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NPC Generator

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Advanced [show]


Gerald Horner, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a tight fitting yellow shirt and pants. His attire stands in sharp contrast to his club, which is beautifully polished and possesses an ornate carving of a butterfly on it. He has no hair. He has a dull look in his brown eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He enjoys reading and quiet.

History: He was born to loving parents in a slum to the north. Through the years after Gerald was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Gerald's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and to share knowledge with the world

Ideals: Philantrophist, Logical. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Weaver

Voice: German accent

Attributes [hide]

Gerald Horner, Male Half-Elf Sorcerer 1
Medium (5'6") Half-Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)12 (+1) 6 (-2)12 (+1)
Skills Performance +3
Senses Passive Perception 8
Languages Common, Elven, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 160 gp. Rock crystal (70 gp).


Social Check DCs


Theodoric Dulmage, Male Half-Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears tight fitting clothing which further accentuates his frame. He keeps his long silver hair kept up in a rat tail. He has hazel eyes and a violet hat with a blue feather.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He does not trust anyone and sleeps with one eye open.

History: He was born into a rich family. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: To protect his home; and he feels that his past leaves him morally obligated to help

Flaws: Insomniac. Bonds: Attractive, Enemies, Rich, Criminal record, Guardian. Occupation: Adventurer

Voice: Stutters

Attributes [hide]

Theodoric Dulmage, Male Half-Elf Sorcerer 3
Medium (4'10") Half-Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)8 (-1) 9 (-1)16 (+3)
Skills Athletics +4, Insight +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Birel Cithreth, Female Elf [Permalink]

Personal [hide]

Description: The light-skinned woman stands 4'8" and wears dull tan sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed spear, just in case. She keeps her long auburn hair kept up in a rat tail. Her face is scarred and worn.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: Seeks redemption; and she feels that her past leaves her morally obligated to help

Flaws: Ugly, Secretive, Antagonistic, Disease. Bonds: Criminal record. Occupation: Shoemaker

Voice: Spits words with contempt

Attributes [hide]

Birel Cithreth, Female Elf Sorcerer 2
Medium (4'8") Elf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)10 (+0) 10 (+0)14 (+2)
Skills Intimidation +4, Medicine +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 260 gp.


Social Check DCs


Sweet Moon, Female Tabaxi [Permalink]

Personal [hide]

Description: She is generally well dressed albeit a few years behind the times, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'10" when asserting herself. Her beige fur is drawn into a tight pony tail with a butterfly scrunchie. Her yellow eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Sweet was raised in a hard working conservative environment. Like her mother and her brother before her, after school she went straight into learning to become a Painter. She has achieved small success as a Painter.

Motivation: Expand her business.

Ideals: Passionate. Flaws: Addict, Antagonistic. Bonds: Attractive, Job. Occupation: Painter

Voice: Uses lots of figures of speech

Attributes [hide]

Sweet Moon, Female Tabaxi Sorcerer 1
Medium (5'10") Tabaxi, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)18 (+4) 15 (+2)9 (-1)
Skills Arcana +6, Nature +6
Senses Passive Perception 12
Languages Common, Elven, Celestial, Halfling, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14530000000

Possessions: 30 pp. Jet (60 gp).


Social Check DCs


Everard Selevarun, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears dark leathers with embroidery. He has a small bristly mustache and wavy black hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He will rave to anyone who will listen. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Everard was raised in a hard working conservative environment. Brilliant and gifted he never wanted to apply himself. He became a Body Guard soon after.

Motivation: He feels kind of lost in life; and wants to open a new tavern

Ideals: Gifted. Flaws: Insane, Antagonistic, Depressed. Bonds: Job. Occupation: Body Guard

Voice: Can't modulate volume

Attributes [hide]

Everard Selevarun, Male Half-Elf Sorcerer 1
Medium (5'7") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)10 (+0) 10 (+0)14 (+2)
Skills Animal Handling +2, Investigation +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 100 sp.


Social Check DCs


Nemeia Blame, Female Tiefling [Permalink]

Personal [hide]

Description: This malnourished woman wears a fine chain shirt which she covers with green colored cloaks and clothing. Her hair is cut close to her head. Her white eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: She was born several months after her father was called into army service. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Nemeia grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Nemeia. She has recently gotten a pet goose that steals things from people.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she is a bit of a kleptomaniac

Flaws: Secretive, Insane. Bonds: Poor, Criminal record, Military. Occupation: Map Maker

Voice: Speaks with back of mouth

Attributes [hide]

Nemeia Blame, Female Tiefling Sorcerer 1
Medium (6'3") Tiefling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)13 (+1) 13 (+1)14 (+2)
Skills Investigation +3, Stealth +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 500 sp. A pair of silk slippers encrusted with tiny pearls. (120 gp).


Social Check DCs


Phann Siannodel, Female Elf [Permalink]

Personal [hide]

Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. She is portly but not overly obese. Her deerstalker hat is riddled with cuts and holes. She wears a mask on her face.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. A true patriot, Phann would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Phann was born in the north. At a young age she loved to build and create. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She left for the north, certain she would find work there.

Motivation: Further expansion of business; and balancing her hectic life and new fletcher responsibilities is difficult

Ideals: Persistence. Flaws: Ugly. Bonds: Job, Military, Immigrant. Occupation: Fletcher

Voice: Prounounces S like Z

Attributes [hide]

Phann Siannodel, Female Elf Sorcerer 2
Medium (4'8") Elf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)11 (+0) 13 (+1)12 (+1)
Skills Acrobatics +3, Nature +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 110 gp.


Social Check DCs


Fonkin Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tan collared shirt and red pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. He keeps his long brown hair kept up in a rat tail. His hazel eyes peer out from beneath his deerstalker tan hat.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born on a small isolated farm. Fonkin liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He used his abilities to trick people and travel the world for free.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable. Bonds: Criminal record, Nature. Occupation: Fortune-teller

Voice: Farmer accent

Attributes [hide]

Fonkin Nucklestamp, Male Gnome Sorcerer 3
Small (3'4") Gnome, True Neutral (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 12 (+1)14 (+2) 7 (-2)10 (+0)
Skills Animal Handling +0, Investigation +4
Senses Passive Perception 8
Languages Common, Gnome, Celestial, Auran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 300 gp. Fire opal (600 gp). Alexandrite (400 gp).


Social Check DCs


Fistula Sherwood, Female Half-Orc [Permalink]

Personal [hide]

Description: 4'8" and lanky with angular features, she is an attractive figure. She wears black leather gloves, a black jacket, and tight pants. Her blonde hair is kept up in a ponytail inside a deerstalker hat. Her face is covered beneath a completely black helmet.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Since then, she has sought to make the best of life.

Motivation: She's in love; and wants to have a good time and be beloved

Ideals: Optimist, Artistic. Flaws: Secretive. Bonds: Attractive. Occupation: Dyer

Voice: Soothing and warm

Attributes [hide]

Fistula Sherwood, Female Half-Orc Sorcerer 2
Medium (4'8") Half-Orc, Chaotic Good (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 12 (+1)10 (+0) 14 (+2)9 (-1)
Skills Deception +1, Religion +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 400 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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