Boddynock Folkor, Male Gnome [Permalink]
Personal [hide]
Description: He wears professional attire. He has a slight overbite and is overall scrawny. He has a very tight haircut. His eyes, though not visible through his cowl, are green.
Personality: This man loves music and to teach people music more than just about anything. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His divine abilities were realized during a raid on his village. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Boddynock fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: A rival would like him out of the picture; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Artistic, Gifted, Fighting. Bonds: Attractive, Criminal record. Occupation: Bounty Hunter
Voice: Slurs words
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Infernal
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 600 sp. 1 Holy water.
Flak Wheatley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is wearing a long, black, dusty cloak. He carries a battered falchion and tarnished longbow as well. His golden hair is unkempt and raggedy. His green eyes are slightly larger than normal.
Personality: He is almost excessively polite to everyone, even when angry. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is compelled to act according to his religious beliefs; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Shy, Disease. Bonds: Poor, Religious. Occupation: Crown-heir
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'10") Half-Orc, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 10 (+0) | 15 (+2) | 9 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 2000 cp. Hematite (8 gp).
Nalral Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: 3'11" and lanky with angular features, he is an attractive figure. He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft blue waves gently in the breeze. His auburn hair is cut jaggedly and amateurishly. His fair skin shows little sign of his aristocratic breeding.
Personality: Overbrimming with self-confidence, Nalral isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it.
Ideals: Impeccable, Gifted, Artistic. Bonds: Rich, Attractive. Occupation: Sculptor
Voice: Sensual and smooth
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 330 gp.
Osah Aid, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a weathered and beat up set of banded mail beneath an oversized black coat. Her attire stands in sharp contrast to her ceremonial dagger, which is beautifully polished and possesses an ornate carving of a rose on it. Her deerstalker hat is riddled with cuts and holes. Her eyes are likewise white. Her teeth are yellowed and unaligned.
Personality: She is mildly Tiefling supremacist, though she does not identify as such. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She was born in the east. She helped her father out around the business and became quite the natural. She then took over the family business and is one of the better Fisher for hire.
Motivation: A strong sense of loyalty to Gnomish people.
Flaws: Ugly, Racist. Bonds: Job, Immigrant. Occupation: Fisher
Voice: Spanish accent
Attributes [hide]
Medium (4'11") Tiefling, Neutral Good (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 11 (+0) | 13 (+1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 110 gp. Rock crystal (20 gp).
Aasathra Norixius, Female Dragonborn [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across her face, she wears green leather gloves, a green jacket, and tight pants. Her scarlet crest is unkempt and raggedy. Her red eyes dart from person to person.
Personality: She is witty, but her monotone delivery comes off as unnerving She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Born to a Crown-heir, her mother struggled to pay the bills. Like her mother and her sister before her, after school she went straight into learning to become a Apothecary. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Joker. Flaws: Ugly. Bonds: Poor, Adventurer, Job. Occupation: Apothecary
Voice: Switch between two voices
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (+5) | 15 (+2) | 11 (+0) | 18 (+4) | 7 (-2) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Ignan, Infernal, Gnoll, Halfling
Attacks Melee +7 / 1d4+5, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 160 gp. 1 Thunderstones.
Diesa Lutgehr, Female Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a brown collared shirt and white skirt. She accessorizes with a brown scarf around the waist and a strap diagonally across her shirt. She wears her hair in dreadlocks. She is missing an eye and her face is severely sunburned. Her one remaining eye shines blue.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: She was born a particularly ugly child, much to the horror of her parents. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She used her abilities to travel the world and help people.
Motivation: She's repulsed by the PC.
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Mentor, Poor. Occupation: Map Maker
Voice: Eastern European accent
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 16 (+3) | 16 (+3) | 13 (+1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Ignan
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 1 Half-Plate.
Shadow Running, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady, and sports empty pouches on her belt. She keeps her black fur in a flapper bob. This yellow eyed southerner is not easily forgotten.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She misses her home and complains about the freezing weather, even in summer.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She moves from town to town, unable to find a place to settle.
Motivation: A rival would like her out of the picture; and she has decided she is irredeemable
Ideals: Joker, Artistic. Bonds: Rich, Immigrant, Criminal record. Occupation: Assassin
Voice: Jittery and nervous
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 3 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 19 (+4) | 9 (-1) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 | 3 |
Possessions: 140 gp. Pink pearl (150 gp).
Jillian Greenleaf, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she is wearing a long, red, dusty cloak. She has done her best to style her red hair to look like a famous performer. She is baby faced.
Personality: She is witty, but her monotone delivery comes off as unnerving She works hard and plays hard.
History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Ostracized due to the arcane powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. She has been saving her money to try and buy her brother's freedom.
Motivation: She doesn't get along with people that don't share her tastes; and she feels the way she acts is they only way to get by in the world
Ideals: Joker, Gifted, Impeccable. Flaws: Hedonist. Bonds: Family. Occupation: Hunter
Voice: Smoker's lung
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 17 (+3) | 17 (+3) | 15 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Halfling, Ignan, Terran
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 20 gp. An abacus with copper, silver and gold markers (130 gp).
Mamnen Grief, Male Tiefling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tiefling, and stands approximately 6'7". He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and his gloved hand is found clutching a kukri. His black hair is heavily combed to the left. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He snorts whenever he laughs or is feeling confident. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He comes from a rich southern family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. After a long history of fighting, Mamnen and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Flaws: Antagonistic. Bonds: Rich. Occupation: Shoemaker
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'7") Tiefling, Lawful Good (CR 2)
Armor Class 8
Hit Points 10 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 7 (-2) | 15 (+2) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 | 4 |
Possessions: 7000 cp. 1 Half-Plate.
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