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NPC Generator

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Advanced [show]


Tyna Fatrabbit, Female Halfling [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears a red vest and prefers blue and green shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her moppish black hair is in a traditional bowl cut. Her fierce green eyes like to dwell on things.

Personality: Aggressive, abrasive, and angry, Tyna embodies much of what other species detest in the Halflings. She does not trust anyone and sleeps with one eye open.

History: Her parents moved while she was still in utero so she is the first generation to be born here. A few years later when the east was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.

Motivation: She's repulsed by the PC.

Ideals: Athletic. Flaws: Ugly, Antagonistic, Insomniac. Bonds: Immigrant. Occupation: Knight

Voice: Deep voice with rolling R's

Attributes [hide]

Tyna Fatrabbit, Female Halfling Sorcerer 2
Small (2'8") Halfling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 14 (+2)10 (+0) 11 (+0)9 (-1)
Skills Arcana +2, Stealth +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 160 gp. Solid gold idol (600 gp).


Social Check DCs


Sarah Jordan, Female Half-Elf [Permalink]

Personal [hide]

Description: She tends to wear a large yellow jacket. She carries a battered shortspear and tarnished flail as well. She has a long black ponytail with little hanging trinkets. She has gleaming, smiling blue eyes.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. Sarah is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Ostracized due to the divine powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. She was granted divine powers by her dying sister.

Motivation: She's looking for her big break; and her relatives are trying to arrange a marriage

Ideals: Fighting, Philantrophist, Gifted. Bonds: Family, Rich, Adventurer. Occupation: Jeweler

Voice: Soothing and warm

Attributes [hide]

Sarah Jordan, Female Half-Elf Sorcerer 1
Medium (4'8") Half-Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)7 (-2) 15 (+2)12 (+1)
Skills Perception +4, Persuasion +3
Senses Passive Perception 13
Languages Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 20 gp.


Social Check DCs


Ulla Musgraben, Female Gnome [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her hair is chestnut, silky, and of moderate length. Her half smiles and green eyes are beguiling and draw you in.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Dilettante arts, while her mother instructed her in etiquette, music and courtly manner. Her homeland was ravaged by war and she spent much of her life rebuilding it. She now owns her own business.

Motivation: Balancing her hectic life and new Dilettante responsibilities is difficult.

Flaws: Terse, PTSD. Bonds: Attractive, Job, Rich. Occupation: Dilettante

Voice: American accent

Attributes [hide]

Ulla Musgraben, Female Gnome Sorcerer 1
Small (3'3") Gnome, Lawful Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)15 (+2) 11 (+0)11 (+0)
Skills Nature +4, Persuasion +2
Senses Passive Perception 10
Languages Common, Gnome, Goblin, Ignan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 120 gp.


Social Check DCs


Grisha Carlton, Male Half-Orc [Permalink]

Personal [hide]

Description: An older man who wears skinny pants and wears a white and blue robe with the hood down, he is not a threatening figure. He has a small bristly mustache and wavy black hair. His eyes are likewise green.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He is the product a well kept family trust fund and as such has never really known need. He dropped out of school before completing his studies. He has built up a small fortune and can afford his own way.

Motivation: He's repulsed by the PC; and he is greedy

Ideals: Logical. Flaws: Shy, Antagonistic. Bonds: Mentor, Rich. Occupation: Knight

Voice: Australian accent

Attributes [hide]

Grisha Carlton, Male Half-Orc Sorcerer 1
Medium (5'9") Half-Orc, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)13 (+1) 14 (+2)13 (+1)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common, Orc, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 20 gp.


Social Check DCs


Wrenn Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His attire stands in sharp contrast to his bastard sword, which is beautifully polished and possesses an ornate carving of a card on it. His red hair is smooth and relatively long. He wears crescent spectacles with a black brim.

Personality: This man loves writing and to teach people writing more than just about anything. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Wrenn is combative with any and all who dare try his patience in the slightest.

