Kiirith Pyraxtallinost, Male Dragonborn [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears rags and sports a simple walking cane. He keeps his long red crest kept up in a rat tail. He has gold eyes and a black hat with a blue feather.
Personality: He can speak with the recently deceased. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When money was particularly tight he was walking through alleys when he overheard a Slave Trader hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kiirith fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Regain custody of his daughter; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Gifted, Fighting. Flaws: Secretive, Disease. Bonds: Poor. Occupation: Slave Trader
Voice: Scottish accent
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Goblin, Druidic, Gnome
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 60 gp.
Bree Jamjar, Female Halfling [Permalink]
Personal [hide]
Description: She dresses like a well dressed Locksmith does, and carries greataxes. Her brown hair is smooth and relatively long. Her face is covered beneath a completely black helmet.
Personality: She is happy with her job as a Locksmith. She turns her eye from what people do, preferring to live and let live. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Bree reached her early adolescence her Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has achieved small success as a Locksmith.
Motivation: Expand her business; and sabotage a competitor
Ideals: Fighting, Logical. Bonds: Job, Military. Occupation: Locksmith
Voice: Scratchy, weak
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 18 (+4) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Undercommon, Goblin
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: Just what you see.
Erevan Crosis, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He wears a violet tunic with yellow highlights, and long black pants that bunch up around his shoes. Beneath his clothing is a huge mess of scar tissue. He wears a colorful flower in his brown hair. He has brown eyes and a violet hat with a yellow feather.
Personality: He dislikes all the random violence that takes place in the east. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Before the accident, he was one of the most outspoken anti-Tiefling activists. He was mortally wounded, saved by a kind and fast-acting Tiefling doctor. He has worked as a Detective like his mother before him.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Pacifist. Flaws: Racist. Bonds: Slave, Attractive, Job, Religious. Occupation: Detective
Voice: Relaxed voice
Attributes [hide]
Medium (5'10") Half-Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 1400 sp.
Lagazi Blakely, Female Half-Orc [Permalink]
Personal [hide]
Description: This slender woman stands about 6'4". She is constantly adorned with expensive silk clothing, often dyed in bright black and yellow, and wears rings and necklaces with large, colorful gems. She has wavy red hair. Her face is scarred and worn.
Personality: Abrasive and pushy, she has a hard time making friends. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Lagazi hails from a village terrorized by dire rats. Her parents were killed by dire rats in a raid when she was still a young child. The dire rats captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: She is greedy; and she wants nothing more than to rejoin the army
Flaws: Ugly, Antagonistic. Bonds: Rich, Enemies, Military. Occupation: Slave Trader
Voice: Australian accent
Attributes [hide]
Medium (6'4") Half-Orc, True Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 8 (-1) | 14 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Orc, Gnome, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 30 gp. 1 Masterwork Common Melee.
Huru Northcott, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears suspenders and white workpants. Her shirt is green, and she wears a heavy white leather apron most of the time. She has styled her brown hair well, parting it to the left. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She has all her life been fascinated with poetry.
History: Sold as a small child to a brothel owner, Huru was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Cursed with vampirism at a very young age, Huru has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Her religion dominates her actions; and doesn't want to be a performer and was forced into it by her family
Ideals: Artistic. Flaws: Shy, Disease. Bonds: Attractive, Mentor. Occupation: Performer
Voice: Scandinavian accent
Attributes [hide]
Medium (5'6") Half-Orc, Lawful Good (CR 1)
Armor Class 9
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 6 (-2) | 11 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 1000 cp.
Azza Death, Female Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she dresses well, wearing black shirts, loose pants, and blazers most of the time. She wears a top hat to hide her balding. She wears a mask on her face.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She plays an instrument quite well.
History: Azza lived on a farm with her mother, near the main road leading to a nearby town. She moved from fad to fad and when she turned 15 she discovered painting. She has been saving her money to try and buy her brother's freedom.
Motivation: Find a way to reverse the transformation of her brother.
Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Family. Occupation: Body Guard
Voice: Stutters
Attributes [hide]
Medium (4'9") Tiefling, True Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 10 (+0) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal, Elven, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 sp.
Henry Trowbridge, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears very tight pants and wife beaters, though occasionally he sports a brown coat. His brown hair is cut short with large spiked bangs in the front. His eyes, though not visible through his cowl, are violet.
Personality: Aggressive, abrasive, and angry, Henry embodies much of what other species detest in the Humans. He has a habit of throwing himself into exceedingly dangerous situations.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He's also a talented Brewer, but doesn't like to broadcast it.
Motivation: Balancing his hectic life and new Carpenter responsibilities is difficult; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Antagonistic, Impulsive. Bonds: Mentor, Job. Occupation: Carpenter
Voice: Shortens vowels
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 13 (+1) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Giant, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp.
Ghesh Ebynichtomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a custom-built plate barding that's adorned with green lining and desert motifs. He sports a flattop crest cut. He has gold eyes.
Personality: Prone to second guessing himself, he comes off as nervous. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born on a small isolated farm. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Being a Hunter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has passion for adventuring and risk; and tiefling compassion
Flaws: Shy, Racist. Bonds: Adventurer, Nature, Criminal record. Occupation: Hunter
Voice: Gruff and masculine
Attributes [hide]
Medium (6'4") Dragonborn, True Neutral (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 6 (-2) | 12 (+1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 70 gp.
Arara Andreantti, Female Half-Elf [Permalink]
Personal [hide]
Description: A pudgy woman standing about 4'8" has a big stupid grin on her face most of the time. She wears a yellow wide-brimmed hat and yellow clothes. Her hair is red and very short. Her blue eyes have a joyful gleam in them most of the time.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She receives visions of the future at random moments
History: Arara hails from a village terrorized by giants. Her arcane abilities were realized during a raid on her village. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: Many giants want her driven away; and she feels kind of lost in life
Ideals: Gifted. Flaws: Mundane, Depressed. Bonds: Nature, Enemies. Occupation: Interpreter
Voice: Raspy
Attributes [hide]
Medium (4'8") Half-Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 8 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Deep blue spinel (300 gp).
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