Armara Tranquil, Female Tiefling [Permalink]
Personal [hide]
Description: With violet face paint in a stripe pattern across her face, she wears many layers of old clothing at all times. Her brown hair is lengthy and is close to two feet long. Her red eyes peer out from beneath her Stetson black hat.
Personality: Stoic and calm, she prefers to meditate than take action. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: She was born in the west. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Armara took refuge in the large cave and found the beat up sickle and armor she uses now. She moves from town to town, unable to find a place to settle.
Motivation: She is terrified, and will act out of fear; and she feels threatened by others
Ideals: Disciplined. Flaws: Ugly, Fearful. Bonds: Poor, Immigrant, Nature. Occupation: Merchant
Voice: French accent
Attributes [hide]
Medium (6'0") Tiefling, Lawful Good (CR 2)
Armor Class 8
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 14 (+2) | 11 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 6000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Large well-done wool tapestry (400 gp).
Trym Blakely, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a brown coat over a black low-cut shirt, and a feathered hat upon his head. He keeps his long blonde hair kept up in a rat tail. He has a tattooed face.
Personality: While he acts the brute, he is far gentler than he would appear. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was raised in a desert tribe. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has since lost track of the people in his past.
Motivation: Wants his loneliness to end; and marry his sister to traveling adventurers
Ideals: Fighting, Impeccable. Bonds: Nature, Family, Has a crush. Occupation: Blacksmith
Voice: Raspy
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 15 (+2) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Halfling
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 60 gp. 1 Buckler.
Mugrunden Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His red crest is long and unkept. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Stoic and calm, he prefers to meditate than take action. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born in the south to a Body Guard, Mugrunden learned a great deal about his father's area of expertise. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has set out to sabotage the competition.
Motivation: He is unsatisfied with his job; and expand his business
Ideals: Disciplined. Flaws: Ugly. Bonds: Military, Job. Occupation: Body Guard
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 110 gp.
Portia Thorngage, Female Halfling [Permalink]
Personal [hide]
Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her brown hair is slicked back into a classic pompadour. She tend to wears goggles to shield her eyes.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: The child of a Animal Trainer, who enjoyed hunting, Portia was taken on many hunting expeditions. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She bought a kukri and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She doesn't get along with people that don't share her tastes; and to pay off her debts
Ideals: Entrepeneur, Impeccable, Justice. Bonds: Nature, Debt. Occupation: Jeweler
Voice: Aggressive tone
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 2)
Armor Class 14
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 10 (+0) | 12 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Terran
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 500 sp.
Savaran Qyxpahrgh, Female Dragonborn [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Dragonborn, and stands approximately 6'5". She wears green robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a sai, but if one is not available she will default to her rapier, and her gloved hand is found clutching a rapier. Her deerstalker hat is riddled with cuts and holes. Her eyes are gold and beady.
Personality: She will rave to anyone who will listen. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Savaran hails from a village terrorized by goblins. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She wants revenge against goblins; and she is terrified, and will act out of fear
Flaws: Ugly, Insane, Fearful. Bonds: Enemies. Occupation: Armorer
Voice: Boston accent
Attributes [hide]
Medium (6'5") Dragonborn, True Neutral (CR 1)
Armor Class 8
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 6 (-2) | 8 (-1) | 13 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 60 gp.
Pijjirik Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He has moderate length black crest. His fierce red eyes like to dwell on things.
Personality: Aggressive, abrasive, and angry, Pijjirik embodies much of what other species detest in the Dragonborns. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He has since lost track of the people in his past.
Motivation: His relatives are trying to arrange a marriage.
Flaws: Antagonistic. Bonds: Family, Rich. Occupation: Mercenary
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 15 (+2) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Druidic, Giant
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 15000 cp.
Thervan Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. His brown hair is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Confrontational and typically high on some drug or another. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Thervan lived on a farm with his father, near the main road leading to a nearby town. After coming to the age of reason, Thervan took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hasn't been sleeping well lately.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and his spouse's relatives view him with great suspicion
Ideals: Gifted. Flaws: Addict, Insomniac. Bonds: Attractive, Family, Criminal record. Occupation: Barrister
Voice: Speaks with a cold
Attributes [hide]
Medium (5'3") Elf, True Neutral (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 7 (-2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 350 gp. A detailed rose, with petals and thorns, constructed of silver and electrum (20 gp). A silver and pearl hairclip (20 gp). An abacus with copper, silver and gold markers (160 gp).
Tordrid Torunn, Female Dwarf [Permalink]
Personal [hide]
Description: She is in excellent shape and is wearing colorful clothing, dressed as a Carter. She has a very tight haircut. Her violet eyes are passionate and lively.
Personality: Eccentric and domineering, Tordrid will drive conversation. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: Gifted from a young age, Tordrid studied abroad. Like her father and her brother before her, after school she went straight into learning to become a Carter. She inherited the family business which she has now maintained for 4 years.
Motivation: She feels the way she acts is they only way to get by in the world; and further expansion of business
Ideals: Athletic, Extrovert, Gifted, Impeccable. Bonds: In love, Job. Occupation: Carter
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 18 (+4) | 11 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: Just what you see.
Anverth Daergel, Male Gnome [Permalink]
Personal [hide]
Description: He stands about 3'7" and tends to wear a tan poncho over his likewise colored trousers and shirt. His left hand appears badly burned and disfigured. He keeps his long black hair kept up in a rat tail. He wears large thick round spectacles.
Personality: He is happy with his job as a Courier. He turns his eye from what people do, preferring to live and let live. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Gifted from a young age, Anverth studied abroad. His homeland was ravaged by war and he spent much of his life rebuilding it. He tends to his Courier job now, and dutifully fulfills any obligations he has.
Motivation: He wants revenge against drow.
Ideals: Gifted. Flaws: PTSD. Bonds: Job, Enemies. Occupation: Courier
Voice: Spits words with contempt
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 2)
Armor Class 10
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 18 (+4) | 6 (-2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 80 gp.
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Their contribution stands as a beacon of hope for all adventurers!
