Gimurt Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears dark leathers with embroidery. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. He has amber eyes and a brown hat with a grey feather.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does not trust anyone and sleeps with one eye open.
History: Born to a pair of adventurers, Gimurt grew up listening to his mother's many stories. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has dedicated himself to building a better kind of golem.
Motivation: To reunite with his absent mother; and his spouse's relatives view him with great suspicion
Ideals: Joker. Flaws: Insomniac, Fearful. Bonds: Adventurer, Family. Occupation: Bookbinder
Voice: Sensual and smooth
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 16 (+3) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 200 gp. Black star sapphire (800 gp). Rose (40 gp). Blue quartz (5 gp).
Zaffrab Silverthread, Male Gnome [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He carries with him a set of warhammers on his belt, each one with a amethyst on the hilt. His red hair is still thick. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Aggressive, abrasive, and angry, Zaffrab embodies much of what other species detest in the Gnomes. He uses divination through singing.
History: He was born into a rich family. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Zaffrab and his spouse have recently divorced.
Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Flaws: Addict, Antagonistic. Bonds: Rich. Occupation: Layabout
Voice: Sensual and smooth
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 14 (+2) | 7 (-2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 80 gp.
Raymond Lindsey, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears silk and lounges about seductively. He wears his chestnut hair down. This amber eyed westerner is not easily forgotten.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: A powerful necromancer made him what he is. His father was very strict, and drilled into him lessons on being the perfect gentleman. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Raymond fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him
Ideals: Impeccable, Fighting. Flaws: Shy. Bonds: Attractive, Mentor. Occupation: Mortician
Voice: Nasally tone
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 8 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Masterwork Musical instrument.
Dorn Beitz, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He carries with him a set of falchions, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He has a small bristly mustache and wavy brown hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He works hard and plays hard.
History: He was born the only child of a wealthy merchant. He was taken from his home at a very young age. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dorn fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to have a good time and be beloved; and he is currently in port desperately looking for someone to get him out
Ideals: Fighting, Optimist, Entrepeneur. Flaws: Hedonist. Bonds: Slave. Occupation: Mortician
Voice: Jittery and nervous
Attributes [hide]
Medium (6'6") Half-Orc, Lawful Good (CR 1)
Armor Class 8
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 14 (+2) | 9 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 5000 cp. Jade (140 gp). 1 Masterwork Common Melee.
Randal Paxton, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a faded coat and loose pants complete with small hat. He has a black handlebar mustache and slicked back black hair. His brown eyes have a joyful gleam in them most of the time.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Barrister arts, while his mother instructed him in etiquette, music and courtly manner. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barrister work with an outfit from a few towns over. Barrister work suited him well, and with each successful project, he earned more gold and more respect from his peers. After a long history of fighting, Randal and his spouse have recently divorced.
Motivation: Balancing his hectic life and new Barrister responsibilities is difficult; and he is unsatisfied with his job
Flaws: Antagonistic. Bonds: Has a crush, Adventurer, Rich, Job. Occupation: Barrister
Voice: Farmer accent
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 8 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 80 gp.
Gomory Harlan, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a grey collared shirt and tan pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. His tied-back hair is chestnut. He wears large thick round spectacles.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Born in the west to a Knight, Gomory learned a great deal about his father's area of expertise. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He's also a talented Detective, but doesn't like to broadcast it.
Motivation: His religion dominates his actions; and he is unsatisfied with his job
Ideals: Athletic. Bonds: Attractive, Job, Mentor, Religious. Occupation: Knight
Voice: Sensual and smooth
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 9 (-1) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Silver pearl (80 gp). 1 Magnifying glass.
Drenna Dryden, Female Half-Orc [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. She wears a colorful flower in her black hair. She has blue eyes.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Brilliant and gifted she never wanted to apply herself. She was granted divine powers by her dying sister.
Motivation: She seems to be bored by most things; and she is content
Ideals: Gifted. Flaws: Mundane, Antagonistic. Bonds: Attractive. Occupation: Engraver
Voice: Jittery and nervous
Attributes [hide]
Medium (4'7") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 16 (+3) | 13 (+1) | 12 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Draconic
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 110 gp. Blue quartz (5 gp).
Marbas Sarcasm, Male Tiefling [Permalink]
Personal [hide]
Description: He is a mite stocky and wears green leather gloves, a green jacket, and tight pants. His red hair is matted, messy, and big. He has white eyes and a green hat with a brown feather.
Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Born to a poor family in the city he treasured whatever gifts he got. His family was turned out during the war. He and his family wandered north to less war torn lands. After a long history of fighting, Marbas and his spouse have recently divorced.
Motivation: He is terrified, and will act out of fear.
Ideals: Artistic. Flaws: Ugly, Antagonistic, PTSD. Bonds: Poor. Occupation: Adventurer
Voice: Thin and wheezing
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Good (CR 2)
Armor Class 8
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 10 (+0) | 17 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Abyssal, Draconic
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Carnelian (70 gp).
Zephan Covert, Male Tiefling [Permalink]
Personal [hide]
Description: He is in excellent shape and prefers to wear green pants and tee shirts. His purple hair is singed and shortened. He wears large thick round spectacles.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born blind and as such lacked many opportunities for work. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Athletic, Optimist, Fighting. Flaws: Ugly, Disease. Occupation: Roofer
Voice: Irish accent
Attributes [hide]
Medium (6'3") Tiefling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 15 (+2) | 11 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Terran, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 130 gp. 1 Bullseye lantern.
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Their contribution stands as a beacon of hope for all adventurers!