Ekemon Passion, Male Tiefling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He tends to wear a large black jacket. His white hair is still thick. His black eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is irascible and easily irritated. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He served in the navy to pay for his family's outstanding loans. Ekemon was born on a far eastern desert where he grew up under the tutelage of his father, an expert Sellsword. He's since become an addict/alcoholic.
Motivation: Wishes to resurrect an old love.
Ideals: Joker. Flaws: Addict, Antagonistic. Bonds: Immigrant, In love, Military. Occupation: Sellsword
Voice: Dark and ominous
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 17 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Auran, Orc, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2400 sp. Golden pearl (130 gp). Chrysoberyl (130 gp). 1 Masterwork manacles. 1 Hourglass.
Brakka Harlow, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a simple burlap shirt and baggy pants. She conceals her shield with her veritable burlap sack of a shirt. She has shaved her head bald. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her blue eyes.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She was born to a criminal king-pin and mafia family From her teen years she was always beautiful and desirable, so people have always doted on her. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She feels that her past leaves her morally obligated to help; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Disciplined, Justice. Bonds: Attractive, Criminal record, Adventurer. Occupation: Barber
Voice: Creaky witch voice
Attributes [hide]
Medium (4'9") Half-Orc, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Celestial, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 60 gp. Chalcedony (40 gp).
Dalaba Bafflestone, Female Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is typically in her Miner uniform. She keeps her silver hair in a pixie cut. Her amber unseeing eyes seem to look past you.
Personality: Dalaba hangs on like a leech to those who appreciate her. It was this clingy personality that held back her dancing career. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born in the west to a Miner, Dalaba learned a great deal about her father's area of expertise. She helped her father out around the business and became quite the natural. She has drifted from career to career and currently works as a Miner.
Motivation: Wants to open a new tavern.
Ideals: Artistic, Justice. Flaws: Disease. Bonds: Job. Occupation: Miner
Voice: Prounounces S like Z
Attributes [hide]
Small (3'1") Gnome, Chaotic Good (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 17 (+3) | 7 (-2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Hematite (7 gp). Chrysoberyl (150 gp). Lapis lazuli (7 gp).
Findex Argenthrixus, Female Dragonborn [Permalink]
Personal [hide]
Description: 6'2" and muscular, this western woman tends to wear a large black jacket. Her crest is white and curly. She is very pretty but has cold, dead eyes.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her mother was very strict, and drilled into her lessons on being the perfect lady. By chance she met her brother recently and the two have been together since.
Motivation: To reunite with her absent mother; and an old rival family wants her found
Ideals: Athletic, Impeccable. Bonds: Attractive, Adventurer, Slave, Family. Occupation: Hunter
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'2") Dragonborn, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 15 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 5000 cp. 1 Everburning torch.
Millicent Chatham, Female Human [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a well pressed and immaculate suit (or dress). Her hair is chestnut and curly. She has a tattooed face.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. While studying, she fell in love. They married and had a daughter. She has set out to sabotage the competition.
Motivation: To be a Apothecary again; and she has a rivalry with the church that dominates her actions
Flaws: Antagonistic. Bonds: Poor, Job, Religious, In love. Occupation: Farmer
Voice: High pitched and raspy
Attributes [hide]
Medium (4'8") Human, Lawful Good (CR 2)
Armor Class 11
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 14 (+2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Abyssal, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 500 sp. 1 Smokesticks.
Gale Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: An older man who has the majority of his body covered in plate, he is not a threatening figure. His fur, while still mostly black, has prominent grey streaks. He wears round tiny glasses practically rammed into his face.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Born to a pair of adventurers, Gale grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.
Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and a need for knowledge about a nearby landmark
Ideals: Fighting. Flaws: Insane. Bonds: Criminal record, Adventurer. Occupation: Knight
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'1") Tabaxi, True Neutral (CR 3)
Armor Class 10
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 17 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Auran, Draconic, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Zircon (40 gp). Jasper (40 gp). Eye agate (10 gp).
Naal Galanodel, Male Elf [Permalink]
Personal [hide]
Description: This tall, slender man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is brown and very short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He misses his home and complains about the freezing weather, even in summer.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He's repulsed by the PC.
Flaws: Antagonistic, Racist. Bonds: Adventurer, Immigrant, Military. Occupation: Marshal
Voice: Raspy
Attributes [hide]
Medium (5'0") Elf, Neutral Good (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 13 (+1) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Orc
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: Star rose quartz (60 gp).
Lezre Southey, Female Half-Orc [Permalink]
Personal [hide]
Description: She dresses in collared shirts and wears a proper scarf over her head, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'11" when asserting herself. She wears a colorful flower in her silver hair. She tend to wears goggles to shield her eyes.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: Born in a small village she learned the ways of the warrior from her mother. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She is untrained/undisciplined, which makes her dangerous.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she is not mentally stable, and does not behave rationally
Ideals: Philantrophist, Fighting. Flaws: Insane. Bonds: Attractive, Criminal record. Occupation: Tailor
Voice: Eastern European accent
Attributes [hide]
Medium (5'11") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 8
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 16 (+3) | 13 (+1) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Orc, Druidic
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 1100 sp. 1 Darkwood Buckler.
Astaro Mockery, Female Tiefling [Permalink]
Personal [hide]
Description: 6'3" and lanky with angular features, she is an attractive figure. She tends to wear a large green jacket. Her brown hair is knotted and matted. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. Flattery will make her almost putty in your hands.
History: Born in the north her family was never financially stable. Astaro liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a kukri and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: A need for knowledge about a nearby landmark; and she desires power and/or immortality
Flaws: Emotional, Selfish. Bonds: Attractive, Poor, Nature, Adventurer. Occupation: Stableman
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 14 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Druidic, Aquan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 80 gp. Red garnet (80 gp).
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Their contribution stands as a beacon of hope for all adventurers!