Vassago Guile, Male Tiefling [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He wears silk and lounges about seductively. His purple hair is kept up in a ponytail inside a deerstalker hat. His white eyes dart from person to person.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to raise his children well.
Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Nature, Family. Occupation: Roofer
Voice: Aggressive tone
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 1500 sp.
Balifra Brazzik, Female Dwarf [Permalink]
Personal [hide]
Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She wears silk and lounges about seductively. Her hair is always cut to a buzz. Her otherwise smooth face is marked with small tiny scars.
Personality: She is fixated on the number 36. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Her father raised her in a mountain cabin. Balifra liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a nunchaku and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is not mentally stable, and does not behave rationally; and she is wracked by social anxiety
Ideals: Athletic. Flaws: Insane, Fearful. Bonds: Attractive, Nature. Occupation: Brewer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (3'10") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 370 gp. 1 Masterwork Common Melee.
Joser Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is well dressed, but even with his fine clothing he looks run-down. He wears his red hair up. His eyes are blue.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Joser lived on a farm with his father, near the main road leading to a nearby town. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting brigands, the young Joser began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by brigands. Joser was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.
Motivation: To reunite with his absent father; and revenge
Ideals: Optimist, Entrepeneur. Flaws: Ugly. Bonds: Enemies, Family. Occupation: Bricklayer
Voice: Gruff and masculine
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Undercommon, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: Golden pearl (60 gp).
Williamina Yeardley, Female Human [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears an entirely brown suit with blue socks and a vest with buckled shoes. She wears her auburn hair up. Her blue unseeing eyes seem to look past you.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is used to getting what she wants. In part because she is a meticulous planner.
History: Raised by wardens she was only a novice when orcs swooped upon their monastery and killed most of the order. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She struck the Assassin job and began her own company from there.
Motivation: Expand her business; and further expansion of business
Ideals: Professionalism. Flaws: Disease. Bonds: Job, Religious, Enemies. Occupation: Assassin
Voice: Breathy voice
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 10 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 90 gp.
Lone Of Dragons, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with pastel lining and desert motifs. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His fur is gray and curly. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He is witty, but his monotone delivery comes off as unnerving He is frequently practicing swordplay.
History: Lone was born in the east. At a young age he loved to build and create. When Lone reached his early adolescence his Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Wishes to resurrect an old love; and he wants nothing more than to rejoin the army
Ideals: Joker, Persistence. Bonds: Attractive, Military. Occupation: Knight
Voice: Indian accent
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: Just what you see.
Ahlyssa Rodney, Female Human [Permalink]
Personal [hide]
Description: She wears long strands of emerald and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her hair is always cut to a buzz. Her eyes are likewise green. Her teeth are white and perfect.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is a great chef.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She has had some formal writing training, and achieved minor success. She has never given up on her writing dream.
Motivation: Money/treasure; and she is greedy
Ideals: Gifted, Artistic. Flaws: Disease. Bonds: Rich, Attractive. Occupation: Unemployed
Voice: Raspy
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 10000 cp. 1 Backpack.
Merihim Knack, Male Tiefling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He has a large green mantle and cape that has been intricately interwoven into his black robe. He sports a flattop hair cut. His silver eyes lackadaisically let the world flow into them.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Merihim was raised in a hard working conservative environment. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He then took over the family business and is one of the better Gardener for hire.
Motivation: He's repulsed by the PC; and nothing but the best is good enough for him
Ideals: Fighting, Impeccable. Flaws: Antagonistic. Bonds: Job. Occupation: Gardener
Voice: Draws out vowels
Attributes [hide]
Medium (5'10") Tiefling, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 11 (+0) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Terran, Draconic, Druidic
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Delebean Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears a top hat to cover his moderate length golden hair. He has green eyes and a tan hat with a pastel feather.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Delebean hails from a village terrorized by gnolls. He worked as a nervous Barkeep and found it very stressful. He then took over the family business and is one of the better Barkeep for hire.
Motivation: Wants his loneliness to end; and a deep hatred of gnolls
Ideals: Philantrophist. Flaws: Disease. Bonds: Rich, Enemies, Job, Has a crush. Occupation: Barkeep
Voice: Sensual and smooth
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 2)
Armor Class 12
Hit Points 3 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 9 (-1) | 10 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 390 gp. 1 Everburning torch.
Habor Temerity, Male Tiefling [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'8" has a big stupid grin on his face most of the time. He wears a simple black robe with pastel stripes complete with hood. He wears his black hair up. He wears crescent spectacles with a black brim.
Personality: He snorts whenever he laughs or is feeling confident. The war was a terrible time for him, and Habor does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: The child of eastern immigrants he idolized his mother. He made a point of taking high paying jobs and getting most of it up front. He moves from town to town, unable to find a place to settle.
Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by giants, and he desires to right it
Flaws: Depressed. Bonds: Military, Immigrant, Adventurer, Enemies. Occupation: Carter
Voice: Breathy voice
Attributes [hide]
Medium (5'8") Tiefling, Lawful Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 10 (+0) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 100 gp. Red spinel (110 gp). 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
