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NPC Generator

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Advanced [show]


Ralf Dayton, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'4" and does not wear sleeves and tends to eschew shirts when he can avoid it. His right hand appears badly burned and disfigured. His red hair is unkempt and raggedy. His eyes are a pleasant green.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Animals are drawn to him, and he is able to talk to them.

History: Born to a pair of adventurers, Ralf grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend.

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Scribe

Voice: Smoker's lung

Attributes [hide]

Ralf Dayton, Male Human Sorcerer 1
Medium (6'4") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)15 (+2) 14 (+2)16 (+3)
Skills Perception +4, Religion +4
Senses Passive Perception 14
Languages Common, Giant, Infernal
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: Peridot (80 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Târz Pinkerton, Male Half-Orc [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears light armors faded through time and improper care. His top hat is riddled with cuts and holes. His violet eyes peer out from beneath his top black hat.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has a habit of throwing himself into exceedingly dangerous situations.

History: Târz was born in the north. At a young age he loved to build and create. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom.

Ideals: Persistence. Flaws: Ugly, Mundane, Impulsive. Occupation: Sailor

Voice: Prounounces S like Z

Attributes [hide]

Târz Pinkerton, Male Half-Orc Sorcerer 3
Medium (6'1") Half-Orc, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 9 (-1)12 (+1) 12 (+1)6 (-2)
Skills Animal Handling +3, Investigation +3
Senses Passive Perception 11
Languages Common, Orc, Gnome
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 200 gp.


Social Check DCs


Barakas Vice, Male Tiefling [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a well pressed and immaculate suit (or dress). He has moderate length black hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his black eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Sold as a small child to a wizard, Barakas was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an apprentice working in his mother's forge. He now owns his own business.

Motivation: He is a bit of a kleptomaniac; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Athletic. Bonds: Attractive, Job, Criminal record, Mentor. Occupation: Apothecary

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Barakas Vice, Male Tiefling Sorcerer 1
Medium (6'4") Tiefling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)12 (+1) 12 (+1)19 (+4)
Skills Arcana +3, Nature +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 160 gp.


Social Check DCs


Oppah Bafflestone, Female Gnome [Permalink]

Personal [hide]

Description: She wears a well pressed and immaculate suit (or dress). Her attire stands in sharp contrast to her shortspear, which is beautifully polished and possesses an ornate carving of a skull on it. Her hair is blonde and very short. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She is not mentally stable, and does not behave rationally; and she wants nothing more than to rejoin the army

Ideals: Persistence. Flaws: Ugly, Disease. Bonds: Immigrant, Military. Occupation: Detective

Voice: Booming voice

Attributes [hide]

Oppah Bafflestone, Female Gnome Sorcerer 3
Small (3'2") Gnome, Neutral Good (CR 3)
Armor Class 15
Hit Points 17 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 14 (+2)15 (+2) 12 (+1)12 (+1)
Skills Athletics +0, Intimidation +3
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 2000 cp. 1 Half-Plate.


Social Check DCs


Tethren Wish, Male Tiefling [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft red waves gently in the breeze. He is physically well-built. His black hair is braided into rings. His eyes are likewise silver. His teeth are yellowed and unaligned.

Personality: A deeply religious man he believes everything happens for a reason. He is a bit of a xeno-phobe, disliking non-Tieflings.

History: He served in the navy to pay for his family's outstanding loans. As a young adult he joined a group advocating for an improvement in Tiefling conditions. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and he has a rivalry with the church that dominates his actions

Flaws: Ugly, Racist. Bonds: Rich, Religious, Military. Occupation: Bricklayer

Voice: Whispers

Attributes [hide]

Tethren Wish, Male Tiefling Sorcerer 3
Medium (5'7") Tiefling, Lawful Evil (CR 3)
Armor Class 14
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 11 (+0)11 (+0) 7 (-2)13 (+1)
Skills Acrobatics +6, Performance +3
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 200 gp. 1 Chain shirt.


Social Check DCs


Erevan Teinithra, Male Elf [Permalink]

Personal [hide]

Description: He is wearing a long, tan, dusty cloak. He carries with him a set of nunchakus on his belt, each one with a jet on the hilt. His hair is silver and very short. His fierce green eyes like to dwell on things.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born several months after his mother was called into army service. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Stableman like his mother before him.

Motivation: He has money and likes to spend it; and he is compelled to act according to his religious beliefs

Ideals: Fighting. Flaws: Selfish. Bonds: Religious, Military, Job, Rich. Occupation: Stableman

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Erevan Teinithra, Male Elf Sorcerer 2
Medium (5'1") Elf, Neutral Good (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)9 (-1) 14 (+2)12 (+1)
Skills Perception +4, Performance +3
Senses Passive Perception 13
Languages Elven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 8000 cp. 1 Half-Plate.


Social Check DCs


Mordai Grief, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a green shirt with thin brown vertical stripes and white pants. He keeps his long black hair kept up in a rat tail. His red eyes are slightly larger than normal.

Personality: Mordai speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Wants to raise his children well; and nothing but the best is good enough for him

Ideals: Impeccable, Gifted. Bonds: Military, Adventurer, Family. Occupation: Servant

Voice: Speaks through clenched teeth

Attributes [hide]

Mordai Grief, Male Tiefling Sorcerer 2
Medium (6'2") Tiefling, Lawful Good (CR 2)
Armor Class 7
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)4 (-3) 10 (+0)9 (-1) 12 (+1)16 (+3)
Skills Acrobatics -1, Arcana +1
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d6-2, Ranged -1 / 1d6-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1600 sp. 1 Masterwork Light steel shield.


Social Check DCs


Naal Sylvaranth, Male Elf [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. He carries with him a set of glaives on his belt, each one with a amethyst on the hilt. His golden hair is knotted and matted. He has a tattooed face.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Naal enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Adventurer arts, while his mother instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Ideals: Fighting, Impeccable. Flaws: Ugly, Hedonist. Bonds: Rich. Occupation: Adventurer

Voice: Speaks with a cold

Attributes [hide]

Naal Sylvaranth, Male Elf Sorcerer 1
Medium (5'5") Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)15 (+2) 16 (+3)14 (+2)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Celestial, Aquan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: Red spinel (50 gp).


Social Check DCs


Meriele Rothenel, Female Elf [Permalink]

Personal [hide]

Description: She is typically in her Sailor uniform. Her hair is white, silky, and of moderate length. Her eyes are likewise amber. Her teeth are white and perfect.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She was born in the north. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Sailor work with an outfit from a few towns over. Sailor work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She'd like to take her coworkers down a peg; and she is terrified, and will act out of fear

Flaws: Antagonistic, Fearful. Bonds: Job, Attractive, Immigrant. Occupation: Sailor

Voice: Sensual and smooth

Attributes [hide]

Meriele Rothenel, Female Elf Sorcerer 1
Medium (4'10") Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)13 (+1) 10 (+0)15 (+2)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 10
Languages Common, Elven, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 20 pp. Lapis lazuli (9 gp).


Social Check DCs

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