Yevelda Gresham, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears an entirely black suit with white socks and a vest with buckled shoes. She is physically well-built. Her hair, while still mostly golden, has prominent grey streaks. Her eyes are likewise gray. Her teeth are white and perfect.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is frequently practicing swordplay.
History: Her father raised her in a mountain cabin. Yevelda liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a greataxe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Meet up once more with her childhood friend; and obtaining odd cultural elven artifacts is her passion
Ideals: Athletic. Bonds: Attractive, Adventurer, Military, Nature. Occupation: Banker
Voice: Smooth and feminine
Attributes [hide]
Medium (4'7") Half-Orc, Chaotic Good (CR 3)
Armor Class 10
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 11 (+0) | 10 (+0) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 200 gp.
Xanaphia Fasharash, Female Elf [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across her face, she is well dressed, constantly wearing a tan suit, blue shirt, and black tie. Her golden hair is braided into rings. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She has always had a great fascination with Tabaxi culture. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Sold as a small child to a wizard, Xanaphia was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Before the accident, she was one of the most outspoken anti-Tabaxi activists. She was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. After a long history of fighting, Xanaphia and her spouse have recently divorced.
Motivation: A strong sense of loyalty to Tabaxi people.
Flaws: Addict, Racist, Forgetful, Antagonistic. Bonds: Mentor. Occupation: Mortician
Voice: Draws out vowels
Attributes [hide]
Medium (5'3") Elf, Chaotic Good (CR 2)
Armor Class 14
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 14 (+2) | 7 (-2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1400 sp.
John Washington, Male Human [Permalink]
Personal [hide]
Description: This man wears a simple burlap shirt and baggy pants. He conceals his shortspear with his veritable burlap sack of a shirt. He has a penchant for wearing a ring with an oversized ruby on his left hand. His brown hair is slicked back into a classic pompadour. He has several tiny ruby earrings on each ear.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born into a rich family. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he has money and likes to spend it
Ideals: Extrovert. Flaws: Antagonistic. Bonds: Rich, Adventurer, Debt. Occupation: Knight
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 1 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 4 (-3) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 1000 cp.
Tree Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He carries a battered longbow and tarnished warhammer as well. His white fur is drawn into a tight pony tail with a rose scrunchie. This yellow eyed northerner is not easily forgotten.
Personality: He is calm most of the time but flees social interaction. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: From birth he was tutored by a cruel and relentless mentor. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tree fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Doesn't want to be a Tanner and was forced into it by his family; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Shy. Bonds: Family, Mentor, Debt. Occupation: Tanner
Voice: Pirate accent
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Good (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 15 (+2) | 7 (-2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 320 gp. Fiery yellow corundum (600 gp).
Ruloth Beryntolthropal, Female Dragonborn [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her crest is cut close to her head. Her face is scarred and worn.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is a ruthless business woman, a trait she acquired from her father.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has been a successful dealer in antiques buying low and selling high.
Motivation: She seems to be bored by most things; and she has money and likes to spend it
Ideals: Optimist, Entrepeneur. Flaws: Ugly, Mundane. Bonds: Rich, Immigrant. Occupation: Spice Merchant
Voice: Pirate accent
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 1)
Armor Class 6
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 3 (-4) | 15 (+2) | 5 (-3) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged -2 / 1d4-4, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 600 sp.
Spring In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a robe, a symbol of magic around his neck, and a club on his belt. His gray fur is drawn into a tight pony tail with a clover scrunchie. His eyes are a pleasant yellow.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: A powerful brothel owner made him what he is. Like his father and his sister before him, after school he went straight into learning to become a Apothecary. He has drifted from career to career and currently works as a Apothecary.
Motivation: To reunite with his absent father; and wants to open a new tavern
Ideals: Fighting. Flaws: Antagonistic. Bonds: Family, Mentor, Job. Occupation: Apothecary
Voice: American accent
Attributes [hide]
Medium (6'6") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 16 (+3) | 12 (+1) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 600 sp.
Greeba Clare, Female Half-Orc [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She dresses in white turtlenecks beneath a black coat with blue slacks. She has a long brown ponytail with little hanging trinkets. Her blue eyes lackadaisically let the world flow into them.
Personality: She is a hateful person. She taunts others and blames them for her problems. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She struck it rich when she found rare goods in large quantities. She has built up a small fortune and can afford her own way.
Motivation: She loathes her own lifestyle; and she feels kind of lost in life
Ideals: Logical. Flaws: Antagonistic, Disease, Depressed. Bonds: Rich. Occupation: Architect
Voice: Spits words with contempt
Attributes [hide]
Medium (4'9") Half-Orc, Lawful Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 10 (+0) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Orc, Aquan
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 120 gp.
Semyaza Havoc, Female Tiefling [Permalink]
Personal [hide]
Description: She wears skinny pants and wears a black and blue robe with the hood down. She carries a battered longsword and tarnished bastard sword as well. Her hair is white and curly. This gold eyed easterner is not easily forgotten.
Personality: She exudes charisma. She is a tour de force of persuasion. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Semyaza hails from a village terrorized by gnolls. Because her father participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. She was preparing to flee to the east, but the outbreak of war prevented her and her mother from journeying east to reunite her family. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Semyaza fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and several ex partners dislike her way of doing things and want revenge
Ideals: Fighting, Logical. Bonds: Attractive, Enemies, Immigrant. Occupation: Tanner
Voice: American accent
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Auran, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 330 gp. Large well-done wool tapestry (400 gp).
Eida Hilltopple, Female Halfling [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she does not wear sleeves and tends to eschew shirts when she can avoid it. Her black hair is cut short with large spiked bangs in the front. Her eyes are a pleasant green.
Personality: Overbrimming with self-confidence, Eida isn't afraid of most anything. She has a strong dislike to people who do not believe in Halfling unity. She enjoys reading and quiet.
History: Eida hails from a village terrorized by gnolls. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She's also a talented Junk Dealer, but doesn't like to broadcast it.
Motivation: She desires power and/or immortality; and she'd like to take her coworkers down a peg
Ideals: Impeccable, Logical. Bonds: Enemies, Job, Adventurer. Occupation: Map Maker
Voice: Prounounces S like Z
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 4 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 8 (-1) | 12 (+1) | 10 (+0) | 4 (-3) |
Senses Passive Perception 10
Languages Common, Halfling, Gnome
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 90 gp.
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