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NPC Generator

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Advanced [show]


Stacee Greenleaf, Female Halfling [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left hand, she is wearing a long, white, dusty cloak. Her white hair is kept up in a ponytail inside a top hat. She wears large thick round spectacles.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She got into the Stableman business at a young age. As a young child she wandered into the woods despite her mother's warnings against it. Afterwards she claimed she had encountered gnolls who tried to eat her hand. She has set out to sabotage the competition.

Motivation: To unite with her brother; and she'd like to take her coworkers down a peg

Flaws: Antagonistic. Bonds: Rich, Job, Enemies, Family. Occupation: Stableman

Voice: Scottish accent

Attributes [hide]

Stacee Greenleaf, Female Halfling Sorcerer 1
Small (2'10") Halfling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)14 (+2) 15 (+2)16 (+3)
Skills Persuasion +5, Stealth +2
Senses Passive Perception 12
Languages Common, Halfling, Undercommon, Terran
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 6000 cp.


Social Check DCs


Torinn Norixius, Male Dragonborn [Permalink]

Personal [hide]

Description: 6'4" and muscular, this northern man dresses in collared shirts and wears a proper scarf over his head. He has no crest. His eyes, though not visible through his cowl, are red.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born in a small village he learned the ways of the warrior from his father. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to work out more often; and to prove his worth to the world

Ideals: Athletic, Fighting. Flaws: Ugly, Shy, Impulsive. Occupation: Engraver

Voice: Speaks with a cold

Attributes [hide]

Torinn Norixius, Male Dragonborn Sorcerer 1
Medium (6'4") Dragonborn, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)12 (+1) 14 (+2)13 (+1)
Skills History +3, Medicine +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 1 Banded mail.


Social Check DCs


Gale In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a well pressed and immaculate suit (or dress). His yellow fur is knotted and matted. His eyes, though not visible through his cowl, are green.

Personality: A deeply religious man he believes everything happens for a reason. He also is a firm believer in the manly ideal.

History: Gale was born the youngest of three triplets. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. By chance he met his brother recently and the two have been together since.

Motivation: He is terrified, and will act out of fear; and to prove his worth to the world

Ideals: Gifted. Flaws: Impulsive, Fearful. Bonds: Religious, Family. Occupation: Armorer

Voice: Aggressive tone

Attributes [hide]

Gale In the Wind, Male Tabaxi Sorcerer 1
Medium (5'9") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)11 (+0) 11 (+0)13 (+1)
Skills Deception +3, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 120 gp.


Social Check DCs


Chem Serenity, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears a green tunic with grey highlights, and long white pants that bunch up around his shoes. He has a penchant for wearing a ring with an oversized sapphire on his left hand. His white hair is knotted and matted. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Due to his spouse's obsession with being a Bellfounder they were divorced and he won custody of their daughter. He worked as a Beggar, and he later adopted a second daughter.

Motivation: Wants to work out more often; and to unite with his sister

Ideals: Gifted, Athletic. Flaws: Shy, Impulsive. Bonds: Rich, Family. Occupation: Beggar

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Chem Serenity, Male Tiefling Sorcerer 2
Medium (5'11") Tiefling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 3 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 8 (-1)15 (+2) 17 (+3)15 (+2)
Skills Acrobatics +3, Nature +4
Senses Passive Perception 13
Languages Common, Giant, Aquan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 1600 sp.


Social Check DCs


Arannis Samuel, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with yellow lining and desert motifs. He is bristling with hidden weapons, mostly greataxes and whips. He has a long red beard with little hanging trinkets. His otherwise smooth face is marked with small tiny scars.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Arannis enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Arannis was born in the west. At a young age he loved to build and create. His druidic abilities were realized during a raid on his village. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is a bit of a kleptomaniac.

Ideals: Optimist, Persistence, Gifted. Flaws: Hedonist. Bonds: Criminal record. Occupation: Mayor

Voice: Booming voice

Attributes [hide]

Arannis Samuel, Male Half-Elf Sorcerer 1
Medium (4'11") Half-Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)11 (+0) 6 (-2)8 (-1)
Skills Arcana +2, Persuasion +1
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 80 gp. Violet garnet (200 gp).


Social Check DCs


Senteq Fapplestamp, Male Gnome [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears very tight pants and wife beaters, though occasionally he sports a blue coat. His black hair is matted, messy, and big. His ears are large.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He always tries to repair and not replace. It was this mentality that drove him into the Merchant business.

History: He was born in the north. Senteq was born on a far northern forest where he grew up under the tutelage of his father, an expert Merchant. He left for the north, certain he would find work there.

Motivation: To end his boredom; and to find somewhere to settle down

Ideals: Athletic, Persistence. Flaws: Ugly, Mundane. Bonds: Immigrant. Occupation: Merchant

Voice: Speaks like tongue is numb

Attributes [hide]

Senteq Fapplestamp, Male Gnome Sorcerer 2
Small (3'5") Gnome, Neutral Evil (CR 2)
Armor Class 15
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)18 (+4) 17 (+3)11 (+0) 11 (+0)16 (+3)
Skills Investigation +2, Persuasion +5
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee -1 / 1d6-3, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 40 pp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Duvamil Sympony, Female Gnome [Permalink]

Personal [hide]

Description: She wears a custom-built plate barding that's adorned with blue lining and desert motifs. She has a slight overbite and is overall scrawny. Her white hair has been sun bleached extensively. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Duvamil was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. Over the years she perfected her riding and shooting skills. She hasn't been sleeping well lately.

Motivation: She has passion for adventuring and risk; and to get a good night's sleep

Flaws: Insomniac, Forgetful. Bonds: Nature, Poor, Adventurer. Occupation: Fletcher

Voice: Creaky witch voice

Attributes [hide]

Duvamil Sympony, Female Gnome Sorcerer 2
Small (3'1") Gnome, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 16 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)16 (+3) 19 (+4)12 (+1) 13 (+1)11 (+0)
Skills Animal Handling +3, Stealth +5
Senses Passive Perception 11
Languages Common, Gnome, Ignan
Attacks Melee -1 / 1d6-3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 1600 sp.


Social Check DCs


Rurik Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Many illithids want him driven away; and a deep hatred of illithids

Ideals: Entrepeneur, Gifted. Bonds: Enemies, Mentor. Occupation: Miner

Voice: Creaky witch voice

Attributes [hide]

Rurik Holderhek, Male Dwarf Sorcerer 2
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 19 (+4)14 (+2) 10 (+0)9 (-1)
Skills Insight +2, Persuasion +1
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon, Giant
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 1700 sp. 2 Antitoxin.


Social Check DCs


Yurgunn Silveraxe, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a brown collared shirt and white skirt. She accessorizes with a black scarf around the waist and a strap diagonally across her shirt, and carries ceremonial daggers. Her red hair is wavy and long. Her hazel eyes have a joyful gleam in them most of the time.

Personality: Always inclined to offer people food she seems plenty friendly. She is a great chef.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Like her mother and her brother before her, after school she went straight into learning to become a Tanner. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She has money and likes to spend it; and to be a actor again

Ideals: Fighting, Philantrophist, Gifted. Bonds: Job, Rich. Occupation: Tanner

Voice: Aggressive tone

Attributes [hide]

Yurgunn Silveraxe, Female Dwarf Sorcerer 1
Medium (4'0") Dwarf, Lawful Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 15 (+2)9 (-1) 9 (-1)15 (+2)
Skills Arcana +1, History +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 cp.


Social Check DCs

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