Dagger Blossom, Female Tabaxi [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a brown collared shirt and white skirt. She accessorizes with a black scarf around the waist and a strap diagonally across her shirt. Her fur is yellow, silky, and of moderate length. She tend to wears goggles to shield her eyes.
Personality: She dislikes all the random violence that takes place in the north. She has a small toy that she constantly fidgets with.
History: Dagger was born with her mother's beautiful face. She made a point of taking high paying jobs and getting most of it up front. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: To settle down with her crush.
Ideals: Pacifist. Flaws: Addict. Bonds: Attractive, Adventurer, Has a crush. Occupation: Shoemaker
Voice: Italian accent
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 15 (+2) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Aquan, Auran
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 50 gp. 1 Healer’s kit.
Kilia Rakankrak, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her tied-back hair is blonde. Her green eyes peer out from beneath her top brown hat.
Personality: Kilia hangs on like a leech to those who appreciate her. It was this clingy personality that held back her writing career. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She was born a particularly ugly child, much to the horror of her parents. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is compelled to act according to her religious beliefs
Ideals: Fighting, Athletic, Artistic, Justice. Flaws: Ugly. Occupation: Tanner
Voice: Pirate accent
Attributes [hide]
Medium (3'9") Dwarf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 15 (+2) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 50 gp.
Anverth Leffery, Male Gnome [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he tends to wear a large blue jacket. His brown hair is kept up in a ponytail inside a deerstalker hat. His blue eyes have a joyful gleam in them most of the time.
Personality: He snorts whenever he laughs or is feeling confident. The war was a terrible time for him, and Anverth does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. When Anverth reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was always very intelligent and has formed a secret society of philosophers.
Motivation: To be a Blacksmith again; and wants to open a new tavern
Flaws: Depressed, Secretive. Bonds: Military, Religious, Job. Occupation: Bowyer
Voice: Low range voice
Attributes [hide]
Small (3'7") Gnome, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 16 (+3) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 3000 cp.
Drifting On the Water, Female Tabaxi [Permalink]
Personal [hide]
Description: She stands about 5'7" and wears dull pastel sweaters, loose blue pants, and alligator leather shoes. Beneath her sweater she keeps a concealed warhammer, just in case. Her right hand appears badly burned and disfigured. Her fur is yellow and curly. Her hazel unseeing eyes seem to look past you.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is skeptical of what others tell her and is slow to trust.
History: Born in a small village she learned the ways of the warrior from her mother. A freak accident while working with her Body Guard mother left her crippled. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drifting fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Disease, Antagonistic, Shy. Occupation: Seamstress
Voice: Pirate accent
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 8 (-1) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 10000 cp.
Skûn Berkeley, Male Half-Orc [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is white and curly. He has a dull look in his brown eyes.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is obsessed with his god.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He worked as a nervous Sculptor and found it very stressful. He has set out to sabotage the competition.
Motivation: Revenge; and he'd like to take his coworkers down a peg
Ideals: Optimist. Bonds: Religious, Rich, Job, Enemies. Occupation: Sculptor
Voice: Eastern European accent
Attributes [hide]
Medium (5'5") Half-Orc, Neutral Evil (CR 2)
Armor Class 9
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 14 (+2) | 11 (+0) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 1400 sp. 1 Half-Plate.
Carrie Moreno, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a husky man, who wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a glaive, but if one is not available he will default to his monstrous two handed axe. He has wavy black hair. He wears large thick round spectacles.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Interpreter work with an outfit from a few towns over. Interpreter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Interpreter.
Motivation: He'd like to take his coworkers down a peg; and to end his boredom
Ideals: Philantrophist. Flaws: Terse, Mundane. Bonds: Job. Occupation: Interpreter
Voice: German accent
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Evil (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 13 (+1) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Goblin, Infernal, Druidic
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 150 gp. 1 Masterwork Common Melee.
Oppleby Daergel, Male Gnome [Permalink]
Personal [hide]
Description: He is a husky man, who is well dressed, but even with his fine clothing he looks run-down. His brown hair is unkempt and raggedy. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He is a hateful person. He taunts others and blames them for his problems. The war was a terrible time for him, and Oppleby does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born a particularly ugly child, much to the horror of his parents. When Oppleby reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He loathes his own lifestyle.
Flaws: Ugly, Antagonistic, Depressed. Bonds: Poor, Military. Occupation: Butcher
Voice: Jittery and nervous
Attributes [hide]
Small (3'7") Gnome, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Giant
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 140 gp. 1 Masterwork Uncommon Weapon.
Naivara Iranapha, Female Elf [Permalink]
Personal [hide]
Description: 5'1" and muscular, this western woman dresses in tan turtlenecks beneath a violet coat with white slacks. Her auburn hair is still thick. She tend to wears goggles to shield her eyes.
Personality: She hates Elves with a passion. As such she is filled with self loathing. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. After a long history of fighting, Naivara and her spouse have recently divorced.
Motivation: She's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Athletic, Fighting. Flaws: Racist, Antagonistic. Bonds: Nature. Occupation: Courier
Voice: Switch between two voices
Attributes [hide]
Medium (5'1") Elf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 6 (-2) | 13 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Elven, Terran
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 400 gp.
Tenena Nucklestamp, Female Gnome [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She wears a worn and beaten armor. Her silver hair is long and unkept. She wears an eyepatch.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. Her first spouse was a Dyer, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She struck the Body Guard job and began her own company from there.
Motivation: Her spouse's relatives view her with great suspicion; and balancing her hectic life and new body guard responsibilities is difficult
Ideals: Optimist, Artistic. Flaws: Ugly. Bonds: Job, Family. Occupation: Body Guard
Voice: Thin and wheezing
Attributes [hide]
Small (3'0") Gnome, True Neutral (CR 2)
Armor Class 9
Hit Points 3 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 8 (-1) | 13 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 140 gp. Red garnet (90 gp). Jet (90 gp). Hematite (11 gp).
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Their contribution stands as a beacon of hope for all adventurers!
