Hecat Panic, Female Tiefling [Permalink]
Personal [hide]
Description: She usually wears her green robe and has her quarterstaff always slung over her shoulder, and carries quarterstaffs. Her purple hair is unkempt and raggedy. Her eyes are silver and catlike.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born to a poor family in the city she treasured whatever gifts she got. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. Since then, she has sought to make the best of life.
Motivation: She feels that her past leaves her morally obligated to help; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Optimist, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Mason
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'4") Tiefling, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 700 sp.
Senteq Fabblestabble, Male Gnome [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses well, typically a more casual-formal manner. He has shaved his head bald. His green eyes are passionate and lively.
Personality: Senteq is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born several months after his mother was called into army service. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature warhammer.
Motivation: To reunite with his old friends; and he wants to meet his childhood hero
Ideals: Extrovert, Fighting. Bonds: Attractive, Adventurer, Military. Occupation: Healer
Voice: Speaks with a cold
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 25 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 19 (+4) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Druidic, Ignan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 3 | 0 | 0 | 0 | 0 |
Possessions: Aquamarine (1100 gp). Violet garnet (1100 gp).
Adam Selevarun, Male Half-Elf [Permalink]
Personal [hide]
Description: This man stands a little under 5'6" and is a bit bulky. He is very muscular particularly in the legs. He wears a weathered and beat up set of banded mail beneath an oversized yellow coat. His hair is long and white with streaks of brown, and is pulled back with small yellow clips. His beard is brown, braided, and well cared for. His eyes, though not visible through his cowl, are brown.
Personality: Adam hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He does not trust anyone and sleeps with one eye open.
History: Adam hails from a village terrorized by goblins. In his 13th year, his parents were killed by a goblins raid, leaving Adam alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by goblins. Adam was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.
Motivation: Several ex partners dislike his way of doing things and want revenge; and many goblins want him driven away
Ideals: Artistic. Flaws: Insomniac, Disease. Bonds: Enemies. Occupation: Map Maker
Voice: Spits and sputters
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 17 (+3) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Dwarven, Auran
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 120 gp. 1 Superior lock.
Siffress Humplebumple, Female Gnome [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her blonde hair is well kept. She is very pretty but has cold, dead eyes.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She was born in a small mountains village. She went to a religious school and was inspired by the priests there in charitable deeds. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Meet up once more with her childhood friend; and she is compelled to act according to her religious beliefs
Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Nature, Religious, Adventurer. Occupation: Armorer
Voice: Scottish accent
Attributes [hide]
Small (3'1") Gnome, True Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 16 (+3) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Sylvan, Aquan, Orc
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 190 gp. Amethyst (110 gp). 1 Darkwood Buckler.
Gimble Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. He has a slight overbite and is overall scrawny. He keeps his long brown hair kept up in a rat tail. His face is scarred and worn.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Glassblower work with an outfit from a few towns over. Glassblower work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Glassblower for the past few years.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Joker, Logical. Flaws: Ugly, Disease. Bonds: Job. Occupation: Glassblower
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 9 (-1) | 15 (+2) | 10 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 3000 cp.
Patrin Shestendeliath, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is physically well-built. His crest is red and very short. His eyes are likewise red. His teeth are yellowed and unaligned.
Personality: He is a hateful person. He taunts others and blames them for his problems. He does not trust anyone and sleeps with one eye open.
History: Patrin was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.
Motivation: He seems to be bored by most things; and to get a good night's sleep
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, Insomniac, Mundane. Bonds: Poor. Occupation: Soapmaker
Voice: Indian accent
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 9 (-1) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 30 gp. Amethyst (70 gp). 1 Masterwork manacles.
Melech Hope, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. He has done his best to style his white hair to look like a famous performer. He has red eyes.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is used to getting what he wants. In part because he is a meticulous planner.
History: Melech was raised in a hard working conservative environment. Melech liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Marry his brother to traveling adventurers; and wants to raise his children well
Ideals: Professionalism. Flaws: Ugly. Bonds: Job, Nature, Family. Occupation: Ruler
Voice: Russian accent
Attributes [hide]
Medium (6'3") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 140 gp. 1 Climber’s kit.
Dalgal Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his hair in dreadlocks. He has gleaming, smiling hazel eyes.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: His father raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He used his abilities to travel the world and help people.
Motivation: Retire the richest man in the west; and wants to work out more often
Ideals: Entrepeneur, Athletic, Philantrophist. Flaws: Selfish. Bonds: Nature. Occupation: Performer
Voice: Speaks in third person
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 8
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 14 (+2) | 9 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 320 gp. 1 Masterwork Common Melee.
Sindri Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He is well dressed, constantly wearing a blue suit, white shirt, and red tie. He wears his red hair down. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Roofer arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and he has money and likes to spend it
Flaws: Ugly, Insomniac, Antagonistic, Shy. Bonds: Rich. Occupation: Roofer
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 11 (+0) | 12 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Elven
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 5000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).
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Their contribution stands as a beacon of hope for all adventurers!
