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NPC Generator

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Advanced [show]


Ida Brandon, Female Human [Permalink]

Personal [hide]

Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She sports red long hair. She has a dull look in her hazel eyes.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. When she's not drinking or sleeping the drinks off, she's doing music.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Dilettante arts, while her mother instructed her in etiquette, music and courtly manner. In her 16th year, her parents were killed by a gnolls raid, leaving Ida alone in the world. After a stint in an orphanage, she was adopted. She used her abilities to trick people and travel the world for free.

Motivation: She has comitted a past crime that haunts her to this day.

Ideals: Optimist, Artistic. Bonds: Rich, Enemies, Criminal record. Occupation: Dilettante

Voice: Nasally tone

Attributes [hide]

Ida Brandon, Female Human Sorcerer 1
Medium (4'7") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)11 (+0) 13 (+1)9 (-1)
Skills Acrobatics +4, Deception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 100 sp.


Social Check DCs


Thamior Iranapha, Male Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears dark leathers with embroidery. His hair is always cut to a buzz. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is a hateful person. He taunts others and blames them for his problems. He would rather hide behind his crafts than deal with other people.

History: His father raised him in a mountain cabin. He moved from fad to fad and when he turned 15 he discovered music. He has never given up on his music dream.

Motivation: Revenge; and he's repulsed by the pc

Ideals: Athletic, Artistic. Flaws: Antagonistic, Shy. Bonds: Nature. Occupation: Marshal

Voice: Excited and jittery

Attributes [hide]

Thamior Iranapha, Male Elf Sorcerer 1
Medium (4'11") Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)10 (+0) 17 (+3)12 (+1)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 300 sp.


Social Check DCs


Veloptima Gummen, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she is well dressed, constantly wearing a tan suit, black shirt, and green tie. Her silver hair is well kept. Her green eyes are slightly larger than normal.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She cannot resist a sob story and will often dote over anyone who has one.

History: She was born into a rich family. In her 16th year, her parents were killed by a brigands raid, leaving Veloptima alone in the world. After a stint in an orphanage, she was adopted. She used her abilities to travel the world and help people.

Motivation: She is terrified, and will act out of fear; and her name or reputation has been wronged in the past by brigands, and she desires to right it

Ideals: Philantrophist. Flaws: Fearful. Bonds: Guardian, Rich, Enemies. Occupation: Crown-heir

Voice: pre-pubescent

Attributes [hide]

Veloptima Gummen, Female Gnome Sorcerer 1
Small (3'0") Gnome, Neutral Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 11 (+0)13 (+1) 11 (+0)14 (+2)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome, Giant
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 160 gp.


Social Check DCs


Nimble Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He carries with him a set of hand crossbows, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His red fur has been sun bleached extensively. His eyes are green.

Personality: He is irascible and easily irritated. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born to a criminal king-pin and mafia family Nimble was born on a far northern desert where he grew up under the tutelage of his father, an expert Mason. He has recently gotten a pet goose that steals things from people.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting. Flaws: Antagonistic. Bonds: Religious, Criminal record, Immigrant. Occupation: Mason

Voice: Hollow voice

Attributes [hide]

Nimble Of Snakes, Male Tabaxi Sorcerer 1
Medium (6'5") Tabaxi, Lawful Evil (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 17 (+3)13 (+1) 11 (+0)15 (+2)
Skills Persuasion +4, Religion +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 200 sp. 4 Alchemist’s fire.


Social Check DCs


Feldûsh Ramsey, Male Half-Orc [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is always cut to a buzz. His fierce green eyes like to dwell on things.

Personality: Abrasive and pushy, he has a hard time making friends. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born in the west to a Armorer, Feldûsh learned a great deal about his mother's area of expertise. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He's also a talented Fortune-teller, but doesn't like to broadcast it.

Motivation: Obtaining odd cultural Human artifacts is his passion; and further expansion of business

Flaws: Antagonistic. Bonds: Rich, Immigrant, Adventurer, Job, Nature. Occupation: Armorer

Voice: Raspy

Attributes [hide]

Feldûsh Ramsey, Male Half-Orc Sorcerer 1
Medium (6'2") Half-Orc, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)13 (+1) 12 (+1)6 (-2)
Skills History +3, Performance +0
Senses Passive Perception 11
Languages Common, Orc, Halfling
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 6000 cp.


