Sorath Sage, Female Tiefling [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across her face, she is dressed in a clean green cloak covering her clean studded leather. She sports a flattop hair cut. She tend to wears goggles to shield her eyes.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was born in the north. She was an adventurer many years ago and she formed a blood bond with her Half-Orc companion (her 'brother'). She has dedicated herself to building a better kind of golem.
Motivation: Marry her brother to traveling adventurers; and she has passion for adventuring and risk
Flaws: Antagonistic, Secretive. Bonds: Immigrant, Adventurer, Family. Occupation: Slave Trader
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'5") Tiefling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 14 (+2) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Undercommon, Druidic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 40 gp.
Spring Treat, Female Tabaxi [Permalink]
Personal [hide]
Description: 5'0" and muscular, this eastern woman typically wears a sleeveless long coat of deep pastel leather and dull black iron scale mail. Her red fur is smooth and relatively long. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She misses her home and complains about the freezing weather, even in summer.
History: She was born blind and as such lacked many opportunities for work. She helped her mother out around the business and became quite the natural. She has drifted from career to career and currently works as a Sage.
Motivation: To be a Barber again; and expand her business
Ideals: Athletic. Flaws: Antagonistic, Disease. Bonds: Immigrant, Job. Occupation: Sage
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'0") Tabaxi, True Neutral (CR 2)
Armor Class 14
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 14 (+2) | 9 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 380 gp.
Werydd Balderk, Female Dwarf [Permalink]
Personal [hide]
Description: She has a missing left arm. She is dressed in a clean grey cloak covering her clean studded leather. With bright brown hair. She wears round tiny glasses practically rammed into her face.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. A true patriot, Werydd would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Born to a pair of adventurers, Werydd grew up listening to her mother's many stories. She was an adventurer many years ago and she formed a blood bond with her Tiefling companion (her 'brother'). When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She is compelled to act according to her religious beliefs; and she desires power and/or immortality
Ideals: Philantrophist. Bonds: Military, Adventurer, Religious. Occupation: Sculptor
Voice: Sounds elderly
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 16 (+3) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 240 gp.
Ralf Camden, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears light armors faded through time and improper care. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His face is covered beneath a completely black helmet.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Ralf was born in the south. At a young age he loved to build and create. A gifted student he started as a Barber, but he got bored and became a Soapmaker. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Persistence. Flaws: Secretive. Bonds: Attractive, Job. Occupation: Soapmaker
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 7 (-2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 110 gp. 1 Climber’s kit.
Faran Underfoot, Male Halfling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he tends to wear a white poncho over his likewise colored trousers and shirt. His auburn hair is matted, messy, and big. He has gleaming, smiling gray eyes.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Justice, Gifted. Flaws: Ugly. Bonds: Criminal record, Immigrant. Occupation: Sculptor
Voice: Stutters
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 15 (+2) | 8 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40 gp.
Nalaed Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: She wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed pickaxe, just in case. Her skin is fair and her fingers are delicate and long. She sports brown long hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She is lazy, self-centered, vain, and jealous.
History: She was born to loving parents in a slum to the south. A gifted student she started as a Brewer, but she got bored and became a Cartwright. She is untrained/undisciplined, which makes her dangerous.
Motivation: Balancing her hectic life and new Cartwright responsibilities is difficult.
Flaws: Insane, Selfish. Bonds: Attractive, Poor, Job. Occupation: Cartwright
Voice: High pitched and raspy
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 4000 cp.
Nirgel Clever, Male Tiefling [Permalink]
Personal [hide]
Description: He typically wears black cloth garments or leather armor. His wide-brimmed hat is riddled with cuts and holes. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He acts crazy and hedonistic. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Nirgel took refuge in the old dungeon and found the beat up longsword and armor he uses now. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants nothing more than to rejoin the army.
Flaws: Ugly, Insane, Hedonist. Bonds: Military, Nature. Occupation: Healer
Voice: Smooth and feminine
Attributes [hide]
Medium (5'3") Tiefling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 7 (-2) | 11 (+0) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 40 pp. 1 Masterwork Common Ranged Weapon.
Arnold Jacobs, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a grey vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his grey boots flare out at the collars, he is not a threatening figure. His hair is cut close to his head. He wears crescent spectacles with a black brim.
Personality: He is calm most of the time but flees social interaction. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born to a poor family in the city he treasured whatever gifts he got. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.
Motivation: Retire the richest man in the east; and to prove his worth to the world
Ideals: Entrepeneur. Flaws: Shy, Impulsive. Bonds: Poor, Adventurer. Occupation: Barkeep
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 17 (+3) | 9 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 3000 cp.
Rhogar Sumnarghthrysh, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He carries a battered lance and tarnished bow as well. His red crest is knotted and matted. He has red eyes and a green hat with a black feather.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. He was granted druidic powers by his dying sister.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved
Ideals: Fighting, Optimist, Gifted. Flaws: Forgetful, Disease. Occupation: Mason
Voice: Eastern European accent
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Good (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
