Frouse Dunben, Male Gnome [Permalink]
Personal [hide]
Description: He prefers to wear tan pants and tee shirts. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He keeps his auburn hair in a flapper bob. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Frouse was born with his mother's beautiful face. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Healer. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Many orcs want him driven away; and revenge
Flaws: Secretive. Bonds: Attractive, Religious, Job, Enemies. Occupation: Healer
Voice: Squeaky
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 16 (+3) | 14 (+2) | 7 (-2) | 18 (+4) |
Senses Passive Perception 8
Languages Common, Gnome, Abyssal, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 2000 cp.
Jarsali Rothenel, Female Elf [Permalink]
Personal [hide]
Description: A pudgy woman standing about 4'8" has a big stupid grin on her face most of the time. She wears very tight pants and wife beaters, though occasionally she sports a tan coat. She keeps her long auburn hair kept up in a rat tail. She is very pretty but has cold, dead eyes.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Jarsali is combative with any and all who dare try her patience in the slightest.
History: Her mother raised her in a mountain cabin. She helped her father out around the business and became quite the natural. She bought a lance and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She'd like to take her coworkers down a peg; and obtaining odd cultural gnomish artifacts is her passion
Ideals: Justice. Bonds: Attractive, Adventurer, Nature, Job. Occupation: Bricklayer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'8") Elf, Lawful Good (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 10 (+0) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 20 pp.
Vrondiss Wystongjiir, Male Dragonborn [Permalink]
Personal [hide]
Description: He is scrawny and has patchy rusty crest. He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft white waves gently in the breeze. He has a hunchback. His rusty crest is kept up in a ponytail inside a Stetson hat. He has gold eyes and a black hat with a white feather.
Personality: He speaks before he thinks and is too direct. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.
Motivation: He is greedy.
Ideals: Logical. Flaws: Ugly, Impulsive. Bonds: Rich, Adventurer. Occupation: Bricklayer
Voice: Scottish accent
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 7 (-2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 70 gp. Banded agate (6 gp).
Dayereth Amastacia, Male Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He sports blue clothing, slightly heavier than average wear. He keeps his brown hair in a pixie cut. His gray eyes peer out from beneath his small blue hat.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He cannot resist a sob story and will often dote over anyone who has one.
History: Dayereth was born in the north. At a young age he loved to build and create. While he appears to be a normal Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. After a long history of fighting, Dayereth and his spouse have recently divorced.
Motivation: Marry his brother to traveling adventurers; and his relatives are trying to arrange a marriage
Ideals: Persistence, Philantrophist. Flaws: Insane, Antagonistic. Bonds: Family. Occupation: Servant
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'9") Elf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 1 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 5 (-3) | 7 (-2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 200 sp.
Mara Beitz, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She is constantly adorned with expensive silk clothing, often dyed in bright yellow and black, and wears rings and necklaces with large, colorful gems. Her head has been shaved. Her eyes are likewise gray. Her teeth are yellowed and unaligned.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She would rather hide behind her crafts than deal with other people.
History: She was born the only child of a wealthy merchant. She has had some formal dancing training, and achieved minor success. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is greedy; and money/treasure
Ideals: Philantrophist, Artistic, Entrepeneur. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Seamstress
Voice: Stutters
Attributes [hide]
Medium (4'7") Half-Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 18 (+4) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Elven, Infernal, Druidic, Abyssal, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Melee.
Chenna Jamjar, Female Halfling [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She has the majority of her body covered in plate. Her auburn hair is unkempt and raggedy. She tend to wears goggles to shield her eyes.
Personality: This woman loves dancing and to teach people dancing more than just about anything. She plays an instrument quite well.
History: Born in the west her family was never financially stable. A gypsy cursed her at a young age, leading to her ugly appearance. She has never given up on her dancing dream.
Motivation: She would like to get married and retire; and wants to work out more often
Ideals: Athletic, Artistic. Flaws: Ugly. Bonds: Poor. Occupation: Fletcher
Voice: Relaxed voice
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 16 (+3) | 16 (+3) | 17 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Sylvan, Giant, Undercommon
Attacks Melee -2 / 1d4-4, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 160 gp. Tiger eye turquoise (6 gp).
Tenena Loofollue, Female Gnome [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she wears clothing that is held on in multiple layers but all of it is in poor condition. Her chestnut hair is cut short with large spiked bangs in the front. Her hazel unseeing eyes seem to look past you.
Personality: She is calm most of the time but flees social interaction. She is obsessed with her god.
History: She was raised in a island tribe. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a scythe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions
Flaws: Disease, Shy. Bonds: Poor, Religious, Nature. Occupation: Bellfounder
Voice: French accent
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 3)
Armor Class 15
Hit Points 19 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 17 (+3) | 15 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Auran, Giant
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Half-Plate. 1 Darkwood Shield.
Great In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a brown vest and prefers green and red shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her fur is cut close to her head. She has amber eyes.
Personality: She is business-like. She takes instructions and follows them to the letter. She also is a firm believer in the womanly ideal.
History: Great was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. As a young adult she joined a group advocating for an improvement in Tabaxi conditions. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Halfling compassion; and to prove her worth to the world
Ideals: Professionalism. Flaws: Ugly, Impulsive, Racist. Bonds: Poor. Occupation: Fletcher
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'9") Tabaxi, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 14 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 17 (+3) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 1000 sp.
Naal Beitz, Male Half-Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears light armors faded through time and improper care. His golden hair has been sun bleached extensively. His face is scarred and worn.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Born to a Tanner, his mother struggled to pay the bills. Through the years after Naal was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Naal's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Wants to raise his children well; and he's repulsed by the pc
Flaws: Ugly, Antagonistic. Bonds: Mentor, Poor. Occupation: Sellsword
Voice: Excited and jittery
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 5 (-3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 130 gp.
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