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NPC Generator

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Advanced [show]


Three On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle, and carries quarterstaffs. His beige fur is long and unkept. He wears an eyepatch.

Personality: He is almost excessively polite to everyone, even when angry. He is a bit of a xeno-phobe, disliking non-Tabaxis.

History: Born in a small village he learned the ways of the warrior from his mother. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Human compassion; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Shy, Racist. Occupation: Farmer

Voice: Low range voice

Attributes [hide]

Three On the Water, Male Tabaxi Sorcerer 1
Medium (5'7") Tabaxi, Lawful Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)18 (+4) 10 (+0)17 (+3)
Skills Persuasion +5, Stealth +5
Senses Passive Perception 10
Languages Common, Giant, Draconic, Orc, Ignan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14530000000

Possessions: 140 gp.


Social Check DCs


Virra Sympony, Female Gnome [Permalink]

Personal [hide]

Description: She has a missing left leg. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has wavy silver hair. Her eyes are likewise brown.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She misses her home and complains about the freezing weather, even in summer.

History: The child of western immigrants she idolized her father. Virra was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Virra decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: Her relatives are trying to arrange a marriage; and she is content

Flaws: Disease, Mundane. Bonds: Immigrant, Criminal record, Family. Occupation: Bricklayer

Voice: Rolls R's

Attributes [hide]

Virra Sympony, Female Gnome Sorcerer 1
Small (3'0") Gnome, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 18 (+4)13 (+1) 14 (+2)12 (+1)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome, Druidic
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 300 sp. Rhodochrosite (7 gp).


Social Check DCs


Emmeline Yardley, Female Human [Permalink]

Personal [hide]

Description: She has a missing left leg. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She is bald on top and has large brown tufts of hair around her ears. She wears crescent spectacles with a black brim.

Personality: Calm and collected, she is a well trained Merchant. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Merchant arts, while her mother instructed her in etiquette, music and courtly manner. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Merchant work with an outfit from a few towns over. Merchant work suited her well, and with each successful project, she earned more gold and more respect from her peers. She now mingles about in high society.

Motivation: Doesn't want to be a Merchant and was forced into it by her family; and expand her business

Flaws: Ugly. Bonds: Job, Family, Rich. Occupation: Merchant

Voice: Hard of hearing, loud

Attributes [hide]

Emmeline Yardley, Female Human Sorcerer 1
Medium (4'11") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 8 (-1)12 (+1) 10 (+0)12 (+1)
Skills History +3, Religion +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 90 gp.


Social Check DCs


Sethrekar Pfaphnyrennish, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a lot of dark rich colors, with gold accents. He sports a flattop crest cut. His red eyes are slightly larger than normal.

Personality: He is business-like. He takes instructions and follows them to the letter. He is obsessed with a lost civilization.

History: The child of western immigrants he idolized his father. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has dedicated himself to building a better trade route.

Motivation: He has passion for adventuring and risk.

Ideals: Professionalism. Flaws: Fearful. Bonds: Attractive, Adventurer, Immigrant. Occupation: Shoemaker

Voice: Thin and wheezing

Attributes [hide]

Sethrekar Pfaphnyrennish, Male Dragonborn Sorcerer 1
Medium (6'6") Dragonborn, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 18 (+4)10 (+0) 18 (+4)11 (+0)
Skills Insight +6, Survival +6
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: Just what you see.


Social Check DCs


Paela Honeypot, Female Halfling [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears suspenders and red workpants. Her shirt is white, and she wears a heavy red leather apron most of the time. She has a long chestnut ponytail with little hanging trinkets. Her eyes are violet and she is always smoking a pipe.

Personality: Paela is depressed about a lot of things. She tends to be a nihilist. She also is a firm believer in the womanly ideal.

History: Her mother raised her in a mountain cabin. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She bought a monstrous two handed axe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Her religion dominates her actions; and wants to work out more often

Ideals: Athletic. Flaws: Depressed, Impulsive. Bonds: Nature, Religious. Occupation: Shipwright

Voice: Gruff and masculine

Attributes [hide]

Paela Honeypot, Female Halfling Sorcerer 1
Small (3'1") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)11 (+0) 6 (-2)12 (+1)
Skills Animal Handling +0, Investigation +2
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 140 gp.


Social Check DCs


Nicholas Appleton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear grey pants and tee shirts. He has a moderate pudge and is not very fit. His auburn hair is knotted and matted. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is extraordinarily eccentric. He always tries to repair and not replace. It was this mentality that drove him into the Performer business.

History: Nicholas was born in the east. At a young age he loved to build and create. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He became a Performer soon after.

Motivation: Several ex partners dislike his way of doing things and want revenge; and a rival would like him out of the picture

Ideals: Persistence. Flaws: Insane. Bonds: Criminal record, Job, Enemies. Occupation: Performer

Voice: Prounounces S like Z

Attributes [hide]

Nicholas Appleton, Male Human Sorcerer 1
Medium (5'8") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 9 (-1)13 (+1) 11 (+0)12 (+1)
Skills Religion +3, Stealth +1
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 160 gp. Red spinel (50 gp).


Social Check DCs


Sorath Liberty, Female Tiefling [Permalink]

Personal [hide]

Description: This late middle aged woman is well dressed, constantly wearing a green suit, grey shirt, and pastel tie and is in decent physical shape. She keeps her red hair in a pixie cut. Her half smiles and silver eyes are beguiling and draw you in.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She was born the only child of a wealthy merchant. She helped her father out around the business and became quite the natural. She ran away from her former home and has been making her living as a Dilettante for the past few years.

Motivation: Balancing her hectic life and new Dilettante responsibilities is difficult; and she is unsatisfied with her job

Ideals: Optimist, Entrepeneur. Bonds: Attractive, Military, Job. Occupation: Dilettante

Voice: High pitched, excited

Attributes [hide]

Sorath Liberty, Female Tiefling Sorcerer 1
Medium (4'9") Tiefling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)16 (+3) 7 (-2)15 (+2)
Skills Medicine +0, Religion +5
Senses Passive Perception 8
Languages Common, Giant, Celestial, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 4000 cp.


Social Check DCs


Mella Firahel, Female Elf [Permalink]

Personal [hide]

Description: She prefers to wear tan clothing when she does not wear armor. She carries with her a set of pickaxes, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. She keeps her auburn hair in a flapper bob. Her fierce violet eyes like to dwell on things.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: Born in the west to a Assassin, Mella learned a great deal about her father's area of expertise. A gifted student she started as a Ploughman, but she got bored and became a Assassin. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She desires power and/or immortality.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Assassin

Voice: Mumbles to self between sentences

Attributes [hide]

Mella Firahel, Female Elf Sorcerer 1
Medium (5'5") Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 0 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 3 (-4)12 (+1) 14 (+2)13 (+1)
Skills Deception +3, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Draconic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: Just what you see.


Social Check DCs


William Kenley, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. His golden hair is still thick. His violet eyes peer out from beneath his broad grey hat.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. William took refuge in the ruined castle and found the beat up scythe and armor he uses now. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Many dire rats want him driven away; and he is not mentally stable, and does not behave rationally

Ideals: Joker. Flaws: Shy, Disease. Bonds: Attractive, Nature. Occupation: Fortune-teller

Voice: Pronounces O like U

Attributes [hide]

William Kenley, Male Human Sorcerer 1
Medium (5'0") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)9 (-1) 10 (+0)15 (+2)
Skills Investigation +1, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 70 gp. 1 Banded mail.


Social Check DCs

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