Fistula Byron, Female Half-Orc [Permalink]
Personal [hide]
Description: She is lean but muscular and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has a long chestnut ponytail with little hanging trinkets. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She works hard and plays hard.
History: She was born to a criminal king-pin and mafia family Her childhood dream was to be a Bounty Hunter, but she was a colossal failure. She has recently gotten a pet goose that steals things from people.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and to be a bounty hunter again
Ideals: Entrepeneur. Flaws: Addict, Hedonist. Bonds: Job, Criminal record. Occupation: Seamstress
Voice: Sleepy voice
Attributes [hide]
Medium (4'7") Half-Orc, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 8 (-1) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 130 gp.
Aline Wordsworth, Female Human [Permalink]
Personal [hide]
Description: This exceptionally lanky woman tends to wear a brown poncho over her likewise colored trousers and shirt. Sporting a chestnut mohawk this woman's hair draws a lot of attention. Her otherwise smooth face is marked with small tiny scars.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She has all her life been fascinated with music.
History: She was born into a rich family. Aline abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and she wants to meet her childhood hero
Ideals: Gifted, Artistic. Bonds: Rich, Adventurer, Debt. Occupation: Hunter
Voice: Rolls R's
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 11 (+0) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: Just what you see.
Kairon Gift, Male Tiefling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy black stubble. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a hunchback. He wears his black hair down. He wears a mask on his face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: The child of a Architect, who enjoyed hunting, Kairon was taken on many hunting expeditions. Through the years after Kairon was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Kairon's father didn't care for him much, and the feeling was mutual. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bow.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has decided he is irredeemable
Flaws: Ugly, Antagonistic. Bonds: Criminal record, Nature, Adventurer. Occupation: Courier
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'9") Tiefling, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 12 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 |
Possessions: Just what you see.
Waywocket Nopenstallen, Female Gnome [Permalink]
Personal [hide]
Description: She is scrawny and has patchy silver stubble. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has a hunchback. Her head has been shaved. Her eyes are amber and beady.
Personality: Calm and collected, she is a well trained Weaver. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: The child of southern immigrants she idolized her father. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She's also a talented Miner, but doesn't like to broadcast it.
Motivation: Further expansion of business.
Flaws: Ugly. Bonds: Job, Criminal record, Immigrant. Occupation: Weaver
Voice: Middle-eastern accent
Attributes [hide]
Small (3'1") Gnome, Lawful Evil (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 13 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Orc
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 210 gp.
Uraim Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a lot of dark rich colors, with gold accents. His black hair has been sun bleached extensively. He has a tattooed face.
Personality: His tongue was cut out and he uses sign language. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Uraim was born the youngest of three triplets. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: To reunite with his absent mother; and an old rival family wants him found
Flaws: Disease. Bonds: Attractive, In love, Family, Rich. Occupation: Hunter
Voice: Speaks in third person
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 3)
Armor Class 9
Hit Points 23 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 18 (+4) | 16 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Terran, Elven, Infernal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Three Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is wearing the road beaten gear of a warrior. He has beige fur. He is baby faced.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is afraid of women and trembles around them
History: Three hails from a village terrorized by goblins. He moved from fad to fad and when he turned 15 he discovered music. He has dedicated himself to building a better village for his children.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants revenge against goblins
Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Adventurer, Enemies. Occupation: Butcher
Voice: Australian accent
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 10 (+0) | 8 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 sp. Obsidian (15 gp). 1 Silk rope.
Seraphina Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: She wears tight fitting clothing which further accentuates her frame. She is physically well-built. Her golden hair is cut jaggedly and amateurishly. Her eyes, though not visible through her cowl, are violet.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She made a point of taking high paying jobs and getting most of it up front. She has achieved small success as a Engraver.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she is a bit of a kleptomaniac
Flaws: Antagonistic. Bonds: Attractive, Has a crush, Adventurer, Job, Criminal record. Occupation: Engraver
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 12 (+1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Halfling, Goblin
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 1200 sp. 1 Masterwork Common Ranged Weapon.
Erias Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of the four houses of cards around his neck, and a hand crossbow on his belt. He has a moderate pudge and is not very fit. His red hair is thinning but still full. His eyes are a pleasant green.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He also has developed a complete distrust of the Armorer profession.
History: Erias lived on a farm with his father, near the main road leading to a nearby town. He helped his father out around the business and became quite the natural. Due to his spouse's obsession with being a Armorer they were divorced and he won custody of their son. He worked as a Locksmith, and he later adopted a second son.
Motivation: To reunite with his absent father.
Ideals: Fighting. Flaws: Mundane. Bonds: Job, Family, Slave. Occupation: Locksmith
Voice: Boston accent
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 15 (+2) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Goblin, Druidic
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: Amethyst (80 gp).
Dee Deephollow, Female Halfling [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears skinny pants and wears a white and blue robe with the hood down. Her brown hair is still thick. Her eyes are likewise green. Her teeth are yellowed and unaligned.
Personality: She hates Halflings with a passion. As such she is filled with self loathing. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: She was born to loving parents in a slum to the north. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.
Motivation: A strong sense of loyalty to Half-Elven people; and her religion dominates her actions
Flaws: Ugly, Racist, Hedonist. Bonds: Poor, Religious. Occupation: Junk Dealer
Voice: Speaks in third person
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 16 (+3) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 400 gp. 1 Simple lock.
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Their contribution stands as a beacon of hope for all adventurers!
