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NPC Generator

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Advanced [show]


Luthra Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She dresses well, typically a more casual-formal manner. She has moderate length silver hair. Her half smiles and gray eyes are beguiling and draw you in.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She cannot resist a sob story and will often dote over anyone who has one.

History: Born to a poor family in the city she treasured whatever gifts she got. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She left for the east, certain she would find work there.

Motivation: To prove her worth to the world; and she is compelled to act according to her religious beliefs

Ideals: Philantrophist. Flaws: Selfish. Bonds: Attractive, Immigrant, Poor. Occupation: Unemployed

Voice: Dark and ominous

Attributes [hide]

Luthra Ironhide, Female Gnome Sorcerer 2
Small (3'5") Gnome, Chaotic Good (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)11 (+0) 11 (+0)10 (+0)
Skills Animal Handling +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 260 gp.


Social Check DCs


Bidreked Ebynichtomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: A 6'5" eastern man, he is wearing the road beaten gear of a warrior. His white crest is thinning but still full. He has several tiny ruby earrings on each ear.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Bidreked was born in the east. At a young age he loved to build and create. After coming to the age of reason, Bidreked took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Fighting, Logical, Persistence, Gifted. Flaws: Secretive. Bonds: Rich. Occupation: Marshal

Voice: Jamaican accent

Attributes [hide]

Bidreked Ebynichtomonis, Male Dragonborn Sorcerer 3
Medium (6'5") Dragonborn, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)15 (+2) 15 (+2)14 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Auran, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 100 gp.


Social Check DCs


Baradad Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: This tall, slender man wears a black deerstalker hat and black clothes. His crest, while still mostly green, has prominent grey streaks. His gold eyes have a joyful gleam in them most of the time.

Personality: He is fixated on the number 31. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He also has developed a complete distrust of the Shoemaker profession.

History: Baradad was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has money and likes to spend it; and to reunite with his absent father

Flaws: Insane, Disease. Bonds: Job, Family, Rich. Occupation: Locksmith

Voice: Scratchy, weak

Attributes [hide]

Baradad Beryntolthropal, Male Dragonborn Sorcerer 1
Medium (6'6") Dragonborn, Neutral Evil (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)8 (-1) 15 (+2)8 (-1) 13 (+1)7 (-2)
Skills Animal Handling +3, Performance +0
Senses Passive Perception 11
Languages
Attacks Melee +7 / 1d4+5, Ranged +1 / 1d4-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 sp. Jet (110 gp).


Social Check DCs


Bree Stoutbridge, Female Halfling [Permalink]

Personal [hide]

Description: This woman sports red clothing, slightly heavier than average wear, and sports empty pouches on her belt. Her black hair is wavy and long. Her face is scarred and worn.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: Bree hails from a village terrorized by gnolls. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Bree was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the gnolls.

Motivation: She is being blackmailed/forced/etc and this influences her actions.

Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Enemies, Criminal record. Occupation: Mason

Voice: Nasally tone

Attributes [hide]

Bree Stoutbridge, Female Halfling Sorcerer 2
Small (2'9") Halfling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 13 (+1)14 (+2) 10 (+0)11 (+0)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Auran
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 1300 sp. 1 Masterwork Common Melee.


Social Check DCs


Nicholas Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. His hair is always cut to a buzz. His eyes are gray and beady.

Personality: He likes to make people angry or surprised. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was always a brilliant, if unscrupulous mind. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He now spends his time doing works of charity.

Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc

Ideals: Philantrophist, Logical. Flaws: Ugly, Antagonistic, Insane. Occupation: Shepherd

Voice: Deep voice with rolling R's

Attributes [hide]

Nicholas Mitchell, Male Human Sorcerer 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)10 (+0) 12 (+1)14 (+2)
Skills Arcana +2, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 2100 sp. Coral (130 gp). Smoky quartz (70 gp). 1 Masterwork Thieves’ tools. 1 Masterwork Thieves’ tools. 1 Masterwork Artisan’s tools.


Social Check DCs


Nogu Acton, Female Half-Orc [Permalink]

Personal [hide]

Description: She is wearing the road beaten gear of a warrior. Her red hair is kept up in a ponytail inside a deerstalker hat. Her eyes are amber and she is always smoking a pipe.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Her father raised her in a mountain cabin. A gifted student she started as a Ruler, but she got bored and became a Blacksmith. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nogu fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Obtaining odd cultural Dragonborn artifacts is her passion; and meet up once more with her childhood friend

Ideals: Fighting, Disciplined, Philantrophist. Bonds: Nature, Job, Adventurer. Occupation: Blacksmith

Voice: Speaks with a cold

Attributes [hide]

Nogu Acton, Female Half-Orc Sorcerer 1
Medium (4'7") Half-Orc, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 13 (+1)10 (+0) 14 (+2)9 (-1)
Skills Animal Handling +4, History +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 700 sp. Coral (140 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Theriatis Holimion, Male Elf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a blue costume with the symbols of the sun god on his torso. He has a long golden beard with little hanging trinkets. He wears large thick round spectacles.

Personality: He is very quiet and rarely speaks above a whisper. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: His father raised him in a mountain cabin. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He used his abilities to trick people and travel the world for free.

Motivation: Seeks redemption.

Flaws: Shy, Antagonistic. Bonds: Nature, Criminal record. Occupation: Spy

Voice: Loud with bravado

Attributes [hide]

Theriatis Holimion, Male Elf Sorcerer 1
Medium (5'0") Elf, Chaotic Evil (CR 1)
Armor Class 15
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)20 (+5) 10 (+0)9 (-1) 15 (+2)15 (+2)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +7 / 1d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 sp. 1 Masterwork Common Melee.


Social Check DCs


Ombul Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: Standing 3'4", this man wears a worn and beaten armor. His moppish brown hair is in a traditional bowl cut. His eyes, though not visible through his cowl, are blue.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born the only child of a wealthy merchant. His first spouse was a Shoemaker, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He now owns his own business.

Motivation: An old rival family wants him found; and he is not mentally stable, and does not behave rationally

Ideals: Entrepeneur. Flaws: Insane. Bonds: Attractive, Job, Family. Occupation: Navigator

Voice: Middle-eastern accent

Attributes [hide]

Ombul Brightmoon, Male Halfling Sorcerer 1
Small (3'4") Halfling, Neutral Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)12 (+1) 13 (+1)13 (+1)
Skills Deception +3, Medicine +3
Senses Passive Perception 11
Languages Common, Halfling, Terran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 600 sp. Citrine (30 gp).


Social Check DCs


Williamina Amakiir, Female Half-Elf [Permalink]

Personal [hide]

Description: She typically wears a sleeveless long coat of deep yellow leather and dull red iron scale mail. Her black hair is styled in orderly dreadlocks. Her violet eyes have a joyful gleam in them most of the time.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: When she was but 7 years old her parents immigrated from the south. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: To be a Healer again; and to reunite with her old friends

Flaws: Antagonistic. Bonds: Job, Immigrant, Criminal record, Adventurer. Occupation: Animal Trainer

Voice: Can't modulate volume

Attributes [hide]

Williamina Amakiir, Female Half-Elf Sorcerer 1
Medium (5'8") Half-Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)14 (+2) 16 (+3)9 (-1)
Skills Athletics +3
Senses Passive Perception 13
Languages Common, Elven, Goblin, Infernal
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: Just what you see.


Social Check DCs

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