Social Check DCs


Mary Tenley, Female Human [Permalink]

Personal [hide]

Description: She stands about 5'10" and wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her left leg appears badly burned and disfigured. Her golden hair is long and unkept. She has gleaming, smiling hazel eyes.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Bellfounder arts, while her father instructed her in etiquette, music and courtly manner. She was an apprentice working in her mother's forge. She then took over the family business and is one of the better Bellfounder for hire.

Motivation: A rival would like her out of the picture; and to be a gardener again

Ideals: Justice. Flaws: Ugly. Bonds: Rich, Job, Criminal record. Occupation: Bellfounder

Voice: Speaks fast with a slight lisp

Attributes [hide]

Mary Tenley, Female Human Sorcerer 1
Medium (5'10") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 15 (+2)14 (+2) 11 (+0)11 (+0)
Skills Arcana +4, Deception +2
Senses Passive Perception 10
Languages Common, Gnome, Elven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 50 gp. 1 Everburning torch.


Social Check DCs


Eran High-hill, Female Halfling [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears a simple burlap shirt and baggy pants. She conceals her shortspear with her veritable burlap sack of a shirt. She has a very tight haircut. She wears a mask on her face.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. In her youth she was a Fisher, and wanted to be a champion fighter when she grew up. She was working during a period of war, and as one of the natives she lived in fear of joining the others in being slaughtered. She saw the brutality and swore off her fighting aspirations, taking her younger brother on her back after seeing her parents die, and fled the country. She was granted psionic powers by her dying brother.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a need for knowledge about a nearby landmark

Ideals: Gifted, Fighting. Flaws: Emotional, PTSD. Bonds: Adventurer. Occupation: Stylist

Voice: Hard of hearing, loud

Attributes [hide]

Eran High-hill, Female Halfling Sorcerer 2
Small (3'2") Halfling, Neutral Evil (CR 2)
Armor Class 15
Hit Points 3 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 8 (-1)11 (+0) 15 (+2)11 (+0)
Skills History +2, Performance +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: Just what you see.


Social Check DCs


Mijira Kimbatuul, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears a simple green robe with black stripes complete with hood, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'2" when asserting herself. Her green crest is long and unkept. This gold eyed westerner is not easily forgotten.

Personality: She speaks before she thinks and is too direct. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: She was raised by priests from a young age. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove her worth to the world.

Flaws: Ugly, Impulsive, Antagonistic. Bonds: Mentor, Religious. Occupation: Performer

Voice: Soft and melodious

Attributes [hide]

Mijira Kimbatuul, Female Dragonborn Sorcerer 2
Medium (6'2") Dragonborn, Neutral Evil (CR 2)
Armor Class 13
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 11 (+0)15 (+2) 10 (+0)11 (+0)
Skills Arcana +4, Medicine +2
Senses Passive Perception 10
Languages Common, Infernal, Auran
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 400 gp. Silver comb with moonstones (600 gp).


Social Check DCs


Gomory Faith, Female Tiefling [Permalink]

Personal [hide]

Description: She is lean but muscular and dresses in collared shirts and wears a proper scarf over her head. Her Stetson hat is riddled with cuts and holes. She wears round tiny glasses practically rammed into her face.

Personality: Eccentric and domineering, Gomory will drive conversation. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Navigator arts, while her mother instructed her in etiquette, music and courtly manner. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gomory took refuge in the large cave and found the beat up lance and armor she uses now. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure; and wishes to resurrect an old love

Ideals: Extrovert. Flaws: Ugly. Bonds: In love, Rich, Nature. Occupation: Navigator

Voice: Uses sign language

Attributes [hide]

Gomory Faith, Female Tiefling Sorcerer 2
Medium (5'11") Tiefling, Lawful Good (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 10 (+0)15 (+2) 11 (+0)18 (+4)
Skills Arcana +4, Perception +2
Senses Passive Perception 12
Languages Common, Orc, Ignan
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 260 gp.


Social Check DCs

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