Gilthur Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears a deerstalker hat to cover his moderate length blonde hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born in a small village he learned the ways of the warrior from his mother. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Interpreter. He's also a talented Slave Trader, but doesn't like to broadcast it.
Motivation: Sabotage a competitor; and expand his business
Ideals: Athletic, Fighting. Flaws: Hedonist. Bonds: Attractive, Job. Occupation: Interpreter
Voice: Dutch accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 16 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 19 (+4) | 7 (-2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1700 sp.
Astar Wit, Male Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he tends to wear a large green jacket. He sports a flattop hair cut. His gold unseeing eyes seem to look past you.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He made a point of taking high paying jobs and getting most of it up front. During his travels, Astar and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Astar discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Astar fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Meet up once more with his childhood friend; and he's looking for his big break
Ideals: Disciplined, Gifted. Flaws: Disease. Bonds: Adventurer, Enemies. Occupation: Brewer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'4") Tiefling, Neutral Good (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Druidic, Goblin, Auran
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Dynamic Fang, Female Tabaxi [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she has the majority of her body covered in plate. Her fur is orange, silky, and of moderate length. Her skin is flawless and her hazel eyes scan people very quickly.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She was born blind and as such lacked many opportunities for work. From her teen years she was always beautiful and desirable, so people have always doted on her. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She's repulsed by the PC; and to clean up the streets
Flaws: Shy, Antagonistic, Disease. Bonds: Attractive. Occupation: Mason
Voice: Russian accent
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 6 (-2) | 8 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 110 gp. Jade (130 gp).
Gunter Shipley, Male Human [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has relatively light skin and is very physically imposing due to his abundance of muscles. He is bald on top and has large auburn tufts of hair around his ears. He tend to wears goggles to shield his eyes.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has been saving his money to try and buy his sister's freedom.
Motivation: Wants to raise his children well; and doesn't want to be a healer and was forced into it by his family
Ideals: Fighting, Artistic. Flaws: Ugly, Sensitive. Bonds: Family. Occupation: Healer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 120 gp.
Robbie Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears professional attire. She keeps her long chestnut hair kept up in a rat tail. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She never wears the same outfit twice, unless she absolutely has to.
History: Robbie was born with her mother's beautiful face. She has had some formal music training, and achieved minor success. She hasn't been sleeping well lately.
Motivation: Sabotage a competitor; and her relatives are trying to arrange a marriage
Ideals: Disciplined, Artistic. Flaws: Insomniac. Bonds: Attractive, Poor. Occupation: Miller
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 10 (+0) | 9 (-1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Eran Glenfellow, Female Halfling [Permalink]
Personal [hide]
Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She is constantly adorned with expensive silk clothing, often dyed in bright red and black, and wears rings and necklaces with large, colorful gems. She wears her blonde hair down. This violet eyed westerner is not easily forgotten.
Personality: Always inclined to offer people food she seems plenty friendly. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Her mother was very strict, and drilled into her lessons on being the perfect lady. She has built up a small fortune and can afford her own way.
Motivation: Nothing but the best is good enough for her; and she feels the way she acts is they only way to get by in the world
Ideals: Philantrophist, Logical, Impeccable. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Guard
Voice: Hissing voice
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 1)
Armor Class 15
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 8 (-1) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Orc, Terran, Druidic
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Verin Merit, Female Tiefling [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a green costume with the symbols of her god on her torso. She sports a flattop hair cut. Her white eyes have a joyful gleam in them most of the time.
Personality: Cocky and sure of herself, she believes she is the best Miller born in the past three hundred years. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was born into a rich family. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Verin grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Verin. Recently she has begun working with bootleggers and crooks.
Motivation: Wants a kiss; and she's in love
Flaws: Impulsive. Bonds: Job, Rich, Criminal record, Has a crush. Occupation: Miller
Voice: Soft and melodious
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 3000 cp. Pink pearl (40 gp). 3 Antitoxin.
Oriel Toti, Female Half-Elf [Permalink]
Personal [hide]
Description: She is scrawny and has patchy black stubble. She wears a weathered and beat up set of banded mail beneath an oversized violet coat. She has a hunchback. Her moppish black hair is in a traditional bowl cut. Her brown eyes dart from person to person to random spaces in the air.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Sold as a small child to a slaver, Oriel was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has built up a small fortune and can afford her own way.
Motivation: She has money and likes to spend it; and meet up once more with her childhood friend
Ideals: Joker. Flaws: Ugly. Bonds: Mentor, Rich. Occupation: Brewer
Voice: Dutch accent
Attributes [hide]
Medium (5'8") Half-Elf, Neutral Good (CR 2)
Armor Class 9
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 7 (-2) | 7 (-2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 400 gp. 1 Masterwork Musical instrument.
Bilbron Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: He is a mite stocky and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His silver hair is styled in orderly dreadlocks. His eyes are hazel.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new sculptor responsibilities is difficult
Bonds: Guardian, Family, Slave, Job. Occupation: Sculptor
Voice: Hollow voice
Attributes [hide]
Small (3'8") Gnome, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 18 (+4) | 12 (+1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnome, Infernal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 100 gp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!