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NPC Generator

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Advanced [show]


Odo Copeland, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'6" and wears a fine chain shirt which he covers with grey colored cloaks and clothing. He has styled his black hair well, parting it to the right. His hazel unseeing eyes seem to look past you.

Personality: He is calm most of the time but flees social interaction. Animals are drawn to him, and he is able to talk to them.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. His arcane abilities were realized during a raid on his village. He was granted arcane powers by his dying brother.

Motivation: Revenge; and he wants revenge against orcs

Ideals: Gifted. Flaws: Disease, Shy. Bonds: Religious, Enemies. Occupation: Ploughman

Voice: Timid voice

Attributes [hide]

Odo Copeland, Male Human Sorcerer 1
Medium (6'6") Human, Chaotic Good (CR 1)
Armor Class 7
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3) 6 (-2)13 (+1) 15 (+2)10 (+0)
Skills Investigation +3, Religion +3
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 4000 cp.


Social Check DCs


Diggory Dumph, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel, and carries scimitars. He has a black handlebar mustache and slicked back black hair. He wears large thick round spectacles.

Personality: While he acts the brute, he is far gentler than he would appear. He cannot resist a sob story and will often dote over anyone who has one.

History: Diggory lived on a farm with his father, near the main road leading to a nearby town. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.

Motivation: To pay off his debts; and obtaining odd cultural dragonborn artifacts is his passion

Ideals: Fighting, Philantrophist. Bonds: Family, Adventurer, Debt. Occupation: Jeweler

Voice: Pronounces difficult words wrong

Attributes [hide]

Diggory Dumph, Male Human Sorcerer 1
Medium (5'10") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)15 (+2) 16 (+3)16 (+3)
Skills History +4, Medicine +5
Senses Passive Perception 13
Languages Common, Draconic, Terran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 5000 cp. 1 Banded mail.


Social Check DCs


Keyleth Wasanthi, Female Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears professional attire. She has slicked back golden hair. Her eyes are likewise hazel. Her teeth are white and perfect.

Personality: While she acts the brute, she is far gentler than she would appear. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Keyleth took refuge in the large cave and found the beat up longbow and armor she uses now. She has been saving her money to try and buy her sister's freedom.

Motivation: Her relatives are trying to arrange a marriage; and her spouse's relatives view her with great suspicion

Ideals: Fighting. Flaws: Mundane. Bonds: Attractive, Family, Nature. Occupation: Fletcher

Voice: Soft and mumbly

Attributes [hide]

Keyleth Wasanthi, Female Elf Sorcerer 2
Medium (5'0") Elf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 3 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 7 (-2)15 (+2) 12 (+1)17 (+3)
Skills Deception +5, Nature +4
Senses Passive Perception 11
Languages Common, Elven, Infernal, Druidic
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: Alexandrite (300 gp). 1 Healer’s kit.


Social Check DCs


Williamina LaCava, Female Half-Elf [Permalink]

Personal [hide]

Description: She is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. She is bristling with hidden weapons, mostly falchions and greataxes. She has no hair. Her green eyes have a joyful gleam in them most of the time.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She was born in the east. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She now owns her own business.

Motivation: She is being blackmailed/forced/etc and this influences her actions.

Flaws: Ugly. Bonds: Criminal record, Job, Rich, Immigrant. Occupation: Painter

Voice: Scottish accent

Attributes [hide]

Williamina LaCava, Female Half-Elf Sorcerer 1
Medium (5'7") Half-Elf, True Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)12 (+1) 14 (+2)9 (-1)
Skills Acrobatics +1, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 600 sp. Amber (100 gp).


Social Check DCs


Adelaide Dalton, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She likes to wear darkened spectacles and heavy clothing, no matter the weather. She has blonde hair. She wears crescent spectacles with a black brim.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Banker. She has dedicated herself to building a better world.

Motivation: Meet up once more with her childhood friend; and she wants to meet her childhood hero

Ideals: Joker. Bonds: Immigrant, Adventurer, Slave, Job. Occupation: Banker

Voice: High pitched, excited

Attributes [hide]

Adelaide Dalton, Female Human Sorcerer 1
Medium (5'11") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 17 (+3)18 (+4) 8 (-1)11 (+0)
Skills Persuasion +2, Religion +6
Senses Passive Perception 9
Languages Common, Auran, Draconic, Gnoll, Ignan
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14530000000

Possessions: 70 gp.


Social Check DCs


Mella Fasharash, Female Elf [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears a fancy blue dress. Her hair is long and silver with streaks of auburn, and is pulled back with small blue clips. Her eyes are likewise violet. Her teeth are white and perfect.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Mella was born with her father's beautiful face. After coming to the age of reason, Mella took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: She wants to meet her childhood hero; and she wants to get laid

Ideals: Extrovert, Gifted. Bonds: Attractive, Guardian, Has a crush, Adventurer. Occupation: Shoemaker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Mella Fasharash, Female Elf Sorcerer 1
Medium (5'3") Elf, Lawful Good (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 8 (-1)14 (+2) 16 (+3)15 (+2)
Skills Persuasion +4, Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Elven, Infernal, Aquan
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 3000 cp. 1 Climber’s kit.


Social Check DCs


Bryseis Chant, Female Tiefling [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Tiefling, and stands approximately 4'8". She wears a green armored body suit, with a simple brown line shooting up and back down, and her gloved hand is found clutching a whip. Her chestnut hair, when down, is lengthy. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is a bit of a xeno-phobe, disliking non-Tieflings.

History: Bryseis was born the youngest of three triplets. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has worked as a Painter like her father before her.

Motivation: She is unsatisfied with her job; and to reunite with her absent father

Flaws: Insomniac, Racist. Bonds: Job, Family. Occupation: Painter

Voice: Pirate accent

Attributes [hide]

Bryseis Chant, Female Tiefling Sorcerer 2
Medium (4'8") Tiefling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 4 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)16 (+3) 14 (+2)14 (+2)
Skills Deception +4, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling, Druidic, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 4000 cp.


Social Check DCs


Nicor Ennui, Male Tiefling [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a green cloak and cross-gartered black stockings. He wears his dark red hair up. His fair skin shows little sign of his aristocratic breeding.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born to loving parents in a slum to the south. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He's repulsed by the PC; and further expansion of business

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Architect

Voice: Indian accent

Attributes [hide]

Nicor Ennui, Male Tiefling Sorcerer 1
Medium (5'11") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)12 (+1) 4 (-3)14 (+2)
Skills Acrobatics +3
Senses Passive Perception 7
Languages Common, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 70 gp. Lapis lazuli (5 gp).


Social Check DCs


Three Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 5'1" and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His left hand appears badly burned and disfigured. His red fur is slicked back into a classic pompadour. His ears are large.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He is the product a well kept family trust fund and as such has never really known need. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and he has money and likes to spend it

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Adventurer

Voice: Excited and jittery

Attributes [hide]

Three Paws, Male Tabaxi Sorcerer 1
Medium (5'1") Tabaxi, Lawful Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)12 (+1) 9 (-1)18 (+4)
Skills Persuasion +6, Stealth +5
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 20 pp. 1 Masterwork Heavy steel shield.


Social Check DCs

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