Felosial Osav, Female Half-Elf [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her chestnut hair is wavy and long. She wears crescent spectacles with a black brim.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She invites people to come help in her community garden.
History: Felosial hails from a village terrorized by goblins. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Days after completing her studies, news broke out that her hometown was attacked by goblins. Felosial was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the goblins.
Motivation: Several ex partners dislike her way of doing things and want revenge; and to reunite with her old friends
Ideals: Philantrophist. Flaws: Shy. Bonds: Adventurer, Attractive, Enemies. Occupation: Healer
Voice: Boston accent
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 8 (-1) | 8 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 20 gp. 1 Backpack.
Lance Tenley, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man is typically in his Healer uniform. His deerstalker hat is riddled with cuts and holes. His eyes are violet and catlike.
Personality: Abrasive and pushy, he has a hard time making friends. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He struck the Healer job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg; and to be a courier again
Flaws: Ugly, Antagonistic, Hedonist. Bonds: Job, Immigrant. Occupation: Healer
Voice: Smoker's lung
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 300 gp. Deep blue spinel (800 gp). Rose (60 gp).
Edge Of Wine, Female Tabaxi [Permalink]
Personal [hide]
Description: An older woman who is wearing a long, brown, dusty cloak, she is not a threatening figure. Her yellow fur is smooth and relatively long. Her eyes are blue.
Personality: She is not truly malevolent, but she is obsessed with singing. She constantly tries to fill her life with singing. She is a ruthless business woman, a trait she acquired from her mother.
History: She was born the only child of a wealthy merchant. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Edge took refuge in the large cave and found the beat up warhammer and armor she uses now. She tends to her Fisher job now, and dutifully fulfills any obligations she has.
Motivation: To be a Tanner again; and wants to raise her children well
Ideals: Artistic, Entrepeneur. Bonds: Nature, Job, Family. Occupation: Fisher
Voice: Low range voice
Attributes [hide]
Medium (4'9") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 800 sp.
Heather Bulsara, Female Half-Elf [Permalink]
Personal [hide]
Description: She is wearing a perfectly clean shirt and pair of pants. Her attire stands in sharp contrast to her dagger, which is beautifully polished and possesses an ornate carving of a card on it. She has wavy chestnut hair. Her eyes are a pleasant amber.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She was born in a small forest village. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Heather grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Heather. She bought a dagger and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Marry her brother to traveling adventurers; and wants to raise her children well
Ideals: Justice. Flaws: Cynical. Bonds: Attractive, Nature, Criminal record, Family. Occupation: Healer
Voice: Soft and mumbly
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 5 (-3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: Just what you see.
Tyna Hogcollar, Female Halfling [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a well pressed and immaculate suit (or dress). Her hair is black, silky, and of moderate length. She wears crescent spectacles with a black brim.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She was an athlete and attended two major summer competitions. She never won. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Wishes to resurrect an old love; and wants to work out more often
Ideals: Athletic, Opinionated. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Dyer
Voice: Sore throat, cough
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 7 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 11 (+0) | 13 (+1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Gimurt Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a simple grey robe with tan stripes complete with hood. He has done his best to style his blonde hair to look like a famous performer. His amber eyes have a joyful gleam in them most of the time.
Personality: He acts crazy and hedonistic. He invites people to come help in his community garden.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bowyer arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has worked as a Bowyer like his mother before him.
Motivation: To prove his worth to the world; and expand his business
Ideals: Philantrophist. Flaws: Hedonist, Impulsive. Bonds: Rich, Job. Occupation: Bowyer
Voice: Soft and mumbly
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 4000 cp.
Mogg Sutherland, Male Half-Orc [Permalink]
Personal [hide]
Description: 6'0" and lanky with angular features, he is an attractive figure. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has done his best to style his brown hair to look like a famous performer. He has several tiny jet earrings on each ear.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Mogg is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born the only child of a wealthy merchant. He struck it rich when he found rare goods in large quantities. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Find a way to reverse the transformation of his brother; and his spouse's relatives view him with great suspicion
Ideals: Entrepeneur, Joker. Bonds: Attractive, Rich, Family. Occupation: Assassin
Voice: Gruff and masculine
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 11 (+0) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Elven
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 1000 cp.
Lewis Staurheim, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears skinny pants and wears a violet and tan robe with the hood down. He wears his black hair up in a very large beehive style do. He has blue eyes.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born several months after his father was called into army service. He went to a religious school and was inspired by the priests there in charitable deeds. After a long history of fighting, Lewis and his spouse have recently divorced.
Motivation: His religion dominates his actions.
Flaws: Depressed, Antagonistic. Bonds: Mentor, Military, Religious. Occupation: Guard
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 300 gp.
Mishann Ebynichtomonis, Female Dragonborn [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across her face, she tends to wear a black poncho over her likewise colored trousers and shirt. She has wavy bronze crest. Her eyes, though not visible through her cowl, are gold.
Personality: She is irascible and easily irritated. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Her homeland was ravaged by war and she spent much of her life rebuilding it. Some 9 years later her spouse died after the birth of her daughter. Heartbroken, Mishann never married again. Instead she focused her life to raising her daughter whom she trained as her father had trained her before.
Motivation: She's attracted to the PC; and she would like to get married and retire
Ideals: Extrovert. Flaws: Antagonistic, PTSD. Bonds: In love, Has a crush. Occupation: Engraver
Voice: Voice breaks
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 10 (+0) | 15 (+2) | 16 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Sylvan, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: Red spinel (60 gp). 3 Tanglefoot bags.
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Their contribution stands as a beacon of hope for all adventurers!