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NPC Generator

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Advanced [show]


Anne Dulmage, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman wears a yellow vest with golden trim over her white shirt. Her pastel leather gloves and pants are well-kept, and her yellow boots flare out at the collars, and sports empty pouches on her belt. She keeps her long red hair kept up in a rat tail. Her brown eyes dart from person to person.

Personality: She likes to make people angry or surprised. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She was born the only child of a wealthy merchant. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Engraver. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She wants revenge against goblins; and revenge

Ideals: Entrepeneur. Flaws: Antagonistic, Forgetful. Bonds: Job, Enemies. Occupation: Engraver

Voice: High pitched, excited

Attributes [hide]

Anne Dulmage, Female Half-Elf Sorcerer 1
Medium (5'1") Half-Elf, Chaotic Good (CR 1)
Armor Class 8
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 11 (+0)11 (+0) 7 (-2)12 (+1)
Skills Animal Handling +0, Medicine +0
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 30 gp.


Social Check DCs


Drusilia Teinithra, Female Elf [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She dresses well, wearing blue shirts, loose pants, and blazers most of the time. Her hair, while still mostly red, has prominent grey streaks. Her amber eyes dart from person to person to random spaces in the air.

Personality: Drusilia is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: The child of northern immigrants she idolized her father. Drusilia liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a lance and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Meet up once more with her childhood friend; and she wants to meet her childhood hero

Ideals: Extrovert. Bonds: Attractive, Adventurer, Immigrant, Nature. Occupation: Dyer

Voice: Complex vocabulary, royal

Attributes [hide]

Drusilia Teinithra, Female Elf Sorcerer 1
Medium (5'1") Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)8 (-1) 11 (+0)13 (+1)
Skills Deception +3, Investigation +1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 cp.


Social Check DCs


Two Llamas Prim Posies, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears professional attire. She wears her gray fur up. Her fierce green eyes like to dwell on things.

Personality: She is almost excessively polite to everyone, even when angry. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: To be a Bather again; and she'd like to take her coworkers down a peg

Flaws: Shy, Disease, Insomniac. Bonds: Attractive, Job. Occupation: Crown-heir

Voice: Strong lisp

Attributes [hide]

Two Llamas Prim Posies, Female Tabaxi Sorcerer 1
Medium (5'10") Tabaxi, True Neutral (CR 1)
Armor Class 14
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 8 (-1)13 (+1) 11 (+0)11 (+0)
Skills Arcana +3, Performance +2
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 500 sp. Jet (50 gp). 1 Darkwood Buckler.


Social Check DCs


Azaki Amastacia, Male Elf [Permalink]

Personal [hide]

Description: He wears professional attire. He has a slight overbite and is overall scrawny. His silver hair is cut short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Gifted from a young age, Azaki studied abroad. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. He was granted druidic powers by his dying brother.

Motivation: He's repulsed by the PC; and he feels the way he acts is they only way to get by in the world

Ideals: Justice, Gifted. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Bounty Hunter

Voice: Low rumbling, strings words together

Attributes [hide]

Azaki Amastacia, Male Elf Sorcerer 1
Medium (5'3") Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)16 (+3) 14 (+2)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Elven, Goblin, Druidic, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 400 sp. 1 Masterwork Common Melee.


Social Check DCs


Shaena Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: She wears a red costume with the symbols of the sun god on her torso. She is bristling with hidden weapons, mostly hand crossbows and daggers. Her auburn hair is greying along the sides and has receded to reveal a widow's peak. She wears large thick round spectacles.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. Animals are drawn to her, and she is able to talk to them.

History: She was born several months after her mother was called into army service. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She was granted martial powers by her dying sister.

Motivation: She has comitted a past crime that haunts her to this day; and she wants nothing more than to rejoin the army

Ideals: Gifted, Entrepeneur. Flaws: Shy. Bonds: Criminal record, Military. Occupation: Locksmith

Voice: Booming voice

Attributes [hide]

Shaena Jamjar, Female Halfling Sorcerer 2
Small (2'10") Halfling, Neutral Evil (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)11 (+0) 14 (+2)12 (+1)
Skills Intimidation +3, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 210 gp.


Social Check DCs


Donaar Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears loose pants and a collared shirt complete with sweater beneath his coat. His crest, while still mostly brass, has prominent grey streaks. His half smiles and gold eyes are beguiling and draw you in.

Personality: Aggressive, abrasive, and angry, Donaar embodies much of what other species detest in the Dragonborns. He believes the world needs to unite to get rid of goblins once and for all.

History: A powerful wizard made him what he is. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants revenge against goblins; and many goblins want him driven away

Flaws: Antagonistic. Bonds: Attractive, Enemies, Mentor, Adventurer. Occupation: Weaver

Voice: Spits words with contempt

Attributes [hide]

Donaar Bhenkumbyrznaax, Male Dragonborn Sorcerer 1
Medium (6'4") Dragonborn, Neutral Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)9 (-1) 15 (+2)13 (+1)
Skills Intimidation +3, Stealth +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10 pp. 1 Banded mail.


Social Check DCs


Kansif Yeardley, Female Half-Orc [Permalink]

Personal [hide]

Description: The light-skinned woman stands 5'9" and wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her red hair is lengthy and is close to two feet long. Her blue eyes are slightly larger than normal.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She misses her home and complains about the freezing weather, even in summer.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. A gifted student she started as a Stylist, but she got bored and became a Dilettante. She now owns her own business.

Motivation: She doesn't get along with people that don't share her tastes; and she is unsatisfied with her job

Ideals: Disciplined, Impeccable. Flaws: Antagonistic. Bonds: Immigrant, Job. Occupation: Dilettante

Voice: growls and snarls, animalistic

Attributes [hide]

Kansif Yeardley, Female Half-Orc Sorcerer 2
Medium (5'9") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)7 (-2) 13 (+1)7 (-2)
Skills Performance +0, Survival +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1200 sp.


Social Check DCs


Gurdis Strongheart, Female Dwarf [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears a brown top hat and brown clothes. She has shaved her head bald. Her brown eyes peer out from beneath her top brown hat.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is afraid of women and trembles around them

History: Born in the south to a Fortune-teller, Gurdis learned a great deal about her mother's area of expertise. From there she went from mercenary job to mercenary job. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wants to open a new tavern.

Flaws: Antagonistic, Shy. Bonds: Job, Adventurer. Occupation: Fortune-teller

Voice: Spits and sputters

Attributes [hide]

Gurdis Strongheart, Female Dwarf Sorcerer 1
Medium (4'1") Dwarf, Lawful Good (CR 1)
Armor Class 9
Hit Points 2 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 7 (-2)12 (+1) 15 (+2)6 (-2)
Skills Performance +0, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 160 gp.


Social Check DCs


Merihim Tranquil, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is wearing a tight black one piece outfit complete with pants, hood, and a cape. He has wavy white hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Merihim is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Merihim is combative with any and all who dare try his patience in the slightest.

History: His parents moved while he was still in utero so he is the first generation to be born here. A freak accident while working with his Miner father left him crippled. He left for the east, certain he would find work there.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Extrovert, Justice. Flaws: Insane, Disease. Bonds: Immigrant. Occupation: Glassblower

Voice: Loud with bravado

Attributes [hide]

Merihim Tranquil, Male Tiefling Sorcerer 3
Medium (5'6") Tiefling, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)15 (+2) 10 (+0)15 (+2)
Skills Athletics +4, Medicine +2
Senses Passive Perception 10
Languages Common, Giant, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 600 sp.


Social Check DCs

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