Einkil Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is well dressed, but even with his fine clothing he looks run-down. He keeps his white hair in a pixie cut. His eyes are green.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He is the product a well kept family trust fund and as such has never really known need. His childhood dream was to be a Barber, but he was a colossal failure. He moves from town to town, unable to find a place to settle.
Motivation: Expand his business; and balancing his hectic life and new gardener responsibilities is difficult
Ideals: Justice. Flaws: Disease. Bonds: Immigrant, Rich, Job. Occupation: Gardener
Voice: Old thin voice
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 13 (+1) | 10 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 130 gp. 1 Masterwork Common Ranged Weapon.
Ronwe Despair, Female Tiefling [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears tight fitting clothing which further accentuates her frame. Her hair is blue and very short. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is skeptical of what others tell her and is slow to trust.
History: Born to a Painter, her mother struggled to pay the bills. In her 16th year, her parents were killed by a giants raid, leaving Ronwe alone in the world. After a stint in an orphanage, she was adopted. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Meet up once more with her childhood friend.
Flaws: Antagonistic, Shy. Bonds: Attractive, Poor, Enemies, Adventurer. Occupation: Laborer
Voice: Sounds elderly
Attributes [hide]
Medium (6'1") Tiefling, Neutral Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 15 (+2) | 5 (-3) | 17 (+3) |
Senses Passive Perception 7
Languages Common, Terran, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 50 gp.
Jocelyn Fidget, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is dressed in earthy colors with a grey and blue handkerchief worn on his left side. His hair is greying and his face has many wrinkles. He is baby faced.
Personality: He snorts whenever he laughs or is feeling confident. He is obsessed with a lost civilization.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother took him hunting and taught him how to get in the mind of other creatures. During his travels, Jocelyn and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Jocelyn discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Jocelyn fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He's looking for his big break; and he'd like to take his coworkers down a peg
Flaws: Disease. Bonds: Attractive, Adventurer, Nature, Job. Occupation: Bricklayer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 9 (-1) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Terran
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 30 gp.
Jaxi Sumnarghthrysh, Female Dragonborn [Permalink]
Personal [hide]
Description: She likes to wear green tank tops with brown skirt. She has a slight overbite and is overall scrawny. She has dyed her greying gold crest a little too much giving a sharp gold color. Her eyes, though not visible through her cowl, are gold.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Jaxi is combative with any and all who dare try her patience in the slightest.
History: Jaxi was raised in a hard working conservative environment. Her childhood dream was to be a Bounty Hunter, but she was a colossal failure. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: Her name or reputation has been wronged in the past by giants, and she desires to right it; and she wants revenge against giants
Ideals: Optimist, Justice. Bonds: Job, Guardian, Enemies. Occupation: Architect
Voice: Spits and sputters
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 16 (+3) | 8 (-1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 370 gp. 3 Thunderstones.
Cumpen Gummen, Female Gnome [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She does not wear sleeves and tends to eschew shirts when she can avoid it. Sporting a silver mohawk this woman's hair draws a lot of attention. Her eyes are hazel and catlike.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. Energy wise she seems alert and responsive.
History: She was born at the edge of vast island. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She left for the west, certain she would find work there.
Motivation: Meet up once more with her childhood friend.
Ideals: Professionalism. Flaws: Secretive. Bonds: Immigrant, Nature, Adventurer. Occupation: Laborer
Voice: Shortens vowels
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 12 (+1) | 12 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Giant
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 130 gp. 1 Silver holy symbol.
Adran Sylvaranth, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a fine chain shirt which he covers with yellow colored cloaks and clothing. With a patchy blonde beard and wild blonde hair. His ears are large.
Personality: Overbrimming with self-confidence, Adran isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Elven unity. He pushes his goals aggressively. He is also a coward if confronted.
History: He got into the Apothecary business at a young age. He worked as a nervous Apothecary and found it very stressful. He then took over the family business and is one of the better Apothecary for hire.
Motivation: Balancing his hectic life and new Apothecary responsibilities is difficult.
Ideals: Athletic, Impeccable. Flaws: Ugly, Fearful. Bonds: Job. Occupation: Apothecary
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'6") Half-Elf, Neutral Good (CR 1)
Armor Class 8
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 14 (+2) | 11 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 110 gp.
Shava Obscure, Female Tiefling [Permalink]
Personal [hide]
Description: She wears baggy black pantaloons and a red scarf. She is bristling with hidden weapons, mostly daggers and whips. Her red hair, when down, is lengthy. She has white eyes.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She has a habit of throwing herself into exceedingly dangerous situations.
History: Raised by wardens she was only a novice when orcs swooped upon their monastery and killed most of the order. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. Recently she has begun working with bootleggers and crooks.
Motivation: She is compelled to act according to her religious beliefs; and her name or reputation has been wronged in the past by orcs, and she desires to right it
Flaws: Terse, Impulsive. Bonds: Criminal record, Religious, Enemies. Occupation: Farmer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'9") Tiefling, True Neutral (CR 2)
Armor Class 7
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 5 (-3) | 13 (+1) | 15 (+2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Druidic, Undercommon
Attacks Melee +2 / 1d6+0, Ranged -1 / 1d6-3, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 280 gp.
Mozû Chatham, Male Half-Orc [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is wearing a long, white, dusty cloak. He has a very tight haircut. His eyes are green and he is always smoking a pipe.
Personality: Mozû is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: When he was but 5 years old his parents immigrated from the north. He took every job he could get his hands on, but the opportunities for Half-Orcs in the north were limited. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Many goblins want him driven away; and money/treasure
Ideals: Extrovert. Flaws: Shy. Bonds: Rich, Immigrant, Enemies. Occupation: Actor
Voice: Irish accent
Attributes [hide]
Medium (6'2") Half-Orc, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 10 (+0) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Azurite (5 gp).
Balimaar Carlisle, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many green ritualistic tattoos. He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His golden hair is braided into rings. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was always a brilliant, if unscrupulous mind. When money was particularly tight he was walking through alleys when he overheard a Shepherd hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To prove his worth to the world; and he is not mentally stable, and does not behave rationally
Ideals: Logical. Flaws: Sensitive, Impulsive, Insane. Bonds: Poor. Occupation: Shepherd
Voice: Whispers
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 14 (+2) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 1000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
