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NPC Generator

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Advanced [show]


Cairn Caution, Male Tiefling [Permalink]

Personal [hide]

Description: He is a mite stocky and wears bulky black painted plate armor. He has blue hair. His half smiles and black eyes are beguiling and draw you in.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He misses his home and complains about the freezing weather, even in summer.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. A few years later when the east was not economically sound they moved to his current location. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He is compelled to act according to his religious beliefs; and he seems to be bored by most things

Flaws: Mundane. Bonds: Attractive, Immigrant, Religious, Enemies. Occupation: Bather

Voice: Jittery and nervous

Attributes [hide]

Cairn Caution, Male Tiefling Sorcerer 1
Medium (6'4") Tiefling, Neutral Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)11 (+0) 13 (+1)12 (+1)
Skills Medicine +3, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 150 gp.


Social Check DCs


Taklinn Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears rags and sports a simple walking cane. His hair is red and curly. His half smiles and brown eyes are beguiling and draw you in.

Personality: He is happy with his job as a Armorer. He turns his eye from what people do, preferring to live and let live. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born in the west. His childhood dream was to be a Actor, but he was a colossal failure. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Expand his business.

Ideals: Entrepeneur. Bonds: Poor, Attractive, Job, Adventurer, Immigrant. Occupation: Armorer

Voice: Speaks in third person

Attributes [hide]

Taklinn Brawnanvil, Male Dwarf Sorcerer 2
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 19 (+4)8 (-1) 8 (-1)14 (+2)
Skills Arcana +1, Perception +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 160 pp.


Social Check DCs


Elizabeth Byron, Female Human [Permalink]

Personal [hide]

Description: She wears dark leathers with embroidery. She has a slight overbite and is overall scrawny. Her silver hair is kept up in a ponytail inside a Stetson hat. Her ears are large.

Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. She always tries to repair and not replace. It was this mentality that drove her into the Brewer business.

History: The child of western immigrants she idolized her mother. In her 15th year, her parents were killed by a dire rats raid, leaving Elizabeth alone in the world. After a stint in an orphanage, she was adopted. She hasn't been sleeping well lately.

Motivation: To get a good night's sleep.

Ideals: Persistence. Flaws: Ugly, Insomniac. Bonds: Enemies, Immigrant. Occupation: Brewer

Voice: Speaks through clenched teeth

Attributes [hide]

Elizabeth Byron, Female Human Sorcerer 1
Medium (5'0") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)10 (+0) 13 (+1)10 (+0)
Skills Nature +2, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 60 gp.


Social Check DCs


Zanna Waggletop, Female Gnome [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She wears a tan cloak and cross-gartered grey stockings. She is an epitome of beauty. Her red hair is styled in orderly dreadlocks. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She has always had a great fascination with Human culture. She is harsh and unforgiving.

History: Zanna was born in the east. At a young age she loved to build and create. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. After a long history of fighting, Zanna and her spouse have recently divorced.

Motivation: Wants to raise her children well; and she's repulsed by the pc

Ideals: Persistence. Flaws: Racist, Antagonistic. Bonds: Attractive, Family. Occupation: Mercenary

Voice: Scratchy, weak

Attributes [hide]

Zanna Waggletop, Female Gnome Sorcerer 3
Small (3'6") Gnome, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 12 (+1)14 (+2) 16 (+3)10 (+0)
Skills Animal Handling +5, Nature +4
Senses Passive Perception 13
Languages Common, Gnome, Sylvan, Ignan
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 1800 sp. Malachite (8 gp). Aquamarine (800 gp).


Social Check DCs


Megren Kimbatuul, Female Dragonborn [Permalink]

Personal [hide]

Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears a black collared shirt and green skirt. She accessorizes with a brown scarf around the waist and a strap diagonally across her shirt. Her crest is cut close to her head. Her red eyes dart around the room hyper actively observing anyone and anything.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Megren was born in the south. At a young age she loved to build and create. There was a wharf not far from home where she often wandered off to fish. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Wants to have a good time and be beloved; and wants to work out more often

Ideals: Athletic, Optimist, Fighting, Persistence. Bonds: Nature. Occupation: Dyer

Voice: Scottish accent

Attributes [hide]

Megren Kimbatuul, Female Dragonborn Sorcerer 1
Medium (6'2") Dragonborn, Neutral Good (CR 1)
Armor Class 14
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 8 (-1)10 (+0) 12 (+1)11 (+0)
Skills Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 400 sp. Rose (30 gp).


Social Check DCs


Dara Rothenel, Female Elf [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears long strands of amethyst and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her red hair is greying along the sides and has receded to reveal a widow's peak. She has hazel eyes.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She was born several months after her mother was called into army service. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dara fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Balancing her hectic life and new Bounty Hunter responsibilities is difficult; and she is greedy

Ideals: Fighting. Bonds: Rich, Job, Military, Family. Occupation: Bounty Hunter

Voice: Hard of hearing, loud

Attributes [hide]

Dara Rothenel, Female Elf Sorcerer 3
Medium (4'9") Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 13 (+1)17 (+3) 15 (+2)9 (-1)
Skills Animal Handling +4, Religion +5
Senses Passive Perception 12
Languages Common, Elven, Auran, Druidic, Orc
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365000000

Possessions: Just what you see.


Social Check DCs


Silvo Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Halfling, and stands approximately 2'10". He wears white painted combat armor at almost all times, and his gloved hand is found clutching a rapier. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are hazel and he is always smoking a pipe.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was raised in a white middle class family as the only child. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Unemployed responsibilities is difficult; and to find somewhere to settle down

Flaws: Shy, Mundane. Bonds: Job, Rich. Occupation: Unemployed

Voice: Sighs a lot, exhausted

Attributes [hide]

Silvo Shadowquick, Male Halfling Sorcerer 3
Small (2'10") Halfling, Lawful Good (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 11 (+0)9 (-1) 11 (+0)15 (+2)
Skills Persuasion +4, Survival +2
Senses Passive Perception 10
Languages Halfling
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10 pp.


Social Check DCs


Bertram Littlefoot, Male Halfling [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. With bright black hair and a scraggly beard. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. When he's not drinking or sleeping the drinks off, he's doing writing.

History: He was born in the west, but his parents moved at a very young age to the east. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Bertram grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Bertram. He used his abilities to trick people and travel the world for free.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Artistic. Flaws: Ugly. Bonds: Enemies, Immigrant, Criminal record. Occupation: Bounty Hunter

Voice: Hard of hearing, loud

Attributes [hide]

Bertram Littlefoot, Male Halfling Sorcerer 1
Small (3'1") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)13 (+1) 9 (-1)11 (+0)
Skills Arcana +3, Deception +2
Senses Passive Perception 9
Languages Common, Halfling, Draconic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 6000 cp.


Social Check DCs


Tree Treat, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears tight fighting clothing, which leaves very little to the imagination. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She has dyed her greying brown fur a little too much giving a sharp brown color. She has several tiny sapphire earrings on each ear.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. A friendly and beautiful Tabaxi, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She uses money and sex appeal to get what she needs; and money/treasure

Ideals: Fighting, Joker. Bonds: Attractive, Rich. Occupation: Dyer

Voice: German accent

Attributes [hide]

Tree Treat, Female Tabaxi Sorcerer 1
Medium (6'1") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)8 (-1) 12 (+1)12 (+1)
Skills Animal Handling +3, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 sp. 3 Acid flasks.


Social Check DCs

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