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NPC Generator

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Advanced [show]


Vani Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has done her best to style her silver hair to look like a famous performer. She has blue eyes and a white hat with a blue feather.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was born into a rich family. Her father was a soldier and died while she was still young. Vani was left her father's suit of armor and trained in its use and care. She got away from her former life and has fallen to alcoholism.

Motivation: She is a bit of a kleptomaniac; and she is greedy

Ideals: Disciplined. Flaws: Ugly, Addict. Bonds: Rich, Military, Criminal record. Occupation: Miller

Voice: Pronounces O like U

Attributes [hide]

Vani Warmwater, Female Halfling Sorcerer 3
Small (2'11") Halfling, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)16 (+3) 16 (+3)14 (+2)
Skills History +5, Investigation +5
Senses Passive Perception 13
Languages Common, Halfling, Celestial, Aquan, Draconic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 100 gp. Violet garnet (400 gp). Moss agate (13 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Cask Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is typically in his Performer uniform. He has a penchant for wearing a ring with an oversized topaz on his left hand. He keeps his long beige fur kept up in a rat tail. His eyes are likewise green.

Personality: A deeply religious man he believes everything happens for a reason. He does not believe in violence as a means to an end. He is a dedicated Performer but believes his peers are too gung-ho.

History: Cask lived on a farm with his father, near the main road leading to a nearby town. A gifted student he started as a Sculptor, but he got bored and became a Performer. He now owns his own business.

Motivation: He is greedy; and he has a rivalry with the church that dominates his actions

Ideals: Pacifist. Bonds: Job, Rich, Religious, Family. Occupation: Performer

Voice: Pirate accent

Attributes [hide]

Cask Grass, Male Tabaxi Sorcerer 1
Medium (6'9") Tabaxi, Neutral Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 10 (+0)13 (+1) 12 (+1)12 (+1)
Skills Animal Handling +3, Athletics +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 300 sp. Silver pearl (40 gp).


Social Check DCs


Ahvain Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: This slender man stands about 4'10". He wears a tan vest and prefers black and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His auburn hair is cut short with large spiked bangs in the front. His eyes are amber and beady.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: From birth he was tutored by a cruel and relentless mentor. Before the accident, he was one of the most outspoken anti-Half-Orc activists. He was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: He wants revenge against brigands; and half-orc compassion

Flaws: Ugly, Shy, Racist. Bonds: Enemies, Mentor. Occupation: Bellfounder

Voice: Boston accent

Attributes [hide]

Ahvain Wasanthi, Male Elf Sorcerer 1
Medium (4'10") Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)8 (-1) 11 (+0)14 (+2)
Skills Arcana +1, Investigation +1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 130 gp. Moss agate (8 gp).


Social Check DCs


Uzza Grief, Female Tiefling [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane. She is portly but not overly obese. Her dark red hair is drawn into a tight pony tail with a card scrunchie. Her face is covered beneath a completely black helmet.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: The child of western immigrants she idolized her father. A freak accident while working with her Unemployed father left her crippled. By chance she met her brother recently and the two have been together since.

Motivation: Marry her brother to traveling adventurers; and to find somewhere to settle down

Flaws: Mundane, Disease. Bonds: Poor, Family, Immigrant. Occupation: Butcher

Voice: Pirate accent

Attributes [hide]

Uzza Grief, Female Tiefling Sorcerer 1
Medium (4'9") Tiefling, Neutral Evil (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)16 (+3) 13 (+1)18 (+4)
Skills Performance +6, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Celestial, Sylvan, Giant
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 300 sp.


Social Check DCs


Nimble Shore, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking southern young adult. She tends to wear a large brown jacket. Beneath her clothing is a huge mess of scar tissue. She wears her gray fur down. She has a dull look in her hazel eyes.

Personality: Eccentric and domineering, Nimble will drive conversation. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She was taken as a slave by a traveling circus and forced to perform She is untrained/undisciplined, which makes her dangerous.

