Ur-Lisak Hayden, Male Half-Orc [Permalink]
Personal [hide]
Description: This younger middle-aged man wears silk and lounges about seductively, and a wedding ring on his left hand. He sports a long black beard, and similarly colored long hair. His eyes are likewise hazel.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Born to a pair of adventurers, Ur-Lisak grew up listening to his mother's many stories. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.
Motivation: Wishes to resurrect an old love; and he wants to meet his childhood hero
Ideals: Impeccable. Bonds: Attractive, In love, Criminal record, Adventurer. Occupation: Unemployed
Voice: Uses sign language
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 |
Possessions: 130 gp.
Dain Caebrek, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he prefers to wear flannel. He wears a colorful flower in his chestnut hair. He has a dull look in his hazel eyes.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Dain enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born in the west to a Ruler, Dain learned a great deal about his father's area of expertise. There was a wharf not far from home where he often wandered off to fish. He has drifted from career to career and currently works as a Ruler.
Motivation: Wants to open a new tavern.
Flaws: Depressed, Hedonist. Bonds: Attractive, Job, Nature. Occupation: Ruler
Voice: pre-pubescent
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Giant, Elven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 120 gp.
Rolf Everleigh, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a brown shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. He wears his hair in dreadlocks. His gray unseeing eyes seem to look past you.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Energy wise he seems alert and responsive.
History: He was born in the south. He was an athlete and attended two major summer competitions. He never won. He moves from town to town, unable to find a place to settle.
Motivation: Wants to work out more often; and he desires power and/or immortality
Ideals: Athletic, Joker, Professionalism. Flaws: Disease. Bonds: Immigrant. Occupation: Marshal
Voice: pre-pubescent
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 1)
Armor Class 8
Hit Points 4 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 6 (-2) | 10 (+0) | 15 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Gnoll, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: Jasper (50 gp). 1 Masterwork Common Melee.
Rolf Van Es, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears loose pants and a collared shirt complete with sweater beneath his coat. Beneath his clothing is a huge mess of scar tissue. With bright red hair and a scraggly beard. His eyes are likewise amber.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He also has developed a complete distrust of the Gardener profession.
History: From birth he was tutored by a cruel and relentless mentor. He struck it rich when he found rare goods in large quantities. He then took over the family business and is one of the better Brewer for hire.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Ideals: Athletic. Bonds: Slave, Job, Mentor, Rich. Occupation: Brewer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 2)
Armor Class 8
Hit Points 8 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 7 (-2) | 13 (+1) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 9000 cp. 1 Holy water.
Mary Harlow, Female Human [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it. She is bald on top and has large white tufts of hair around her ears. Her eyes are blue and catlike.
Personality: Mary speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. Further she is a bit of a stoner and is frequently out of it.
History: She was born several months after her mother was called into army service. Her mother was a soldier and died while she was still young. Mary was left her mother's suit of armor and trained in its use and care. She got away from her former life and has fallen to alcoholism.
Motivation: Her spouse's relatives view her with great suspicion; and to reunite with her absent mother
Ideals: Impeccable. Flaws: Ugly, Addict. Bonds: Military, Family. Occupation: Farmer
Voice: Old Prospector
Attributes [hide]
Medium (4'10") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 16 (+3) | 7 (-2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 6000 cp. A roughly beaten golden orb (150 gp). 1 Darkwood Buckler.
Paymon Devotion, Male Tiefling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is generally well dressed albeit a few years behind the times. His silver hair is kept up in a ponytail inside a broad hat. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist. Flaws: Shy. Bonds: Attractive, Slave, Rich. Occupation: Ruler
Voice: Speaks in third person
Attributes [hide]
Medium (6'9") Tiefling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 10 (+0) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 100 gp.
Nimble Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a faded coat and loose pants complete with Stetson hat. His fur is greying and his face has many wrinkles. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He has a massive crush on the younger sibling of the Healer who has hired him part-time. He also has developed a complete distrust of the Merchant profession.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He has had some formal dancing training, and achieved minor success. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He has a crush on the local Merchant; and to be a merchant again
Ideals: Artistic. Flaws: Ugly. Bonds: Has a crush, Job, Slave. Occupation: Healer
Voice: Slurs words
Attributes [hide]
Medium (6'2") Tabaxi, True Neutral (CR 3)
Armor Class 12
Hit Points 2 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 7 (-2) | 6 (-2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 200 gp. 1 Masterwork Thieves’ tools. 1 Simple lock. 1 Crowbar.
Merihim Cheer, Male Tiefling [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is portly but not overly obese. His silver hair is greasy and uncared for. His eyes are silver.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Animals are drawn to him, and he is able to talk to them.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Merihim was left his mother's suit of armor and trained in its use and care. He was granted arcane powers by his dying brother.
Motivation: He wants nothing more than to rejoin the army; and he is content
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Military. Occupation: Mason
Voice: Sensual and smooth
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 13 (+1) | 17 (+3) | 14 (+2) | 6 (-2) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Terran, Auran
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 20 gp. Red-brown spinel (60 gp). 1 Masterwork Common Melee.
Donaar Umbyrphrael, Male Dragonborn [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across his face, he wears an entirely green suit with tan socks and a vest with buckled shoes. His blue crest is unkempt and raggedy. This red eyed westerner is not easily forgotten.
Personality: A deeply religious man he believes everything happens for a reason. A true patriot, Donaar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. After coming to the age of reason, Donaar took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted divine powers by his dying brother.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Religious, Military. Occupation: Healer
Voice: Shortens vowels
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 8 (-1) | 9 (-1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 90 gp. 1 Chain shirt.
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