Ernest Elsing, Male Half-Elf [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'4" and is typically in his Locksmith uniform. His hair is chestnut and very short. His thin eyebrows rest above his beady hazel eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Born to a pair of adventurers, Ernest grew up listening to his father's many stories. Through the years after Ernest was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Ernest's father didn't care for him much, and the feeling was mutual. He now owns his own business.
Motivation: Obtaining odd cultural Tiefling artifacts is his passion.
Flaws: Ugly, Antagonistic. Bonds: Job, Rich, Adventurer. Occupation: Locksmith
Voice: Raspy
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 2 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 7 (-2) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Auran, Druidic
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 380 gp.
Therai Instinct, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears an old set of leather armor, nicked and torn by the ravages of time and battle, and sports empty pouches on his belt. He wears a wide-brimmed hat to hide his balding. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Stoic and calm, he prefers to meditate than take action. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born in the east. A few years later when the south was not economically sound they moved to his current location. He is untrained/undisciplined, which makes him dangerous.
Motivation: A deep hatred of dire rats.
Ideals: Disciplined. Flaws: Insane. Bonds: Enemies, Immigrant. Occupation: Marshal
Voice: Old Prospector
Attributes [hide]
Medium (6'6") Tiefling, Neutral Good (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 17 (+3) | 10 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 60 gp. Freshwater pearl (6 gp). Deep blue spinel (200 gp).
Sweet In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, he usually wears his brown robe and has his axe always slung over his shoulder. He wears a small hat to cover his moderate length brown fur. He has a dull look in his copper eyes.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sweet fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc
Ideals: Fighting, Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Butcher
Voice: Old Prospector
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Good (CR 2)
Armor Class 9
Hit Points 13 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 16 (+3) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 1000 cp.
Beatrice Ramsey, Female Human [Permalink]
Personal [hide]
Description: This woman wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it, and sports empty pouches on her belt. Her chestnut hair is styled in orderly dreadlocks. She wears large thick round spectacles.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She comes from a rich northern family. She was taken from her home at a very young age. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She has money and likes to spend it.
Flaws: Ugly, Shy, Impulsive. Bonds: Rich, Slave. Occupation: Weaver
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'7") Human, Chaotic Good (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 1600 sp. 1 Masterwork Heavy wooden shield.
Fibblestib Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is dressed in earthy colors with a tan and brown handkerchief worn on his right side. His hair is greying and his face has many wrinkles. He wears crescent spectacles with a black brim.
Personality: He is happy with his job as a Engraver. He turns his eye from what people do, preferring to live and let live. He is a bit of a xeno-phobe, disliking non-Gnomes.
History: His mother raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. Since then, he has sought to make the best of life.
Motivation: To prove his worth to the world; and a strong sense of loyalty to elven people
Ideals: Athletic, Optimist. Flaws: Racist, Impulsive. Bonds: Job, Nature. Occupation: Engraver
Voice: Timid voice
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 10 (+0) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Brown-green garnet (160 gp).
Feng Mori, Male Half-Orc [Permalink]
Personal [hide]
Description: He is dressed in a clean white cloak covering his clean studded leather, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. His brown hair is cut jaggedly and amateurishly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is obsessed with a lost civilization.
History: Feng hails from a village terrorized by dire rats. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Several ex partners dislike his way of doing things and want revenge; and meet up once more with his childhood friend
Flaws: Emotional, PTSD. Bonds: Attractive, Adventurer, Enemies. Occupation: Sculptor
Voice: Nasally tone
Attributes [hide]
Medium (5'9") Half-Orc, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 12 (+1) | 11 (+0) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Ignan
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Gold and topaz bottle stopper cork (300 gp). 1 Banded mail.
Marastyr Graybeard, Female Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive woman, she is renowned for her bright brown dresses and hats. She wears her chestnut hair up. Her amber eyes are passionate and lively.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is a bit of a xeno-phobe, disliking non-Dwarves.
History: A powerful wizard made her what she is. She was an adventurer many years ago and she formed a blood bond with her Tabaxi companion (her 'brother'). She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She feels threatened by others; and obtaining odd cultural tabaxi artifacts is her passion
Ideals: Persistence. Flaws: Racist, Fearful. Bonds: Attractive, Mentor, Adventurer. Occupation: Engraver
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 6 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 9 (-1) | 12 (+1) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Dwarven, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: Just what you see.
Barakas Conviction, Male Tiefling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a ceremonial dagger, but if one is not available he will default to his falchion. His purple hair is still thick. He is missing an eye and his face is severely sunburned. His one remaining eye shines black.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He comes from a rich southern family. While studying, he fell in love. They married and had a son. Some 8 years later his spouse died after the birth of his son. Heartbroken, Barakas never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: He is greedy.
Ideals: Impeccable. Flaws: Ugly. Bonds: In love, Rich. Occupation: Shipwright
Voice: Scandinavian accent
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Good (CR 2)
Armor Class 9
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 15 (+2) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 370 gp.
Pandjed Phrahdrandon, Male Dragonborn [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He is generally well dressed albeit a few years behind the times. His whole body is exceptionally muscular. He has wavy white crest. His red eyes are passionate and lively.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to travel the world and help people.
Motivation: To clean up the streets; and a rival would like him out of the picture
Ideals: Philantrophist, Gifted. Flaws: Terse. Bonds: Attractive, Immigrant. Occupation: Mayor
Voice: Low range voice
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 11 (+0) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 100 gp. 1 Banded mail.
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Their contribution stands as a beacon of hope for all adventurers!
