Vondal Thrahak, Male Dwarf [Permalink]
Personal [hide]
Description: This late middle aged man wears bulky grey painted plate armor and is in decent physical shape. His white hair is still thick. His amber eyes have a joyful gleam in them most of the time.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His job bores him to no end. He has decided to make it more interesting.
History: Vondal hails from a village terrorized by giants. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently he has begun working with bootleggers and crooks.
Motivation: Someone believes him a fraud; and he's looking for his big break
Flaws: Cynical. Bonds: Adventurer, Criminal record, Enemies, Attractive. Occupation: Carter
Voice: High pitched, excited
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 16 (+3) | 9 (-1) | 17 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 370 gp. 1 Masterwork Uncommon Weapon.
Dalgal Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: Standing 3'11", this man wears tight fitting clothing which further accentuates his frame. His hair is long and black with streaks of red, and is pulled back with small grey clips. His beard is red, braided, and well cared for. His green unseeing eyes seem to look past you.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is harsh and unforgiving.
History: From birth he was tutored by a cruel and relentless mentor. Cursed with lycanthropy at a very young age, Dalgal has worked very hard to control his curse. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc
Ideals: Passionate. Flaws: Disease, Antagonistic, Insane. Bonds: Attractive, Mentor. Occupation: Fortune-teller
Voice: Relaxed voice
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 15 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Infernal, Druidic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 500 sp. Tiger eye turquoise (5 gp).
Cimer Serenity, Male Tiefling [Permalink]
Personal [hide]
Description: This slender man stands about 6'9". He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His hair, while still mostly silver, has prominent grey streaks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He acts crazy and hedonistic. He is able to make almost anything out of random pieces of junk.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Gifted. Flaws: Ugly, Insane, Hedonist. Bonds: Rich. Occupation: Shepherd
Voice: Speaks in third person
Attributes [hide]
Medium (6'9") Tiefling, Neutral Good (CR 2)
Armor Class 11
Hit Points 2 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 7 (-2) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 130 gp. 1 Masterwork studded leather.
Tordrid Foamtankard, Female Dwarf [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She wears a robe, a symbol of strength around her neck, and a trident on her belt. Her whole body is exceptionally muscular. Her long blonde hair reaches down to her waist. She has brown eyes.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Her first spouse was a Interpreter, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has since lost track of the people in her past.
Motivation: Doesn't want to be a Stableman and was forced into it by her family; and to protect her home
Ideals: Fighting. Bonds: Immigrant, Guardian, Family, Religious. Occupation: Stableman
Voice: Strong lisp
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 8 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 130 gp.
Gilbert Garcia, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears very tight pants and wife beaters, though occasionally he sports a yellow coat. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He tend to wears goggles to shield his eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born to a pair of adventurers, Gilbert grew up listening to his mother's many stories. After coming to the age of reason, Gilbert took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To clean up the streets.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Guardian. Occupation: Mason
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Goblin, Aquan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 3000 cp. Coral (70 gp).
Phann Kane, Female Half-Elf [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right hand, she prefers to wear yellow pants and tee shirts. Her long silver hair is drawn into a two foot long braid. Her eyes are amber.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Phann was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Brilliant and gifted she never wanted to apply herself. She was granted druidic powers by her dying brother.
Motivation: A need for knowledge about a nearby landmark; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Optimist, Fighting, Gifted. Bonds: Poor. Occupation: Soapmaker
Voice: Dark and ominous
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 14 (+2) | 12 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 160 gp.
Faran Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: This man wears a tight fitting red shirt and pants. He is muscular with a powerful set of arms. His hair is black and very short. He is very pretty but has cold, dead eyes.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Faran was born in the north. At a young age he loved to build and create. He was an apprentice working in his mother's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to open a new tavern; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Persistence. Flaws: Cynical. Bonds: Attractive, Job. Occupation: Banker
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 2)
Armor Class 15
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 16 (+3) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Auran, Gnome, Terran
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 140 gp.
Quick In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears light armors faded through time and improper care. He wears his black fur up. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He exudes charisma. He is a tour de force of persuasion. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was raised in a white middle class family as the only child. His divine abilities were realized during a raid on his village. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and to end his boredom
Ideals: Gifted. Flaws: Insane, Mundane. Bonds: Attractive. Occupation: Hunter
Voice: Mousy voice
Attributes [hide]
Medium (6'2") Tabaxi, True Neutral (CR 2)
Armor Class 9
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 10 (+0) | 14 (+2) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Goblin, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 90 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (70 gp). Brass mug with jade inlays (600 gp). 1 Half-Plate.
Sarah Alfonso, Female Half-Elf [Permalink]
Personal [hide]
Description: She likes to wear ponchos typically of a light yellow in addition to tight pants. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She wears a feathered hat to hide her balding. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She has a minor phobia of water and hates getting wet.
History: Sarah lived on a farm with her father, near the main road leading to a nearby town. As a very small child her family refused to pay dues to a local crime lord, who ordered them killed. Her mother, a somewhat powerful mage sought to protect her and cast a teleportation spell that whisked her away. She has since lost track of the people in her past.
Motivation: She is not mentally stable, and does not behave rationally; and she possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Shy, Fearful, Insane. Bonds: Family, Criminal record. Occupation: Tailor
Voice: Scottish accent
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 16 (+3) | 14 (+2) | 8 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee -1 / 1d4-3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 3000 cp. Red-brown spinel (50 gp).
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Their contribution stands as a beacon of hope for all adventurers!
