Dalaba Gobblefirn, Female Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she does not wear sleeves and tends to eschew shirts when she can avoid it. Her silver hair is smooth and relatively long. Her eyes are green and she is always smoking a pipe.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Born in the north to a Detective, Dalaba learned a great deal about her father's area of expertise. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She tends to her Detective job now, and dutifully fulfills any obligations she has.
Motivation: To be a Butcher again; and she is unsatisfied with her job
Flaws: Disease. Bonds: Military, Job, Attractive. Occupation: Detective
Voice: Sounds elderly
Attributes [hide]
Small (3'0") Gnome, Neutral Evil (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 16 (+3) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnome, Elven, Terran, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 380 gp. Iolite (80 gp). Brown-green garnet (160 gp). Smoky quartz (80 gp).
Sumnes Ostoroth, Female Elf [Permalink]
Personal [hide]
Description: She wears a fancy tan dress. Her attire stands in sharp contrast to her glaive, which is beautifully polished and possesses an ornate carving of a card on it. She wears her hair in dreadlocks. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is a hateful person. She taunts others and blames them for her problems. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She was born at the edge of vast desert. Over the years she perfected her riding and shooting skills. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Many gnolls want her driven away; and she wants revenge against gnolls
Ideals: Opinionated. Flaws: Insane, Antagonistic. Bonds: Attractive, Nature, Enemies. Occupation: Guard
Voice: Russian accent
Attributes [hide]
Medium (5'3") Elf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 8 (-1) | 9 (-1) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 210 gp. 7 Acid flasks.
Nedda Wildheart, Female Halfling [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has wavy chestnut hair. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She has a small toy that she constantly fidgets with.
History: She was born in a small desert village. Brilliant and gifted she never wanted to apply herself. She bought a greataxe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Further expansion of business; and she is currently in port desperately looking for someone to get her out
Ideals: Gifted. Flaws: Ugly, Selfish, Addict. Bonds: Poor, Nature. Occupation: Sailor
Voice: Smooth and feminine
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 2)
Armor Class 15
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 18 (+4) | 12 (+1) | 11 (+0) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: Just what you see.
Griselda Horineth, Female Half-Elf [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She wears a simple burlap shirt and baggy pants. She conceals her bastard sword with her veritable burlap sack of a shirt. Her whole body is exceptionally muscular. She keeps her long black hair kept up in a rat tail. Her eyes are blue and beady.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is a font of random trivia from the lore and stories she has discovered
History: She was raised in a desert tribe. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She moves from town to town, unable to find a place to settle.
Motivation: To share knowledge with the world; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Joker, Logical. Flaws: Ugly. Bonds: Immigrant, Nature. Occupation: Architect
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 16 (+3) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 800 sp.
Vlorn Appleblossom, Male Halfling [Permalink]
Personal [hide]
Description: He is lean but muscular and likes to wear darkened spectacles and heavy clothing, no matter the weather. He has wavy chestnut hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Vlorn lived on a farm with his mother, near the main road leading to a nearby town. Over the years he perfected his riding and shooting skills. He has been saving his money to try and buy his sister's freedom.
Motivation: Doesn't want to be a Bellfounder and was forced into it by his family.
Flaws: Insane. Bonds: Attractive, In love, Family, Nature. Occupation: Bellfounder
Voice: Timid voice
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 17 (+3) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Undercommon, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 340 gp.
Sybil Cotton, Female Human [Permalink]
Personal [hide]
Description: She wears dull grey sweaters, loose green pants, and alligator leather shoes. Beneath her sweater she keeps a concealed shortbow, just in case, and she perpetually has her shortbow ready. She has red hair. Her gray eyes have a joyful gleam in them most of the time.
Personality: She speaks before she thinks and is too direct. She is able to make almost anything out of random pieces of junk.
History: She was born to a criminal king-pin and mafia family Brilliant and gifted she never wanted to apply herself. She was granted arcane powers by her dying brother.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and to reunite with her absent father
Ideals: Fighting, Gifted. Flaws: Impulsive. Bonds: Criminal record, Family. Occupation: Stylist
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 17 (+3) | 4 (-3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 100 gp.
Jo Goldfound, Female Halfling [Permalink]
Personal [hide]
Description: She wears a custom-built plate barding that's adorned with red lining and desert motifs. She keeps her brown hair in a pixie cut. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She never wears the same outfit twice, unless she absolutely has to.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. When money was particularly tight she was walking through alleys when she overheard a Hunter hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was granted necromantic powers by her dying brother.
Motivation: To end her boredom.
Ideals: Artistic, Gifted. Flaws: Ugly, Mundane. Bonds: Poor. Occupation: Hunter
Voice: Dark and ominous
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 2)
Armor Class 14
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 6 (-2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 150 gp. 1 Masterwork Uncommon Weapon.
Hugolina Hornsby, Female Human [Permalink]
Personal [hide]
Description: This woman is very fat, and is typically in her Assassin uniform. She wears her auburn hair up in a very large beehive style do. She wears round tiny glasses practically rammed into her face.
Personality: She is overprotective of those who hire her services. Hugolina is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: The child of southern immigrants she idolized her father. She worked as a nervous Assassin and found it very stressful. She ran away from her former home and has been making her living as a Assassin for the past few years.
Motivation: To clean up the streets; and regain custody of her son
Flaws: Ugly. Bonds: Job, Guardian, Family, Immigrant. Occupation: Assassin
Voice: Hollow voice
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 11 (+0) | 5 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 140 gp.
Varis Kitchur, Male Half-Elf [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear flannel. His hair is long and brown with streaks of black, and is pulled back with small violet clips. His beard is black, braided, and well cared for. He wears large thick round spectacles.
Personality: Varis is depressed about a lot of things. He tends to be a nihilist. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born in a small village he learned the ways of the warrior from his mother. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Varis fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is currently in port desperately looking for someone to get him out; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic. Flaws: Ugly, Depressed. Bonds: Slave. Occupation: Interpreter
Voice: Nasally tone
Attributes [hide]
Medium (5'10") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Halfling, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 130 gp. 1 Masterwork Common Ranged Weapon.
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