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NPC Generator

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Advanced [show]


Callie Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears loose pants and a collared shirt complete with sweater beneath her coat. Sporting a blonde mohawk this woman's hair draws a lot of attention. Her blue unseeing eyes seem to look past you.

Personality: She is irascible and easily irritated. Animals are drawn to her, and she is able to talk to them.

History: When she was but 5 years old her parents immigrated from the west. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC; and she's looking for her big break

Ideals: Gifted, Fighting. Flaws: Disease, Antagonistic. Bonds: Immigrant. Occupation: Barkeep

Voice: Pronounces difficult words wrong

Attributes [hide]

Callie Jamjar, Female Halfling Sorcerer 1
Small (2'11") Halfling, Lawful Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 12 (+1)17 (+3) 8 (-1)16 (+3)
Skills History +5, Sleight of Hand +0
Senses Passive Perception 9
Languages Common, Halfling, Ignan, Abyssal, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 90 gp.


Social Check DCs


Vicky Morton, Female Human [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking northern young adult. She wears an entirely brown suit with green socks and a vest with buckled shoes. Beneath her clothing is a huge mess of scar tissue. Her silver hair is kept up in a ponytail inside a broad hat. Her eyes are likewise blue. Her teeth are yellowed and unaligned.

Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: Vicky lived on a farm with her mother, near the main road leading to a nearby town. Vicky was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Vicky decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently she has begun working with bootleggers and crooks.

Motivation: She feels that her past leaves her morally obligated to help; and seeks redemption

Flaws: Ugly. Bonds: Slave, Enemies, Criminal record, Family. Occupation: Cook

Voice: Gruff and masculine

Attributes [hide]

Vicky Morton, Female Human Sorcerer 1
Medium (5'4") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)16 (+3) 9 (-1)16 (+3)
Skills History +5, Stealth +1
Senses Passive Perception 9
Languages Common, Druidic, Aquan, Elven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 300 sp.


Social Check DCs


Bolhild Burrowfound, Female Dwarf [Permalink]

Personal [hide]

Description: A middle-aged woman, she likes to wear grey tank tops with pastel skirt, and is pretty ugly. Her auburn hair is thinning but still full. She has gray eyes.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: She was born to a criminal king-pin and mafia family She was an adventurer many years ago and she formed a blood bond with her Half-Orc companion (her 'brother'). She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with her childhood friend; and she has passion for adventuring and risk

Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Criminal record. Occupation: Fisher

Voice: Soft and mumbly

Attributes [hide]

Bolhild Burrowfound, Female Dwarf Sorcerer 1
Medium (3'10") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)9 (-1) 6 (-2)11 (+0)
Skills Arcana +1, Stealth +4
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 150 gp.


Social Check DCs


Mord Stratford, Male Half-Orc [Permalink]

Personal [hide]

Description: He stands about 6'3" and wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His left leg appears badly burned and disfigured. He wears a feathered hat to hide his balding. His gray eyes are slightly larger than normal.

Personality: Mord wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born a particularly ugly child, much to the horror of his parents. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has gone from town to town working and never settling down anywhere, but has fallen for a local Assassin. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants a kiss; and he's attracted to the pc

Ideals: Disciplined. Flaws: Ugly. Bonds: Has a crush, Adventurer. Occupation: Dilettante

Voice: Uses sign language

Attributes [hide]

Mord Stratford, Male Half-Orc Sorcerer 2
Medium (6'3") Half-Orc, Neutral Evil (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)6 (-2) 15 (+2)13 (+1)
Skills Acrobatics +4, Survival +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 270 gp. Amethyst (60 gp).


Social Check DCs


Shivering Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: He tends to wear a large brown jacket, and he perpetually has his spear ready. He has done his best to style his brown fur to look like a famous performer. His eyes, though not visible through his cowl, are blue.

Personality: Confrontational and typically high on some drug or another. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born in the south, but his parents moved at a very young age to the north. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break; and retire the richest man in the south

Ideals: Fighting, Entrepeneur. Flaws: Addict. Bonds: Immigrant, Adventurer. Occupation: Doctor

Voice: Speaks in third person

Attributes [hide]

Shivering Moon, Male Tabaxi Sorcerer 2
Medium (6'8") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)10 (+0) 11 (+0)8 (-1)
Skills Animal Handling +2, Intimidation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 80 pp.


Social Check DCs


Nija Principle, Female Tiefling [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She dresses in black turtlenecks beneath a white coat with green slacks. She wears her purple hair up. Her eyes are a pleasant black.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Nija was born the youngest of three triplets. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. Due to her spouse's obsession with being a Armorer they were divorced and she won custody of their son. She worked as a Architect, and she later adopted a second son.

Motivation: Her relatives are trying to arrange a marriage; and doesn't want to be a architect and was forced into it by her family

Ideals: Joker, Fighting, Logical. Bonds: Nature, Family. Occupation: Architect

Voice: Rolls R's

Attributes [hide]

Nija Principle, Female Tiefling Sorcerer 1
Medium (5'8") Tiefling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)13 (+1) 13 (+1)16 (+3)
Skills Athletics +5, Insight +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 60 gp.


Social Check DCs


Dynamic Running, Female Tabaxi [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears very tight pants and wife beaters, though occasionally she sports a pastel coat. She keeps her long yellow fur kept up in a rat tail. She is very pretty but has cold, dead eyes.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Born to a Map Maker, her mother struggled to pay the bills. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Merchant work with an outfit from a few towns over. Merchant work suited her well, and with each successful project, she earned more gold and more respect from her peers. She inherited the family business which she has now maintained for 13 years.

Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs

Flaws: Shy. Bonds: Attractive, Religious, Poor, Job. Occupation: Merchant

Voice: Pirate accent

Attributes [hide]

Dynamic Running, Female Tabaxi Sorcerer 2
Medium (6'0") Tabaxi, True Neutral (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)9 (-1) 14 (+2)19 (+4)
Skills Arcana +1, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 260 gp. 1 Superior lock.


Social Check DCs


Bruz Wheatley, Male Half-Orc [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and sports white clothing, slightly heavier than average wear. His skin is also unnaturally pale. His red hair is styled in orderly dreadlocks. His face is scarred and worn.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He got into the Shipwright business at a young age. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Days after completing his studies, news broke out that his hometown was attacked by goblins. Bruz was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: To be a Carpenter again.

Ideals: Justice, Entrepeneur. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Shipwright

Voice: Speaks like tongue is numb

Attributes [hide]

Bruz Wheatley, Male Half-Orc Sorcerer 1
Medium (6'2") Half-Orc, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)5 (-3) 16 (+3)14 (+2)
Skills Nature -1, Persuasion +4
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 800 sp. Chrysoprase (20 gp).


Social Check DCs


Shivering Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a pastel cloak and cross-gartered brown stockings. His brown fur is unkempt and raggedy. His eyes are yellow.

Personality: Shivering is depressed about a lot of things. He tends to be a nihilist. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Fortune-teller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is compelled to act according to his religious beliefs.

Flaws: Ugly, Depressed, Antagonistic. Bonds: Poor, Religious. Occupation: Fortune-teller

Voice: Speaks through clenched teeth

Attributes [hide]

Shivering Grass, Male Tabaxi Sorcerer 1
Medium (5'11") Tabaxi, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)14 (+2) 5 (-3)12 (+1)
Skills Arcana +4, Sleight of Hand +2
Senses Passive Perception 7
Languages Common, Goblin, Draconic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 130 gp.


Social Check DCs

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