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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Erdan Eathalena, Male Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a tan shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. He has done his best to style his blonde hair to look like a famous performer. His brown eyes lackadaisically let the world flow into them.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born in a small plains village. He was an athlete and attended two major summer competitions. He never won. He left for the south, certain he would find work there.

Motivation: He is wracked by social anxiety.

Ideals: Athletic. Flaws: Shy, Fearful. Bonds: Immigrant, Nature. Occupation: Miner

Voice: High pitched, excited

Attributes [hide]

Erdan Eathalena, Male Elf Sorcerer 1
Medium (4'10") Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)9 (-1) 12 (+1)10 (+0)
Skills History +1, Investigation +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 6000 cp. Silver pearl (110 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Matilda Harlow, Female Human [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She wears a grey costume with the symbols of luck on her torso. She keeps her long white hair kept up in a rat tail. Her violet eyes lackadaisically let the world flow into them.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Spy arts, while her mother instructed her in etiquette, music and courtly manner. Her father had invested heavily in several trade routes and wanted her to inherit them. She bought a sai and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Terse, Insane. Bonds: Nature, Rich. Occupation: Spy

Voice: Rhymes sentences (sorry)

Attributes [hide]

Matilda Harlow, Female Human Sorcerer 1
Medium (5'8") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 13 (+1)15 (+2) 7 (-2)16 (+3)
Skills Acrobatics +4, Persuasion +5
Senses Passive Perception 8
Languages Common, Goblin, Gnome
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 10 pp. Blue quartz (13 gp).


Social Check DCs


Quespa Sumnarghthrysh, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears light armors faded through time and improper care. Her gold crest is knotted and matted. Her eyes are red and catlike.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. Around other people she will do her best to conceal her emotions and appear jolly.

History: Quespa was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Quespa grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Quespa. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.

Flaws: Cynical, Shy. Bonds: Poor, Criminal record. Occupation: Priest

Voice: Scottish accent

Attributes [hide]

Quespa Sumnarghthrysh, Female Dragonborn Sorcerer 1
Medium (6'3") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)17 (+3) 11 (+0)14 (+2)
Skills Persuasion +4, Stealth +1
Senses Passive Perception 10
Languages Common, Celestial, Sylvan, Ignan
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 30 gp. Golden pearl (50 gp).


Social Check DCs


Beast In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This eastern woman is abnormally tall. She wears a fancy pastel dress. Her whole body is exceptionally muscular. Her fur is gray, silky, and of moderate length. She wears round tiny glasses practically rammed into her face.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: She was born the only child of a wealthy merchant. Beast liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has been saving her money to try and buy her brother's freedom.

Motivation: An old rival family wants her found; and to reunite with her absent father

Ideals: Fighting, Entrepeneur. Bonds: Attractive, Immigrant, Family, Nature. Occupation: Servant

Voice: Voice breaks

Attributes [hide]

Beast In the Wind, Female Tabaxi Sorcerer 2
Medium (6'2") Tabaxi, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)13 (+1) 14 (+2)12 (+1)
Skills Performance +3, Survival +4
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 150 gp.


Social Check DCs


Gimgen Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a grey costume with the symbols of his god on his torso. He has a moderate pudge and is not very fit. His white hair is kept up in a ponytail inside a wide-brimmed hat. His eyes are violet.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Gimgen lived on a farm with his father, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He inherited the family business which he has now maintained for 3 years.

Motivation: An old rival family wants him found; and he is not mentally stable, and does not behave rationally

Ideals: Disciplined, Optimist. Flaws: Insane. Bonds: Family, Job. Occupation: Bricklayer

Voice: Farmer accent

Attributes [hide]

Gimgen Eversharp, Male Dwarf Sorcerer 1
Medium (4'0") Dwarf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)12 (+1) 12 (+1)13 (+1)
Skills Insight +3, Nature +3
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 110 gp.


Social Check DCs


Radomir Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: This man is very fat, and typically wears white cloth garments or leather armor. He has styled his silver hair well, parting it to the left. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born on a small isolated farm. He moved out west to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.

Motivation: He has passion for adventuring and risk; and he is a bit of a kleptomaniac

Flaws: Ugly, Depressed. Bonds: Adventurer, Nature, Criminal record. Occupation: Actor

Voice: Posh accent

Attributes [hide]

Radomir Elderberry, Male Halfling Sorcerer 1
Small (3'4") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)13 (+1) 13 (+1)8 (-1) 16 (+3)13 (+1)
Skills Religion +1, Survival +5
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 110 gp.


Social Check DCs


William Barney, Male Human [Permalink]

Personal [hide]

Description: An older man who very much looks the part of a Courier, he is not a threatening figure. His silver hair is long and unkept. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He does not believe in violence as a means to an end. He is a dedicated Courier but believes his peers are too gung-ho.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an apprentice working in his mother's forge. He has worked as a Courier like his mother before him.

Motivation: Wants to open a new tavern.

Ideals: Optimist, Pacifist. Flaws: Ugly, Disease. Bonds: Job. Occupation: Courier

Voice: Indian accent

Attributes [hide]

William Barney, Male Human Sorcerer 1
Medium (5'4") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)16 (+3) 9 (-1)15 (+2)
Skills Insight +1, Intimidation +4
Senses Passive Perception 9
Languages Common, Abyssal, Sylvan, Celestial
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 700 sp.


Social Check DCs


Arnold Callan, Male Half-Elf [Permalink]

Personal [hide]

Description: He usually wears his yellow robe and has his dagger always slung over his shoulder. He has a slight overbite and is overall scrawny. His black hair is heavily combed to the right. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Arnold was raised in a hard working conservative environment. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Recently the stress of being a Doctor has made it difficult for him to sleep.

Motivation: His relatives are trying to arrange a marriage; and he wants nothing more than to rejoin the army

Flaws: Insomniac. Bonds: Religious, Job, Family, Military. Occupation: Doctor

Voice: Smoker's lung

Attributes [hide]

Arnold Callan, Male Half-Elf Sorcerer 1
Medium (5'5") Half-Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)17 (+3) 9 (-1)7 (-2)
Skills History +5, Medicine +1
Senses Passive Perception 9
Languages Common, Elven, Halfling, Dwarven, Infernal
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 150 gp. 1 Banded mail.


Social Check DCs


Aramil Sylvaranth, Male Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He dresses in tan turtlenecks beneath a green coat with violet slacks. His red hair is cut short with large spiked bangs in the front. His eyes are brown and he is always smoking a pipe.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is lazy, self-centered, vain, and jealous.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Flaws: Ugly, Antagonistic, Selfish. Bonds: Military, Rich. Occupation: Courier

Voice: Hard of hearing, loud

Attributes [hide]

Aramil Sylvaranth, Male Elf Sorcerer 2
Medium (5'0") Elf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)8 (-1) 12 (+1)10 (+0)
Skills Acrobatics +2, Athletics +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 360 gp.


Social Check DCs

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