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NPC Generator

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Advanced [show]


Bertram Abram, Male Human [Permalink]

Personal [hide]

Description: This man typically wears a sleeveless long coat of deep grey leather and dull red iron scale mail. He is muscular with a powerful set of arms. He sports a long white beard, and similarly colored long hair. His amber eyes lackadaisically let the world flow into them.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: From birth he was tutored by a cruel and relentless mentor. He was an apprentice working in his mother's forge. He now owns his own business.

Motivation: Sabotage a competitor; and someone believes him a fraud

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Mentor, Job, Enemies. Occupation: Shoemaker

Voice: Sensual and smooth

Attributes [hide]

Bertram Abram, Male Human Sorcerer 1
Medium (5'9") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)6 (-2) 16 (+3)13 (+1)
Skills Athletics +2, Intimidation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 50 gp.


Social Check DCs


Goroth Wellington, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a black costume with the symbols of strength on his torso. He has a very tight haircut. His eyes are brown and beady.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does not believe in violence as a means to an end. He is a dedicated Ploughman but believes his peers are too gung-ho.

History: The child of a Spice Merchant, who enjoyed hunting, Goroth was taken on many hunting expeditions. Goroth liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He moves from town to town, unable to find a place to settle.

Motivation: His religion dominates his actions; and he is wracked by social anxiety

Ideals: Pacifist. Flaws: Ugly, Disease. Bonds: Nature, Immigrant. Occupation: Ploughman

Voice: Sensual and smooth

Attributes [hide]

Goroth Wellington, Male Half-Orc Sorcerer 2
Medium (6'3") Half-Orc, Neutral Good (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)8 (-1) 12 (+1)12 (+1)
Skills Nature +1, Persuasion +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 sp.


Social Check DCs


Jarana Holderhek, Female Dwarf [Permalink]

Personal [hide]

Description: She wears bulky grey painted plate armor. Her chestnut hair is lengthy. She wears a mask on her face.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She plays an instrument quite well.

History: Jarana was born in the south. At a young age she loved to build and create. When Jarana reached her early adolescence her Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has never given up on her painting dream.

Motivation: Her relatives are trying to arrange a marriage; and wants to raise her children well

Ideals: Impeccable, Artistic, Persistence. Bonds: Military, Family. Occupation: Healer

Voice: Prounounces S like Z

Attributes [hide]

Jarana Holderhek, Female Dwarf Sorcerer 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 18 (+4)15 (+2) 9 (-1)8 (-1)
Skills Athletics +4, Religion +4
Senses Passive Perception 9
Languages Common, Dwarven, Celestial, Aquan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 30 pp. Bloodstone (70 gp). Sardonyx (70 gp). 1 Masterwork Heavy steel shield.


Social Check DCs


Paymon Ideal, Male Tiefling [Permalink]

Personal [hide]

Description: He is in excellent shape and wears an entirely black suit with red socks and a vest with buckled shoes. His chestnut hair has been sun bleached extensively. His eyes are red and he is always smoking a pipe.

Personality: Paymon is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Energy wise he seems alert and responsive.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Through the years after Paymon was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Paymon's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Athletic, Extrovert, Professionalism, Gifted. Flaws: Antagonistic. Occupation: Slave Trader

Voice: Sounds elderly

Attributes [hide]

Paymon Ideal, Male Tiefling Sorcerer 4
Medium (5'4") Tiefling, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 2 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 6 (-2)15 (+2) 12 (+1)17 (+3)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12663000

Possessions: 25000 sp. 1 Minor magic item.


Social Check DCs


Direcris Zzzxaaxthroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His copper crest is slicked back into a classic pompadour. His eyes are red and he is always smoking a pipe.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He invites people to come help in his community garden.

History: He was born in the north. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure; and he is greedy

Ideals: Philantrophist. Flaws: Shy. Bonds: Rich, Attractive, Immigrant. Occupation: Map Maker

Voice: Voice breaks

Attributes [hide]

Direcris Zzzxaaxthroth, Male Dragonborn Sorcerer 1
Medium (6'2") Dragonborn, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)12 (+1) 13 (+1)12 (+1)
Skills Arcana +3, History +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 200 sp.


Social Check DCs


Ozyman Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is dressed in an above average manner. With bright black hair and a scraggly beard. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ozyman is combative with any and all who dare try his patience in the slightest.

History: Ozyman lived on a farm with his mother, near the main road leading to a nearby town. He helped his mother out around the business and became quite the natural. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Justice. Flaws: Shy. Bonds: Attractive, Family, Job. Occupation: Cook

Voice: Laughs frequently while speaking

Attributes [hide]

Ozyman Tosscobble, Male Halfling Sorcerer 1
Small (3'2") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 15 (+2)12 (+1) 13 (+1)13 (+1)
Skills Athletics +1, Deception +3
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 140 gp.


Social Check DCs


Sun Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a pastel costume with the symbols of his god on his torso. His fur, while still mostly red, has prominent grey streaks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: From birth he was tutored by a cruel and relentless mentor. From his teen years he was always beautiful and desirable, so people have always doted on him. He now spends his time doing works of charity.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Antagonistic, Forgetful. Bonds: Attractive, Mentor. Occupation: Weaver

Voice: Thin and wheezing

Attributes [hide]

Sun Blossom, Male Tabaxi Sorcerer 3
Medium (6'8") Tabaxi, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)11 (+0) 17 (+3)16 (+3)
Skills Nature +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 3100 sp.


Social Check DCs


Vonana Gorunn, Female Dwarf [Permalink]

Personal [hide]

Description: She wears baggy grey pantaloons and a black scarf. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She wears a deerstalker hat to cover her moderate length red hair. She is baby faced.

Personality: A deeply religious woman she believes everything happens for a reason. She also is a firm believer in the womanly ideal.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. After a long history of fighting, Vonana and her spouse have recently divorced.

Motivation: To prove her worth to the world; and she is currently in port desperately looking for someone to get her out

Flaws: Impulsive. Bonds: Attractive, Religious, Slave. Occupation: Laborer

Voice: Speaks in third person

Attributes [hide]

Vonana Gorunn, Female Dwarf Sorcerer 1
Medium (3'11") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 19 (+4)12 (+1) 12 (+1)11 (+0)
Skills Athletics +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: Just what you see.


Social Check DCs


Bertram Littlefoot, Male Halfling [Permalink]

Personal [hide]

Description: 3'4" and muscular, this eastern man tends to wear a large white jacket. His hair is black and curly. His eyes are likewise gray. His teeth are white and perfect.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He works hard and plays hard.

History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Disease, Hedonist. Bonds: Attractive, Rich, Enemies. Occupation: Shoemaker

Voice: Spits words with contempt

Attributes [hide]

Bertram Littlefoot, Male Halfling Sorcerer 1
Small (3'4") Halfling, Chaotic Neutral (CR 1)
Armor Class 15
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 10 (+0)14 (+2) 16 (+3)11 (+0)
Skills Insight +5, Nature +4
Senses Passive Perception 13
Languages Common, Halfling, Dwarven, Draconic
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 700 sp. Amber (50 gp).


Social Check DCs

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