Cory Berkeley, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'1". He has a large grey mantle and cape that has been intricately interwoven into his green robe. His blonde hair is slicked back into a classic pompadour. His hazel eyes lackadaisically let the world flow into them.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He pushes his goals aggressively. He is also a coward if confronted.
History: The child of a Cartwright, who enjoyed hunting, Cory was taken on many hunting expeditions. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He feels kind of lost in life; and he loathes his own lifestyle
Flaws: Antagonistic, Fearful, Mundane, Depressed. Bonds: Nature. Occupation: Apothecary
Voice: Slow speaker
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 13 (+1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 2000 cp. 1 Small steel mirror.
Lezre Gentry, Female Half-Orc [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her hair is auburn and curly. Her gray eyes are slightly larger than normal.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Painter. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She seems to be bored by most things; and further expansion of business
Ideals: Joker, Gifted. Flaws: Secretive, Mundane. Bonds: Rich, Job. Occupation: Painter
Voice: Smooth and feminine
Attributes [hide]
Medium (5'10") Half-Orc, Neutral Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 15 (+2) | 11 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: Just what you see.
Susannah Whitby, Female Human [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a worn and beaten armor. Her hair is white and very short. Her ears are large.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Her parents were killed by drow in a raid when she was still a young child. The drow captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: She wants to meet her childhood hero; and regain custody of her daughter
Flaws: Ugly, Antagonistic. Bonds: Enemies, Family, Adventurer. Occupation: Shepherd
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 14 (+2) | 11 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: Jade (160 gp). 1 Healer’s kit.
Druuk Tattersall, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His long blonde hair is drawn into a two foot long braid. His eyes are likewise green.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Flattery will make him almost putty in your hands.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the south.
Ideals: Entrepeneur. Flaws: Insomniac, Selfish, Disease. Occupation: Painter
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'11") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 13 (+1) | 14 (+2) | 7 (-2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 1d4+5, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 60 gp.
Tree Shoe, Female Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears skinny pants and wears a brown and white robe with the hood down. Her black fur is matted, messy, and big. She has blue eyes and a brown hat with a white feather.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She was born to a pair of big game hunters, but was frequently ill as a child. Over the years she perfected her riding and shooting skills. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She's repulsed by the PC; and to prove her worth to the world
Flaws: Ugly, Antagonistic, Impulsive, Disease. Bonds: Nature. Occupation: Knight
Voice: Sleepy voice
Attributes [hide]
Medium (5'6") Tabaxi, Neutral Evil (CR 2)
Armor Class 14
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 13 (+1) | 10 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: Aquamarine (200 gp). Rose (80 gp). Star rose quartz (80 gp).
Travok Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a brown shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His red hair is long and unkept. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He misses his home and complains about the freezing weather, even in summer.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Travok was left his father's suit of armor and trained in its use and care. He moves from town to town, unable to find a place to settle.
Motivation: Wants to work out more often.
Ideals: Disciplined. Flaws: Ugly, Addict. Bonds: Immigrant, Military. Occupation: Mayor
Voice: Hard of hearing, loud
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 14 (+2) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Halfling, Infernal
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Dara Liadon, Female Elf [Permalink]
Personal [hide]
Description: This younger middle-aged woman is wearing a long, tan cloak, and a wedding ring on her left hand. She wears her hair in dreadlocks. She wears crescent spectacles with a black brim.
Personality: She is irascible and easily irritated. The war was a terrible time for her, and Dara does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was raised in a plains tribe. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She's also a talented Stylist, but doesn't like to broadcast it.
Motivation: She loathes her own lifestyle; and balancing her hectic life and new fletcher responsibilities is difficult
Flaws: Antagonistic, Depressed. Bonds: In love, Military, Nature, Job. Occupation: Fletcher
Voice: Nasally tone
Attributes [hide]
Medium (4'9") Elf, Chaotic Good (CR 3)
Armor Class 14
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 10 (+0) | 15 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Terran, Druidic
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Glim Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears blue painted combat armor at almost all times. His red hair is cut short. His amber eyes peer out from beneath his feathered blue hat.
Personality: He is fixated on the number 97. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He has decided he is irredeemable; and he is not mentally stable, and does not behave rationally
Ideals: Joker. Flaws: Insane. Bonds: Attractive, Criminal record. Occupation: Map Maker
Voice: Speaks with a cold
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 18 (+4) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 6000 cp. 1 Masterwork Uncommon Weapon.
Raymond Westbrook, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a grey costume with the symbols of death on his torso. He wears a deerstalker hat to hide his balding. He wears round tiny glasses practically rammed into his face.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Roofer work with an outfit from a few towns over. Roofer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Roofer like his father before him.
Motivation: Expand his business; and nothing but the best is good enough for him
Ideals: Optimist, Impeccable. Flaws: Disease. Bonds: Job. Occupation: Roofer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!
