Aust Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He carries a battered club and tarnished sai as well. His red hair is drawn into a tight pony tail with a rose scrunchie. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Aust was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Aust decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Adventurer, Criminal record. Occupation: Doctor
Voice: Thin and wheezing
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 12 (+1) | 17 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Infernal, Orc, Auran
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp.
Seven Hummingbird, Female Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She is wearing a tight brown one piece outfit complete with pants, hood, and a cape. Her orange fur is unkempt and raggedy. Her eyes are blue and she is always smoking a pipe.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She got into the Carter business at a young age. Her childhood dream was to be a Masseuse, but she was a colossal failure. She tends to her Carter job now, and dutifully fulfills any obligations she has.
Motivation: Balancing her hectic life and new Carter responsibilities is difficult.
Ideals: Joker, Logical. Flaws: Ugly. Bonds: Poor, Job. Occupation: Carter
Voice: Hollow voice
Attributes [hide]
Medium (5'9") Tabaxi, Neutral Good (CR 2)
Armor Class 11
Hit Points 1 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 7 (-2) | 13 (+1) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Ignan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 800 sp.
Driindar Ebynichtomonis, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She dresses well, typically a more casual-formal manner. Her crest is rusty, silky, and of moderate length. She wears crescent spectacles with a black brim.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-brother.
History: She got into the Merchant business at a young age. A gifted student she started as a Roofer, but she got bored and became a Merchant. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Wants to open a new tavern; and find a way to reverse the transformation of her brother
Ideals: Optimist. Bonds: Attractive, Poor, Family, Job. Occupation: Merchant
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Evil (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 300 sp.
Shifting In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: 4'8" and muscular, this eastern woman wears tight fitting clothing which further accentuates her frame. She wears a deerstalker hat to hide her balding. Her fierce hazel eyes like to dwell on things.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She enjoys reading and quiet.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Shifting reached her early adolescence her Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She ran away from her former home and has been making her living as a Animal Trainer for the past few years.
Motivation: Wants to open a new tavern; and to share knowledge with the world
Ideals: Athletic, Logical. Flaws: PTSD. Bonds: Attractive, Job, Military. Occupation: Animal Trainer
Voice: Stutters
Attributes [hide]
Medium (4'8") Tabaxi, Chaotic Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 15 (+2) | 17 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Ignan, Dwarven, Orc
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Torinn Lhamboldennish, Male Dragonborn [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a green tunic with brown highlights, and long violet pants that bunch up around his shoes. He wears a colorful flower in his silver crest. He is very pretty but has cold, dead eyes.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is able to fit into much smaller and tighter spaces than normal.
History: Born in the north to a Sailor, Torinn learned a great deal about his father's area of expertise. While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He tends to his Sailor job now, and dutifully fulfills any obligations he has.
Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern
Ideals: Opinionated, Gifted. Flaws: Insane. Bonds: Attractive, Job. Occupation: Sailor
Voice: Low range voice
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 9 (-1) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 30 gp.
Thomas Fidget, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who tends to wear a large grey jacket. His blonde hair is lengthy and is close to two feet long. His eyes are a pleasant blue.
Personality: Eccentric and domineering, Thomas will drive conversation. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born on a small isolated farm. He worked as a nervous Bookbinder and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To be a Interpreter again; and his spouse's relatives view him with great suspicion
Ideals: Extrovert. Bonds: Rich, Nature, Job, Family. Occupation: Bookbinder
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 7 (-2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 2000 cp. Silver chalice with lapis lazuli gems (80 gp).
Patrick Beitz, Male Half-Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is renowned for his bright yellow suits and hats. His hair is white and curly. His blue eyes peer out from beneath his feathered yellow hat.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is obsessed with his god.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is compelled to act according to his religious beliefs
Flaws: Shy, Greedy. Bonds: Religious, Slave, Enemies. Occupation: Architect
Voice: Speaks with a cold
Attributes [hide]
Medium (5'10") Half-Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 11 (+0) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 700 sp.
Thamior Ostoroth, Male Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a blue vest and prefers black and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is chestnut and very short. His eyes are gray.
Personality: Prone to second guessing himself, he comes off as nervous. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: From birth he was tutored by a cruel and relentless mentor. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Thamior took refuge in the ruined castle and found the beat up ceremonial dagger and armor he uses now. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A need for knowledge about a nearby landmark; and money/treasure
Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Mentor, Nature. Occupation: Interpreter
Voice: Hollow voice
Attributes [hide]
Medium (5'3") Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 12 (+1) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2000 cp.
Heather Northcott, Female Human [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'0" has a big stupid grin on her face most of the time. She wears a robe, a symbol of magic around her neck, and a sickle on her belt. Her blonde hair is greying along the sides and has receded to reveal a widow's peak. She has several tiny amethyst earrings on each ear.
Personality: Prone to second guessing herself, she comes off as nervous. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She was born on a small isolated farm. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a sickle and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She has money and likes to spend it; and money/treasure
Ideals: Fighting, Extrovert. Flaws: Shy. Bonds: Rich, Nature. Occupation: Marshal
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 12 (+1) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 60 gp.
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Their contribution stands as a beacon of hope for all adventurers!