History: He was raised in a desert tribe. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fortune-teller. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He feels kind of lost in life; and he is unsatisfied with his job

Ideals: Artistic, Justice. Flaws: Depressed. Bonds: Nature, Job. Occupation: Fortune-teller

Voice: Soothing and warm

Attributes [hide]

Wrenn Oomtrowl, Male Gnome Sorcerer 1
Small (3'2") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)13 (+1) 10 (+0)17 (+3)
Skills Animal Handling +2, History +3
Senses Passive Perception 10
Languages Common, Gnome, Giant
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 150 gp. Deep blue spinel (300 gp).


Social Check DCs


Trail Of Ale, Female Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears tattered old clothes. Her gray fur is smooth and relatively long. Her eyes, though not visible through her cowl, are hazel.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is lazy and tries to find solutions quickly.

History: Raised by wardens she was only a novice when giants swooped upon their monastery and killed most of the order. Her parents were killed by giants in a raid when she was still a young child. The giants captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: A deep hatred of giants; and her religion dominates her actions

Ideals: Philantrophist. Flaws: Ugly, Lazy. Bonds: Religious, Enemies. Occupation: Bounty Hunter

Voice: Switch between two voices

Attributes [hide]

Trail Of Ale, Female Tabaxi Sorcerer 1
Medium (5'4") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)14 (+2) 14 (+2)14 (+2)
Skills Intimidation +4, Survival +4
Senses Passive Perception 12
Languages Common, Draconic, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: Citrine (50 gp).


Social Check DCs


Quilla Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: She wears a simple burlap shirt and baggy pants. She conceals her whip with her veritable burlap sack of a shirt. She is bristling with hidden weapons, mostly whips and longbows. Her golden hair is long and unkept. Her fierce hazel eyes like to dwell on things.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She got into the Roofer business at a young age. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Quilla grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Quilla. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She is unsatisfied with her job; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Flaws: Ugly, Antagonistic, Disease. Bonds: Criminal record, Job. Occupation: Roofer

Voice: Complex vocabulary, royal

Attributes [hide]

Quilla Wildwander, Female Gnome Sorcerer 2
Small (3'3") Gnome, Lawful Evil (CR 2)
Armor Class 12
Hit Points 4 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)14 (+2) 9 (-1)12 (+1)
Skills Athletics +2, Persuasion +3
Senses Passive Perception 9
Languages Common, Gnome, Goblin, Druidic
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 400 sp.


Social Check DCs


Findex Shestendeliath, Female Dragonborn [Permalink]

Personal [hide]

Description: She sports green clothing, slightly heavier than average wear. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her copper crest is thinning but still full. Her fierce red eyes like to dwell on things.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: Born in a small village she learned the ways of the warrior from her father. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: To clean up the streets; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Justice, Fighting. Bonds: Attractive, Guardian. Occupation: Butcher

Voice: Rhymes sentences (sorry)

Attributes [hide]

Findex Shestendeliath, Female Dragonborn Sorcerer 1
Medium (6'1") Dragonborn, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)12 (+1) 17 (+3)15 (+2)
Skills Intimidation +4, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 80 gp. Red-brown spinel (100 gp). 1 Healer’s kit.


Social Check DCs


Vicky Barclay, Female Human [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She does not wear sleeves and tends to eschew shirts when she can avoid it. She sports brown long hair. Her ears are large.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is a very good compulsive liar and kleptomaniac.

History: Vicky lived on a farm with her father, near the main road leading to a nearby town. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Vicky grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Vicky. Due to her spouse's obsession with being a Stableman they were divorced and she won custody of their son. She worked as a Navigator, and she later adopted a second son.

Motivation: To reunite with her absent father; and wants to work out more often

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Family. Occupation: Navigator

Voice: Shortens vowels

Attributes [hide]

Vicky Barclay, Female Human Sorcerer 1
Medium (4'8") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)12 (+1) 7 (-2)13 (+1)
Skills Animal Handling +0, Insight +0
Senses Passive Perception 8
Languages Common, Auran
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 200 sp.


Social Check DCs

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