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NPC Generator

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Advanced [show]


Three Paws, Female Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her lavender fur has been sun bleached extensively. This green eyed westerner is not easily forgotten.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: The child of a Marshal, who enjoyed hunting, Three was taken on many hunting expeditions. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She now mingles about in high society.

Motivation: To reunite with her old friends; and she has passion for adventuring and risk

Ideals: Joker. Flaws: Ugly. Bonds: Rich, Nature, Adventurer. Occupation: Spy

Voice: Squeaky

Attributes [hide]

Three Paws, Female Tabaxi Sorcerer 1
Medium (4'8") Tabaxi, Neutral Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 10 (+0)15 (+2) 13 (+1)15 (+2)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Undercommon, Ignan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 3000 cp.


Social Check DCs


Eloise Staurheim, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She has a large violet mantle and cape that has been intricately interwoven into her brown robe. Her tied-back hair is silver. She is baby faced.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She does not trust anyone and sleeps with one eye open.

History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She now travels the world, in search of power and loot.

Motivation: She has a crush on the local Bellfounder; and obtaining odd cultural human artifacts is her passion

Ideals: Joker, Artistic. Flaws: Insomniac. Bonds: Adventurer, Has a crush. Occupation: Assassin

Voice: Scratchy, weak

Attributes [hide]

Eloise Staurheim, Female Half-Elf Sorcerer 1
Medium (4'7") Half-Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)14 (+2) 5 (-3)13 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 7
Languages Common, Elven, Halfling, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: Red spinel (70 gp).


Social Check DCs


Menny Welber, Female Gnome [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a tan tunic with black highlights, and long yellow pants that bunch up around her shoes. Her golden hair is slicked back into a classic pompadour. She has brown eyes.

Personality: She hates brigands. She views them as having robbed her home of its proper glory. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Menny was born the youngest of three triplets. Menny was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Menny decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has recently gotten a pet goose that steals things from people.

Motivation: Further expansion of business; and a rival would like her out of the picture

Ideals: Athletic. Flaws: Insane. Bonds: Enemies, Criminal record, Family, Job. Occupation: Baker

Voice: Pronounces difficult words wrong

Attributes [hide]

Menny Welber, Female Gnome Sorcerer 1
Small (3'1") Gnome, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 17 (+3)10 (+0) 10 (+0)11 (+0)
Skills Animal Handling +2, Arcana +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 200 sp.


Social Check DCs


Nadarr Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears green trousers with white and yellow striped suspenders. He wears various colorful collared shirts. His red crest, when down, is lengthy. He has several tiny opal earrings on each ear.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He takes great joy in being the best Roofer in town.

History: Nadarr was born with his father's beautiful face. He worked as a nervous Roofer and found it very stressful. He has drifted from career to career and currently works as a Roofer.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Athletic, Disciplined. Bonds: Rich, Job, Attractive. Occupation: Roofer

Voice: Sleepy voice

Attributes [hide]

Nadarr Xephyrbahnor, Male Dragonborn Sorcerer 2
Medium (6'8") Dragonborn, Lawful Good (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 13 (+1)11 (+0) 14 (+2)13 (+1)
Skills Athletics +5, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 50 gp.


Social Check DCs


Arha Barton, Female Half-Orc [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a weathered and beat up set of banded mail beneath an oversized black coat. She wears a deerstalker hat to hide her balding. She has a dull look in her hazel eyes.

Personality: She is a Cook first and foremost. She believes firmly that knowledge should be universal. She pushes her goals aggressively. She is also a coward if confronted.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She worked as a nervous Cook and found it very stressful. She has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and sabotage a competitor

Flaws: Fearful, Disease, Insomniac. Bonds: Job. Occupation: Cook

Voice: Uses sign language

Attributes [hide]

Arha Barton, Female Half-Orc Sorcerer 3
Medium (4'10") Half-Orc, Lawful Good (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)10 (+0) 11 (+0)15 (+2)
Skills History +2, Stealth +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 100 gp.


Social Check DCs


Virra Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a lot of dark rich colors, with gold accents. Her long red hair reaches down to her waist. Her green eyes are passionate and lively.

Personality: Overbrimming with self-confidence, Virra isn't afraid of most anything. She has a strong dislike to people who do not believe in Gnomish unity. Energy wise she seems alert and responsive.

History: She was born blind and as such lacked many opportunities for work. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She has taken up work as a Apothecary and fed both sides of the war false information with the goal of increasing casualties.

Motivation: She's repulsed by the PC.

Ideals: Impeccable, Professionalism. Flaws: Disease, Antagonistic. Bonds: Attractive. Occupation: Apothecary

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Virra Ironhide, Female Gnome Sorcerer 1
Small (3'0") Gnome, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 13 (+1)10 (+0) 14 (+2)13 (+1)
Skills Insight +4, Nature +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 4000 cp.


Social Check DCs


Gubrash Shelley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a mite stocky and prefers to wear flannel. His hair is short and silver. He wears large thick round spectacles.

Personality: He is witty, but his monotone delivery comes off as unnerving He also is a firm believer in the manly ideal.

History: He was born into a rich family. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now mingles about in high society.

Motivation: Doesn't want to be a Merchant and was forced into it by his family; and money/treasure

Ideals: Joker. Flaws: Impulsive. Bonds: Rich, Religious, Family. Occupation: Merchant

Voice: Loud with bravado

Attributes [hide]

Gubrash Shelley, Male Half-Orc Sorcerer 1
Medium (6'6") Half-Orc, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)5 (-3) 16 (+3)9 (-1)
Skills Athletics +4, Investigation -1
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 160 gp. Red spinel (150 gp).


Social Check DCs


Zogdûsh Brandon, Male Half-Orc [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He likes to wear ponchos typically of a light black in addition to tight pants. His hair is cut close to his head. This blue eyed westerner is not easily forgotten.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born into a rich family. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Due to his spouse's obsession with being a Engraver they were divorced and he won custody of their son. He worked as a Animal Trainer, and he later adopted a second son.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Flaws: Antagonistic. Bonds: Job, Rich, Family, Adventurer. Occupation: Animal Trainer

Voice: Old thin voice

Attributes [hide]

Zogdûsh Brandon, Male Half-Orc Sorcerer 3
Medium (5'5") Half-Orc, True Neutral (CR 3)
Armor Class 13
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 13 (+1)9 (-1) 13 (+1)15 (+2)
Skills History +1, Perception +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Black opal (400 gp). Eye agate (9 gp). Smoky quartz (70 gp).


Social Check DCs


Mozikth Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He typically wears green cloth garments or leather armor. His red crest is still thick. His red eyes lackadaisically let the world flow into them.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He cannot resist a sob story and will often dote over anyone who has one.

History: He comes from a rich eastern family. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Mozikth took refuge in the large cave and found the beat up mace and armor he uses now. He has built up a small fortune and can afford his own way.

Motivation: He feels threatened by others; and he is greedy

Ideals: Impeccable, Philantrophist. Flaws: Fearful. Bonds: Rich, Nature. Occupation: Layabout

Voice: Australian accent

Attributes [hide]

Mozikth Grrrmmballhyst, Male Dragonborn Sorcerer 2
Medium (6'5") Dragonborn, True Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 15 (+2)7 (-2) 17 (+3)13 (+1)
Skills Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 900 sp. 1 Masterwork studded leather.


Social Check DCs

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