Keyleth Staurheim, Female Half-Elf [Permalink]
Personal [hide]
Description: 5'8" and lanky with angular features, she is an attractive figure. She wears a yellow tunic with grey highlights, and long white pants that bunch up around her shoes. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. She has blue eyes and a yellow hat with a grey feather.
Personality: She has a massive crush on the younger sibling of the Armorer who has hired her part-time. She would rather hide behind her crafts than deal with other people.
History: Keyleth hails from a village terrorized by dire rats. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. Due to her spouse's obsession with being a Herbalist they were divorced and she won custody of their son. She worked as a Armorer, and she later adopted a second son.
Motivation: To unite with her brother; and to settle down with her crush
Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Has a crush, Enemies, Family. Occupation: Armorer
Voice: Scottish accent
Attributes [hide]
Medium (5'8") Half-Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Giant
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 400 sp. 1 Masterwork Common Melee.
Flame Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears a brown shirt with thin pastel vertical stripes and yellow pants. Her cinnamon fur is knotted and matted. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Flame was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Her father was a soldier and died while she was still young. Flame was left her father's suit of armor and trained in its use and care. After a long history of fighting, Flame and her spouse have recently divorced.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away.
Ideals: Joker. Flaws: Greedy. Bonds: Attractive, Poor, Military. Occupation: Jeweler
Voice: Russian accent
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Good (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 130 gp. 1 Masterwork Uncommon Weapon.
Morana Ungart, Female Dwarf [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she wears loose pants and a collared shirt complete with sweater beneath her coat. She wears a colorful flower in her brown hair. Her eyes are a pleasant brown.
Personality: She is witty, but her monotone delivery comes off as unnerving Energy wise she seems alert and responsive.
History: Morana was born in the south. At a young age she loved to build and create. Before the accident, she was one of the most outspoken anti-Human activists. She was mortally wounded, saved by a kind and fast-acting Human doctor. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: A strong sense of loyalty to Human people; and human compassion
Ideals: Joker, Professionalism, Persistence. Flaws: Racist. Bonds: Attractive. Occupation: Apothecary
Voice: Scratchy, weak
Attributes [hide]
Medium (3'10") Dwarf, Neutral Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 11 (+0) | 9 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 60 gp.
Krimmon Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: Standing 3'1", this man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His long silver hair is drawn into a two foot long braid. He has green eyes and a white hat with a grey feather.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Born in the east his family was never financially stable. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is a bit of a kleptomaniac
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Adventurer, Criminal record. Occupation: Blacksmith
Voice: Low range voice
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 2)
Armor Class 15
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 15 (+2) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Goblin
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 1000 sp. 1 Masterwork Common Ranged Weapon.
Marastyr Deepdelver, Female Dwarf [Permalink]
Personal [hide]
Description: She wears professional attire. She has done her best to style her white hair to look like a famous performer. Her violet eyes dart around the room hyper actively observing anyone and anything.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She has a minor phobia of water and hates getting wet.
History: Marastyr lived on a farm with her mother, near the main road leading to a nearby town. Her mother worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled mother and took her mother's old job. Due to her spouse's obsession with being a Mortician they were divorced and she won custody of their son. She worked as a Shoemaker, and she later adopted a second son.
Motivation: Retire the richest woman in the north.
Ideals: Optimist, Entrepeneur. Flaws: Fearful. Bonds: Attractive, Family. Occupation: Shoemaker
Voice: Excited and jittery
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 19 (+4) | 9 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 sp. Rock crystal (20 gp).
Elegant In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a large brown mantle and cape that has been intricately interwoven into his grey robe. His brown fur is long and unkept. He is baby faced.
Personality: He is very quiet and rarely speaks above a whisper. He enjoys reading and quiet.
History: Elegant lived on a farm with his mother, near the main road leading to a nearby town. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Regain custody of his daughter; and to reunite with his absent mother
Ideals: Logical, Athletic. Flaws: Ugly, Shy. Bonds: Family. Occupation: Banker
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 1 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 5 (-3) | 6 (-2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 40 gp. Pink pearl (110 gp).
Three In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft black waves gently in the breeze. He has styled his red fur well, parting it to the right. He has several tiny jet earrings on each ear.
Personality: He is almost excessively polite to everyone, even when angry. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Three grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Three. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Flaws: Shy, Disease. Bonds: Rich, Criminal record. Occupation: Animal Trainer
Voice: Old Prospector
Attributes [hide]
Medium (5'10") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 14 (+2) | 8 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Aquan, Auran
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 350 gp. White opal (600 gp). Lapis lazuli (7 gp). 1 Masterwork Common Ranged Weapon.
Jillian Underbough, Female Halfling [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears a red costume with the symbols of the four houses of cards on her torso. Her chestnut hair is kept up in a ponytail inside a feathered hat. Her eyes are brown.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She has a habit of throwing herself into exceedingly dangerous situations.
History: Jillian was born the youngest of three triplets. Her family was turned out during the war. She and her family wandered north to less war torn lands. She has been saving her money to try and buy her brother's freedom.
Motivation: Doesn't want to be a Beggar and was forced into it by her family.
Ideals: Fighting. Flaws: Impulsive, PTSD. Bonds: Attractive, Family. Occupation: Beggar
Voice: Switch between two voices
Attributes [hide]
Small (2'8") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 16 (+3) | 8 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 70 gp.
Radomir Hilltopple, Male Halfling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He typically wears a sleeveless long coat of deep red leather and dull brown iron scale mail. His black hair is greying along the sides and has receded to reveal a widow's peak. He wears an eyepatch.
Personality: His tongue was cut out and he uses sign language. He is obsessed with a lost civilization.
History: He was born a particularly ugly child, much to the horror of his parents. Brilliant and gifted he never wanted to apply himself. During his travels, Radomir and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Radomir discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Radomir fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: To reunite with his old friends; and he wants to meet his childhood hero
Ideals: Athletic, Gifted. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Sellsword
Voice: Jittery and nervous
Attributes [hide]
Small (3'4") Halfling, Chaotic Good (CR 2)
Armor Class 14
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Gnome
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 230 gp.
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