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NPC Generator

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Advanced [show]


Rurik Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is dressed in a clean brown cloak covering his clean studded leather. His auburn hair is matted, messy, and big. His green eyes are passionate and lively.

Personality: Cocky and sure of himself, he believes he is the best Shepherd born in the past three hundred years. He believes the world needs to unite to get rid of dire rats once and for all.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother was a mechanic, and taught him how to fix just about anything. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Shepherd responsibilities is difficult; and expand his business

Ideals: Gifted, Persistence. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Shepherd

Voice: Speaks like tongue is numb

Attributes [hide]

Rurik Eversharp, Male Dwarf Sorcerer 1
Medium (4'3") Dwarf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)12 (+1) 6 (-2)7 (-2)
Skills Medicine +0, Performance +0
Senses Passive Perception 8
Languages Common, Dwarven, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: Jade (50 gp).


Social Check DCs


Senteq Beren, Male Gnome [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He tends to wear a blue poncho over his likewise colored trousers and shirt. His hair is short and chestnut. His green eyes are passionate and lively.

Personality: He is calm most of the time but flees social interaction. He takes great joy in being the best Layabout in town.

History: His parents moved while he was still in utero so he is the first generation to be born here. He found a children's book about a Gnome Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has set out to sabotage the competition.

Motivation: Wants to work out more often; and further expansion of business

Ideals: Athletic. Flaws: Shy. Bonds: Job, Immigrant, Adventurer. Occupation: Layabout

Voice: Rolls R's

Attributes [hide]

Senteq Beren, Male Gnome Sorcerer 1
Small (3'6") Gnome, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)14 (+2) 14 (+2)15 (+2) 15 (+2)14 (+2)
Skills Investigation +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Draconic, Infernal
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 600 sp. Red spinel (40 gp).


Social Check DCs


Merihim Divinity, Male Tiefling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He likes to wear ponchos typically of a light black in addition to tight pants. His black hair is lengthy. His black eyes dart from person to person.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is lazy, self-centered, vain, and jealous.

History: Merihim was raised in a hard working conservative environment. He made a point of taking high paying jobs and getting most of it up front. He now owns his own business.

Motivation: Wants his loneliness to end; and he's in love

Ideals: Athletic. Flaws: Selfish. Bonds: Enemies, Job, Adventurer, Has a crush. Occupation: Body Guard

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Merihim Divinity, Male Tiefling Sorcerer 1
Medium (6'2") Tiefling, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)12 (+1) 9 (-1)15 (+2)
Skills Perception +1, Religion +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 200 sp. A roughly beaten golden orb (120 gp). 2 Thunderstones.


Social Check DCs


Alexandre Morton, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. With bright red hair and a scraggly beard. His ears are large.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He takes great joy in being the best Banker in town.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Cursed with unlife at a very young age, Alexandre has worked very hard to control his curse. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Flaws: Ugly, Depressed, Disease. Bonds: Job, Rich. Occupation: Banker

Voice: Rolls R's

Attributes [hide]

Alexandre Morton, Male Human Sorcerer 1
Medium (5'7") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)13 (+1) 12 (+1)9 (-1)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 5000 cp. 1 Silk rope.


Social Check DCs


Dagger In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears pastel robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a sai, but if one is not available she will default to her falchion. Her fur is orange, silky, and of moderate length. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is obsessed with a lost civilization.

History: Born to a pair of adventurers, Dagger grew up listening to her father's many stories. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature falchion.

Motivation: Obtaining odd cultural Gnomish artifacts is her passion.

Ideals: Opinionated. Flaws: Insomniac. Bonds: Attractive, Adventurer. Occupation: Jeweler

Voice: Sore throat, cough

Attributes [hide]

Dagger In the Wind, Female Tabaxi Sorcerer 3
Medium (6'0") Tabaxi, Lawful Good (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)7 (-2) 14 (+2)15 (+2)
Skills Sleight of Hand +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp.


Social Check DCs


Tricking In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 6'2" and dresses like a well dressed Sellsword does. His left leg appears badly burned and disfigured. His fur is cut close to his head. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He got into the Sellsword business at a young age. He was an apprentice working in his mother's forge. He now owns his own business.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Gifted. Flaws: Insane, Shy. Bonds: Job. Occupation: Sellsword

Voice: Irish accent

Attributes [hide]

Tricking In the Wind, Male Tabaxi Sorcerer 1
Medium (6'2") Tabaxi, Chaotic Evil (CR 1)
Armor Class 15
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 9 (-1)11 (+0) 12 (+1)12 (+1)
Skills Athletics +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +7 / 1d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 100 gp.


Social Check DCs


Tordrid Battlehammer, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is very fat, and wears loose pants and a collared shirt complete with sweater beneath her coat. With wild chestnut hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. Around other people she will do her best to conceal her emotions and appear jolly.

History: She was born at the edge of vast plains. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She then took over the family business and is one of the better Layabout for hire.

Motivation: Balancing her hectic life and new Layabout responsibilities is difficult; and to be a cook again

Flaws: Ugly, Insane, Shy. Bonds: Job, Nature. Occupation: Layabout

Voice: Deep voice with rolling R's

Attributes [hide]

Tordrid Battlehammer, Female Dwarf Sorcerer 1
Medium (4'3") Dwarf, True Neutral (CR 1)
Armor Class 8
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 18 (+4)14 (+2) 13 (+1)15 (+2)
Skills History +4, Stealth +0
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Orc
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 2000 cp.


Social Check DCs


Georgina Leagallow, Female Halfling [Permalink]

Personal [hide]

Description: She wears tight fitting clothing which further accentuates her frame. Her attire stands in sharp contrast to her greataxe, which is beautifully polished and possesses an ornate carving of a rose on it. She keeps her auburn hair in a flapper bob. Her hazel eyes are slightly larger than normal.

Personality: A skeptical and narcissistic woman, Georgina's first love is herself. Her second love is also herself. She is a bit of a xeno-phobe, disliking non-Halflings.

History: Born in the west to a Miner, Georgina learned a great deal about her father's area of expertise. She has had some formal dancing training, and achieved minor success. She has worked as a Miner like her father before her.

Motivation: Balancing her hectic life and new Miner responsibilities is difficult.

Ideals: Impeccable, Artistic. Flaws: Racist. Bonds: Attractive, Job. Occupation: Miner

Voice: Jamaican accent

Attributes [hide]

Georgina Leagallow, Female Halfling Sorcerer 2
Small (3'2") Halfling, Lawful Good (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)14 (+2) 5 (-3)13 (+1)
Skills Animal Handling -1, Sleight of Hand +2
Senses Passive Perception 7
Languages Common, Halfling, Giant, Draconic
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 6000 cp.


Social Check DCs


Halimath Goltorah, Male Elf [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His golden hair is kept up in a ponytail inside a broad hat. His ears are large.

Personality: A deeply religious man he believes everything happens for a reason. He is harsh and unforgiving.

History: Born to a Tanner, his father struggled to pay the bills. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Antagonistic. Bonds: Religious, Poor, Adventurer. Occupation: Barkeep

Voice: Scratchy, weak

Attributes [hide]

Halimath Goltorah, Male Elf Sorcerer 2
Medium (5'5") Elf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)12 (+1) 13 (+1)16 (+3)
Skills Nature +3, Persuasion +5
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 110 gp. White pearl (160 gp). Malachite (4 gp). 3 Antitoxin.


Social Check DCs

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