Tomph Langston, Female Half-Orc [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears a white vest with golden trim over her white shirt. Her green leather gloves and pants are well-kept, and her white boots flare out at the collars. Her hair, while still mostly blonde, has prominent grey streaks. Her face is covered beneath a completely black helmet.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Bather arts, while her mother instructed her in etiquette, music and courtly manner. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has dedicated herself to building a better kind of golem.
Motivation: She wants to meet her childhood hero; and obtaining odd cultural halfling artifacts is her passion
Flaws: Shy. Bonds: Attractive, Adventurer, Rich. Occupation: Bather
Voice: Australian accent
Attributes [hide]
Medium (5'2") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 6 (-2) | 8 (-1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 70 gp.
Three Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: This man stands a little under 5'3" and is a bit bulky. He is very muscular particularly in the legs. He wears a weathered and beat up set of banded mail beneath an oversized pastel coat. His fur is orange and very short. He has gleaming, smiling green eyes.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. A true patriot, Three would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born several months after his father was called into army service. He worked as a nervous Hunter and found it very stressful. He has dedicated himself to building a better trade route.
Motivation: To be a Ploughman again.
Flaws: Shy. Bonds: Adventurer, Military, Job. Occupation: Hunter
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Good (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 380 gp. Malachite (13 gp).
Hobart Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a red cloak and cross-gartered black stockings, and a wedding ring on his left hand. His golden hair, when down, is lengthy. His eyes are gray.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is obsessed with finding treasure.
History: The child of a Performer, who enjoyed hunting, Hobart was taken on many hunting expeditions. His homeland was ravaged by war and he spent much of his life rebuilding it. He now travels the world, in search of power and loot.
Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend
Ideals: Impeccable. Flaws: PTSD. Bonds: In love, Adventurer, Nature. Occupation: Sculptor
Voice: Smooth and feminine
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 2)
Armor Class 14
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 12 (+1) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Infernal
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 500 sp. 1 Banded mail.
Nurkara Loderr, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She wears her auburn hair down. Her face is covered beneath a completely black helmet.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was born into a rich family. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now mingles about in high society.
Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions
Ideals: Disciplined, Logical. Bonds: Rich, Religious. Occupation: Courier
Voice: Speaks in third person
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 1)
Armor Class 8
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 19 (+4) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 80 gp. Deep green spinel (70 gp).
Ilanis Cithreth, Female Elf [Permalink]
Personal [hide]
Description: She prefers to wear blue pants and tee shirts. Her hair, while still mostly chestnut, has prominent grey streaks. She wears large thick round spectacles.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: She was born the only child of a wealthy merchant. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has gone from town to town working and never settling down anywhere, but has fallen for a local Blacksmith. She hasn't told them the truth, but wants to settle down with them.
Motivation: Her relatives are trying to arrange a marriage.
Ideals: Optimist, Entrepeneur. Bonds: Has a crush, Family. Occupation: Crown-heir
Voice: Pronounces O like U
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 10 (+0) | 18 (+4) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Auran, Dwarven, Aquan, Terran
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 50 gp.
Leaf Of Claws, Female Tabaxi [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears a worn and beaten armor. Her gray fur is heavily combed to the right. Her copper eyes are passionate and lively.
Personality: She is overprotective of those who hire her services. She is a font of random trivia from the lore and stories she has discovered
History: She grew up in a lower middle class home, but living comfortably wasn't enough. After coming to the age of reason, Leaf took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: To find somewhere to settle down; and to clean up the streets
Ideals: Logical, Gifted. Flaws: Mundane. Bonds: Attractive, Guardian. Occupation: Weaver
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'8") Tabaxi, True Neutral (CR 4)
Armor Class 13
Hit Points 19 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 14 (+2) | 12 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 |
Possessions: 500 gp. Rock crystal (20 gp). Jet (160 gp). 1 Minor magic item.
Seebo Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: This man is very fat, and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is cut close to his head. He has several tiny amethyst earrings on each ear.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He comes from a rich eastern family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and money/treasure
Ideals: Joker, Fighting. Flaws: Ugly. Bonds: Rich. Occupation: Cook
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 15 (+2) | 9 (-1) | 5 (-3) | 11 (+0) |
Senses Passive Perception 7
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp.
Rosalind Stanton, Female Human [Permalink]
Personal [hide]
Description: She wears a faded coat and loose pants complete with top hat. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her hair is always cut to a buzz. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Raised by wardens she was only a novice when goblins swooped upon their monastery and killed most of the order. From there she went from mercenary job to mercenary job. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Many goblins want her driven away; and a need for knowledge about a nearby landmark
Flaws: Antagonistic. Bonds: Has a crush, Adventurer, Religious, Enemies. Occupation: Healer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 11 (+0) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 140 gp. Silver pearl (160 gp).
Mara Aloro, Female Elf [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears long strands of ruby and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She wears a wide-brimmed hat to hide her balding. She wears an eyepatch.
Personality: Mara is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. In her 17th year, her parents were killed by a gnolls raid, leaving Mara alone in the world. After a stint in an orphanage, she was adopted. She now mingles about in high society.
Motivation: She has money and likes to spend it; and her name or reputation has been wronged in the past by gnolls, and she desires to right it
Ideals: Extrovert. Flaws: Ugly, Antagonistic. Bonds: Rich, Enemies. Occupation: Hunter
Voice: Stutters
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 8 (-1) | 7 (-2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 190 gp. 1 Bullseye lantern.
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