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NPC Generator

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Advanced [show]


Marastyr Eversharp, Female Dwarf [Permalink]

Personal [hide]

Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She carries with her a set of ceremonial daggers, each one with a ruby on the hilt. She only wears one on her belt and the other on her back. Her hair is cut close to her head. Her face is covered beneath a completely black helmet.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. Flattery will make her almost putty in your hands.

History: She comes from a rich eastern family. Her mother had invested heavily in several trade routes and wanted her to inherit them. She has built up a small fortune and can afford her own way.

Motivation: She has money and likes to spend it.

Ideals: Fighting, Philantrophist. Flaws: Selfish. Bonds: Rich. Occupation: Bather

Voice: Soothing and warm

Attributes [hide]

Marastyr Eversharp, Female Dwarf Sorcerer 2
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 17 (+3)15 (+2) 13 (+1)6 (-2)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 150 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Pelt On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'0". He does not wear sleeves and tends to eschew shirts when he can avoid it, and his gloved hand is found clutching a mace. He has wavy black fur. He wears an eyepatch.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He invites people to come help in his community garden.

History: Pelt was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. Since then, he has sought to make the best of life.

Motivation: Seeks redemption; and wants to have a good time and be beloved

Ideals: Optimist, Philantrophist. Flaws: Ugly. Bonds: Poor. Occupation: Layabout

Voice: Breathy voice

Attributes [hide]

Pelt On the Water, Male Tabaxi Sorcerer 2
Medium (5'0") Tabaxi, Lawful Evil (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)12 (+1) 15 (+2)14 (+2)
Skills Athletics +4, Survival +4
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 1900 sp. 1 Masterwork Common Melee.


Social Check DCs


Halander Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He very much looks the part of a Gardener. He has blonde hair. His fierce hazel eyes like to dwell on things.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: Halander was raised in a hard working conservative environment. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Many illithids want him driven away.

Ideals: Disciplined. Flaws: Ugly. Bonds: Job, Enemies, Religious. Occupation: Gardener

Voice: Eastern European accent

Attributes [hide]

Halander Brightmoon, Male Halfling Sorcerer 3
Small (3'1") Halfling, Lawful Good (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)17 (+3) 14 (+2)16 (+3)
Skills Athletics +3, Stealth +3
Senses Passive Perception 12
Languages Common, Halfling, Draconic, Auran, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365000000

Possessions: 3000 sp. Rhodochrosite (12 gp). Blue quartz (12 gp). Aquamarine (300 gp).


Social Check DCs


Zepar Benevolence, Male Tiefling [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He is physically well-built. His silver hair is slicked back into a classic pompadour. He has a dull look in his white eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He is searching for what he claims is his rightful reward.

Motivation: To be a Bookbinder again; and he wants to meet his childhood hero

Ideals: Gifted. Bonds: Job, Has a crush, Adventurer. Occupation: Mortician

Voice: French accent

Attributes [hide]

Zepar Benevolence, Male Tiefling Sorcerer 2
Medium (6'1") Tiefling, True Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)14 (+2) 11 (+0)15 (+2)
Skills Perception +2, Stealth +5
Senses Passive Perception 15
Languages Common, Gnome, Halfling
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 200 sp. 1 Masterwork Common Melee.


Social Check DCs


Shedinn Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He stands about 6'1" and has a large green mantle and cape that has been intricately interwoven into his tan robe. His left leg appears badly burned and disfigured. He wears a deerstalker hat to cover his moderate length silver crest. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.

Personality: He is almost excessively polite to everyone, even when angry. He is a bit of a xeno-phobe, disliking non-Dragonborns.

History: Sold as a small child to a necromancer, Shedinn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. As a young adult he joined a group advocating for an improvement in Dragonborn conditions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Half-Orc compassion; and a strong sense of loyalty to half-orc people

Flaws: Ugly, Shy, Racist. Bonds: Mentor. Occupation: Stylist

Voice: Dutch accent

Attributes [hide]

Shedinn Jerynomonis, Male Dragonborn Sorcerer 3
Medium (6'1") Dragonborn, Chaotic Good (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)9 (-1) 7 (-2)11 (+0)
Skills Arcana +1, Sleight of Hand +3
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Rock crystal (50 gp). Alexandrite (200 gp). 1 Half-Plate. 1 Buckler.


Social Check DCs


Naal Horineth, Male Elf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He prefers to wear tan pants and tee shirts, marred by sweets. His black hair is slicked back into a classic pompadour. His fierce gray eyes like to dwell on things.

Personality: He can speak with the recently deceased. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father took him hunting and taught him how to get in the mind of other creatures. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich, Nature. Occupation: Armorer

Voice: Shortens vowels

Attributes [hide]

Naal Horineth, Male Elf Sorcerer 3
Medium (4'7") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 8 (-1)14 (+2) 12 (+1)14 (+2)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Goblin, Terran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 200 gp.


Social Check DCs


Shamash Vangdondalor, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears baggy black pantaloons and a brown scarf, and sports empty pouches on his belt. His green crest is singed and shortened. His red eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Shamash was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Shamash decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He feels that his past leaves him morally obligated to help; and he is not mentally stable, and does not behave rationally

Ideals: Optimist. Flaws: Ugly, Insane. Bonds: Criminal record, Slave. Occupation: Barrister

Voice: Deep voice with rolling R's

Attributes [hide]

Shamash Vangdondalor, Male Dragonborn Sorcerer 1
Medium (6'4") Dragonborn, True Neutral (CR 1)
Armor Class 8
Hit Points 8 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 18 (+4)11 (+0) 8 (-1)12 (+1)
Skills History +2, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 60 gp. Silver comb with moonstones (300 gp).


Social Check DCs


Enialis Casilltenirra, Male Elf [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears professional attire. His whole body is exceptionally muscular. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His face is covered beneath a completely black helmet.

Personality: He is irascible and easily irritated. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: When he was but 4 years old his parents immigrated from the north. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He would like to get married and retire; and wants his loneliness to end

Flaws: Antagonistic. Bonds: Attractive, Immigrant, Has a crush. Occupation: Barber

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Enialis Casilltenirra, Male Elf Sorcerer 3
Medium (4'10") Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)9 (-1) 14 (+2)10 (+0)
Skills Investigation +1, Performance +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 900 sp.


Social Check DCs


Raam Sly, Male Tiefling [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. His hair is short and silver. He wears round tiny glasses practically rammed into his face.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Animal Trainer arts, while his mother instructed him in etiquette, music and courtly manner. Raam abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He tends to his Animal Trainer job now, and dutifully fulfills any obligations he has.

Motivation: To reunite with his old friends; and to prove his worth to the world

Ideals: Joker. Flaws: Impulsive. Bonds: Adventurer, Rich, Job. Occupation: Animal Trainer

Voice: Mumbles to self between sentences

Attributes [hide]

Raam Sly, Male Tiefling Sorcerer 2
Medium (6'1") Tiefling, Neutral Good (CR 2)
Armor Class 12
Hit Points 3 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 7 (-2)14 (+2) 15 (+2)14 (+2)
Skills Nature +4, Perception +4
Senses Passive Perception 14
Languages Common, Ignan, Druidic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 200 gp.


Social Check DCs

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