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NPC Generator

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Advanced [show]


Corkitron Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is brown and very short. His half smiles and gray eyes are beguiling and draw you in.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born in a small village he learned the ways of the warrior from his mother. He was an athlete and attended two major summer competitions. He never won. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Athletic, Justice, Fighting. Flaws: Impulsive. Bonds: Attractive. Occupation: Tailor

Voice: Dutch accent

Attributes [hide]

Corkitron Elderberry, Male Halfling Sorcerer 2
Small (3'0") Halfling, Lawful Neutral (CR 2)
Armor Class 15
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 18 (+4)9 (-1) 13 (+1)14 (+2)
Skills Acrobatics +6, Persuasion +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 gp. 1 Half-Plate.


Social Check DCs


Flask Of Ivory, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing the road beaten gear of a warrior. His orange fur is kept up in a ponytail inside a deerstalker hat. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Further he is a bit of a stoner and is frequently out of it.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bricklayer arts, while his mother instructed him in etiquette, music and courtly manner. He took every job he could get his hands on, but the opportunities for Tabaxis in the west were limited. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Passionate. Flaws: Addict. Bonds: Immigrant, Attractive, Rich. Occupation: Bricklayer

Voice: Shortens vowels

Attributes [hide]

Flask Of Ivory, Male Tabaxi Sorcerer 3
Medium (5'11") Tabaxi, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 18 (+4)13 (+1) 11 (+0)11 (+0)
Skills Animal Handling +2, History +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 400 gp.


Social Check DCs


Vondal Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is renowned for his bright brown suits and hats. His brown hair is slicked back into a classic pompadour. He has gleaming, smiling amber eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born blind and as such lacked many opportunities for work. Vondal abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He wants to meet his childhood hero; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Disease. Bonds: Adventurer, In love. Occupation: Architect

Voice: Dutch accent

Attributes [hide]

Vondal Balderk, Male Dwarf Sorcerer 3
Medium (4'0") Dwarf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)11 (+0) 13 (+1)10 (+0)
Skills Arcana +2, Deception +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 1400 sp.


Social Check DCs


Hrathy Blyth, Female Half-Orc [Permalink]

Personal [hide]

Description: A pudgy woman standing about 4'8" has a big stupid grin on her face most of the time. She is generally shirtless and showing off her tattooed chest. Her blonde hair is knotted and matted. Her otherwise smooth face is marked with small tiny scars.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is used to getting what she wants. In part because she is a meticulous planner.

History: Hrathy was raised in a hard working conservative environment. Her father was a soldier and died while she was still young. Hrathy was left her father's suit of armor and trained in its use and care. She ran away from her former home and has been making her living as a Barber for the past few years.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Impeccable, Professionalism. Bonds: Job, Military. Occupation: Barber

Voice: Irish accent

Attributes [hide]

Hrathy Blyth, Female Half-Orc Sorcerer 1
Medium (4'8") Half-Orc, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)9 (-1) 9 (-1)14 (+2)
Skills History +1, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 120 gp. 1 Banded mail.


Social Check DCs


Erdan Firahel, Male Elf [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. His tied-back hair is silver. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: Erdan hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Erdan took refuge in the ruined castle and found the beat up trident and armor he uses now. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To clean up the streets; and he has money and likes to spend it

Ideals: Artistic, Fighting. Flaws: Disease. Bonds: Nature, Guardian. Occupation: Dyer

Voice: Mumbles to self between sentences

Attributes [hide]

Erdan Firahel, Male Elf Sorcerer 1
Medium (4'9") Elf, True Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)13 (+1) 11 (+0)11 (+0)
Skills Insight +2, Intimidation +2
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 300 sp.


Social Check DCs


Rûg Halsey, Male Half-Orc [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he dresses well, typically a more casual-formal manner. His hair, while still mostly white, has prominent grey streaks. This brown eyed southerner is not easily forgotten.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Rûg was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Rûg took refuge in the large cave and found the beat up quarterstaff and armor he uses now. Being a Architect kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A rival would like him out of the picture; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Artistic. Bonds: Attractive, Criminal record, Poor, Nature. Occupation: Architect

Voice: Speaks with back of mouth

Attributes [hide]

Rûg Halsey, Male Half-Orc Sorcerer 1
Medium (6'2") Half-Orc, Neutral Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)10 (+0) 11 (+0)10 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 80 gp.


Social Check DCs


Meriele Hildenman, Female Half-Elf [Permalink]

Personal [hide]

Description: This tall, slender woman does not wear sleeves and tends to eschew shirts when she can avoid it. Her blonde hair is singed and shortened. Her eyes are likewise hazel.

Personality: She is a hateful person. She taunts others and blames them for her problems. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: She was always a brilliant, if unscrupulous mind. She dropped out of school before completing her studies. She is untrained/undisciplined, which makes her dangerous.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Ugly, Antagonistic, Impulsive, Insane. Occupation: Shepherd

Voice: Draws out vowels

Attributes [hide]

Meriele Hildenman, Female Half-Elf Sorcerer 1
Medium (4'11") Half-Elf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)10 (+0) 16 (+3)15 (+2)
Skills History +2, Intimidation +4
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 4000 cp. Malachite (9 gp).


Social Check DCs


Chem Charm, Male Tiefling [Permalink]

Personal [hide]

Description: This southern man has a large green mantle and cape that has been intricately interwoven into his black robe. His clothes are grease stained in places. His hair, while still mostly purple, has prominent grey streaks. His eyes are white.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: His parents moved while he was still in utero so he is the first generation to be born here. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He left for the south, certain he would find work there.

Motivation: Wants to raise his children well; and to reunite with his absent mother

Ideals: Artistic. Flaws: Antagonistic. Bonds: Poor, Immigrant, Family. Occupation: Apothecary

Voice: Sighs a lot, exhausted

Attributes [hide]

Chem Charm, Male Tiefling Sorcerer 2
Medium (6'1") Tiefling, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)14 (+2) 11 (+0)10 (+0)
Skills Arcana +4, Insight +2
Senses Passive Perception 10
Languages Common, Undercommon, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Tarhun Mohradyllion, Male Dragonborn [Permalink]

Personal [hide]

Description: 6'4" and lanky with angular features, he is an attractive figure. He typically wears green cloth garments or leather armor. His rusty crest is lengthy. He has several tiny emerald earrings on each ear.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Tarhun is combative with any and all who dare try his patience in the slightest.

History: He was born on a small isolated farm. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is greedy; and he uses money and sex appeal to get what he needs

Ideals: Justice. Flaws: Emotional. Bonds: Attractive, Rich, Nature. Occupation: Marshal

Voice: Middle-eastern accent

Attributes [hide]

Tarhun Mohradyllion, Male Dragonborn Sorcerer 1
Medium (6'4") Dragonborn, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 15 (+2)16 (+3) 10 (+0)18 (+4)
Skills Perception +2, Persuasion +6
Senses Passive Perception 16
Languages Common, Abyssal, Gnoll, Dwarven
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 100 sp.


Social Check DCs

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