Motivation: She feels that her past leaves her morally obligated to help; and she is currently in port desperately looking for someone to get her out

Ideals: Extrovert, Opinionated. Flaws: Antagonistic, Insane. Bonds: Slave, Criminal record. Occupation: Navigator

Voice: Deep voice with rolling R's

Attributes [hide]

Nimble Shore, Female Tabaxi Sorcerer 1
Medium (5'3") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 13 (+1)10 (+0) 11 (+0)12 (+1)
Skills Intimidation +3, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 1 Banded mail.


Social Check DCs


Arannis Meliamne, Male Elf [Permalink]

Personal [hide]

Description: He wears a fancy tan suit. He is physically well-built. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He has gleaming, smiling hazel eyes.

Personality: He dislikes all the random violence that takes place in the west. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born blind and as such lacked many opportunities for work. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is wracked by social anxiety; and he's repulsed by the pc

Ideals: Pacifist. Flaws: Disease, Fearful, Antagonistic. Bonds: Attractive. Occupation: Doctor

Voice: Sensual and smooth

Attributes [hide]

Arannis Meliamne, Male Elf Sorcerer 2
Medium (5'5") Elf, Lawful Good (CR 2)
Armor Class 11
Hit Points 3 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 7 (-2)12 (+1) 10 (+0)15 (+2)
Skills Perception +2, Religion +3
Senses Passive Perception 13
Languages Common, Elven, Goblin
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 40 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Marastyr Helcral, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft violet waves gently in the breeze. She is muscular with a powerful set of arms. With wild brown hair. She is baby faced.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She was born several months after her mother was called into army service. Her homeland was ravaged by war and she spent much of her life rebuilding it. She now mingles about in high society.

Motivation: Money/treasure; and she has money and likes to spend it

Ideals: Gifted. Flaws: Emotional, PTSD. Bonds: Rich, Military. Occupation: Bookbinder

Voice: Speaks fast with a slight lisp

Attributes [hide]

Marastyr Helcral, Female Dwarf Sorcerer 1
Medium (4'3") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)12 (+1) 6 (-2)10 (+0)
Skills Acrobatics +3, Athletics +3
Senses Passive Perception 8
Languages Common, Dwarven, Ignan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 10 pp. Brass mug with jade inlays (300 gp). 1 Silk rope.


Social Check DCs


Oriel Dulmage, Female Half-Elf [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Half-Elf, and stands approximately 5'1". She wears light armors faded through time and improper care, and her gloved hand is found clutching a greatsword. With bright golden hair. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is obsessed with a lost civilization.

History: Born to a Mortician, her mother struggled to pay the bills. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She desires power and/or immortality; and to reunite with her old friends

Flaws: Shy. Bonds: Attractive, Adventurer, Poor. Occupation: Painter

Voice: Mumbles to self between sentences

Attributes [hide]

Oriel Dulmage, Female Half-Elf Sorcerer 3
Medium (5'1") Half-Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)14 (+2) 4 (-3)11 (+0)
Skills History +4
Senses Passive Perception 7
Languages Common, Elven, Orc, Goblin
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: Just what you see.


Social Check DCs


Krimp Wakefield, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is dressed in a clean white cloak covering his clean studded leather. He has a very tight haircut. He tend to wears goggles to shield his eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He would rather hide behind his crafts than deal with other people.

History: When he was but 5 years old his parents immigrated from the north. Krimp was born on a far northern desert where he grew up under the tutelage of his mother, an expert Bellfounder. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Disciplined, Artistic. Flaws: Shy, Disease. Bonds: Immigrant. Occupation: Bellfounder

Voice: growls and snarls, animalistic

Attributes [hide]

Krimp Wakefield, Male Half-Orc Sorcerer 1
Medium (6'4") Half-Orc, Chaotic Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 10 (+0)13 (+1) 17 (+3)8 (-1)
Skills Arcana +3, Deception +1
Senses Passive Perception 13
Languages Common, Orc, Draconic
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 100 gp.


Social Check DCs

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