Nala Nemmonis, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears dull green sweaters, loose white pants, and alligator leather shoes. Beneath her sweater she keeps a concealed kukri, just in case. She has wavy red crest. Her gold eyes are passionate and lively.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has recently gotten a pet goose that steals things from people.
Motivation: She has a rivalry with the Church that dominates her actions; and she feels threatened by others
Ideals: Justice. Flaws: Fearful. Bonds: Criminal record, Religious. Occupation: Weaver
Voice: Rolls R's
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Evil (CR 3)
Armor Class 9
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 9 (-1) | 15 (+2) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 1d8+5, Ranged +1 / 1d8-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: Aquamarine (300 gp). Emerald (900 gp).
Thamior Rothenel, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a yellow coat over a green low-cut shirt, and a Stetson hat upon his head. His long chestnut hair reaches down to his waist. His fierce amber eyes like to dwell on things.
Personality: Aggressive, abrasive, and angry, Thamior embodies much of what other species detest in the Half-Elves. Around other people he will do his best to conceal his emotions and appear jolly.
History: Gifted from a young age, Thamior studied abroad. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Mayor job now, and dutifully fulfills any obligations he has.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Ideals: Gifted. Flaws: Antagonistic, Shy. Bonds: Job. Occupation: Mayor
Voice: Spits and sputters
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 11 (+0) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 150 gp.
Soveliss Sharps, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is wearing colorful clothing, dressed as a Layabout. His chestnut hair and beard is wavy and long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His first spouse was a Detective, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He's also a talented Detective, but doesn't like to broadcast it.
Motivation: He is greedy; and to reunite with his absent father
Flaws: Insane, Ugly, Mundane. Bonds: Job, Family, Rich. Occupation: Layabout
Voice: Soft and mumbly
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Good (CR 1)
Armor Class 7
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 4 (-3) | 14 (+2) | 10 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged -1 / 1d4-3, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 800 sp.
Tiaathque Ostoroth, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears suspenders and yellow workpants. Her shirt is red, and she wears a heavy yellow leather apron most of the time. She is portly but not overly obese. Her silver hair is still thick. This violet eyed northerner is not easily forgotten.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She was born several months after her father was called into army service. Her father was a soldier and died while she was still young. Tiaathque was left her father's suit of armor and trained in its use and care. She was granted druidic powers by her dying sister.
Motivation: Several ex partners dislike her way of doing things and want revenge; and someone believes her a fraud
Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer, Military, Enemies. Occupation: Healer
Voice: Farmer accent
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 50 gp.
Wiggens Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: This man is well dressed, constantly wearing a tan suit, blue shirt, and white tie, and sports empty pouches on his belt. His silver hair is still thick. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. Animals are drawn to him, and he is able to talk to them.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Brilliant and gifted he never wanted to apply himself. He is searching for what he claims is his rightful reward.
Motivation: He has comitted a past crime that haunts him to this day; and he has decided he is irredeemable
Ideals: Gifted. Flaws: Ugly. Bonds: Slave, Adventurer, Criminal record. Occupation: Barrister
Voice: Whispers
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 6 (-2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 50 gp. 1 Masterwork Common Melee.
Guy Kitchur, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Tanner uniform. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his brown hair in a pixie cut. His amber unseeing eyes seem to look past you.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He also has developed a complete distrust of the Farmer profession.
History: Born in the south to a Tanner, Guy learned a great deal about his father's area of expertise. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He struck the Tanner job and began his own company from there.
Motivation: Balancing his hectic life and new Tanner responsibilities is difficult; and further expansion of business
Ideals: Passionate. Flaws: Disease. Bonds: Job, Attractive. Occupation: Tanner
Voice: Gruff and masculine
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 7
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 5 (-3) | 15 (+2) | 7 (-2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged -1 / 1d4-3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 160 gp. 1 Masterwork Common Ranged Weapon.
Griselda Fawcett, Female Human [Permalink]
Personal [hide]
Description: This slender woman stands about 6'0". She wears a brown armored body suit, with a simple white line shooting up and back down. Her hair is golden and very short. She has a dull look in her blue eyes.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Born to a pair of adventurers, Griselda grew up listening to her father's many stories. While studying, she fell in love. They married and had a daughter. She inherited the family business which she has now maintained for 14 years.
Motivation: Obtaining odd cultural Tabaxi artifacts is her passion.
Ideals: Philantrophist. Bonds: Job, Adventurer, In love. Occupation: Butcher
Voice: Mousy voice
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 12 (+1) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 150 gp. Chrysoberyl (70 gp).
Rurik Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a grey armored body suit, with a simple blue line shooting up and back down. His blonde hair is lengthy and is close to two feet long. He wears round tiny glasses practically rammed into his face.
Personality: He is almost excessively polite to everyone, even when angry. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Gifted from a young age, Rurik studied abroad. Rurik was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Rurik decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Assassin kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has comitted a past crime that haunts him to this day; and a rival would like him out of the picture
Ideals: Justice, Gifted. Flaws: Shy. Bonds: Criminal record. Occupation: Assassin
Voice: Old thin voice
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 16 (+3) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 300 gp. Large well-done wool tapestry (500 gp).
Lezre Kitchur, Female Half-Orc [Permalink]
Personal [hide]
Description: She is typically in her Banker uniform. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She has black hair. Her brown eyes are passionate and lively.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is obsessed with a lost civilization.
History: She got into the Banker business at a young age. A gifted student she started as a Seamstress, but she got bored and became a Banker. In the meantime she has taken over work as a Banker and occasionally as a mercenary.
Motivation: She desires power and/or immortality.
Bonds: Job, Attractive, Guardian, Adventurer. Occupation: Banker
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'6") Half-Orc, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 13 (+1) | 3 (-4) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Orc
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 6 |
Possessions: 800 sp.
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Their contribution stands as a beacon of hope for all adventurers!