Uthemar Galanodel, Male Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears an entirely tan suit with pastel socks and a vest with buckled shoes. His golden hair is thinning but still full. His fierce brown eyes like to dwell on things.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Stylist. Days after completing his studies, news broke out that his hometown was attacked by illithids. Uthemar was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: Balancing his hectic life and new Stylist responsibilities is difficult; and to end his boredom
Flaws: Antagonistic, Mundane. Bonds: Job, Rich, Enemies. Occupation: Stylist
Voice: Boston accent
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 10 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 60 pp.
Urshar Deepdelver, Female Dwarf [Permalink]
Personal [hide]
Description: She wears baggy grey pantaloons and a red scarf. She is portly but not overly obese. Her silver hair is wavy and long. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Urshar speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: She got into the Herbalist business at a young age. She has chosen to use the inheritance that was left to her frivolously. She has achieved small success as a Herbalist.
Motivation: She's in love; and she is greedy
Ideals: Impeccable, Entrepeneur. Bonds: Job, Rich, Has a crush. Occupation: Herbalist
Voice: Farmer accent
Attributes [hide]
Medium (3'9") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 9 (-1) | 12 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Draconic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 4 Holy water.
Cloud Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a mite stocky and wears professional attire. Her black fur is slicked back into a classic pompadour. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: Born to a Weaver, her mother struggled to pay the bills. When money was particularly tight she was walking through alleys when she overheard a Blacksmith hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has since lost track of the people in her past.
Motivation: Doesn't want to be a Blacksmith and was forced into it by her family.
Ideals: Joker. Flaws: Insane. Bonds: Attractive, Poor, Family. Occupation: Blacksmith
Voice: Uses sign language
Attributes [hide]
Medium (4'9") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 9 (-1) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 110 gp.
Varis Casilltenirra, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He carries a battered mace and tarnished rapier as well. His head has been shaved. He wears an eyepatch.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is obsessed with finding treasure.
History: Born in a small village he learned the ways of the warrior from his mother. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He wants to meet his childhood hero.
Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Adventurer. Occupation: Barrister
Voice: Spanish accent
Attributes [hide]
Medium (5'5") Half-Elf, Neutral Good (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 12 (+1) | 11 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 100 gp.
Millicent Heiser, Female Human [Permalink]
Personal [hide]
Description: She wears a grey shirt, with a black mid length skirt with black tights and flats, usually wearing a coat over them, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'0" when asserting herself. She has a long silver ponytail with little hanging trinkets. Her half smiles and amber eyes are beguiling and draw you in.
Personality: She is extraordinarily eccentric. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: She comes from a rich western family. She has chosen to use the inheritance that was left to her frivolously. She now mingles about in high society.
Motivation: Marry her sister to traveling adventurers; and her religion dominates her actions
Flaws: Insane. Bonds: Attractive, Religious, Rich, Family. Occupation: Fisher
Voice: Slow speaker
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 5 (-3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: A finely crafted rug of intricate, geometric designs worked with silver threading (80 gp).
Orianna Abstract, Female Tiefling [Permalink]
Personal [hide]
Description: She is constantly adorned with expensive silk clothing, often dyed in bright black and blue, and wears rings and necklaces with large, colorful gems. Her blue hair is smooth and relatively long. She has a dull look in her silver eyes.
Personality: She can speak with the recently deceased. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Gifted from a young age, Orianna studied abroad. She found a children's book about a Tiefling Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: To reunite with her old friends; and she's attracted to the pc
Ideals: Gifted. Bonds: Rich, Adventurer, In love, Has a crush. Occupation: Ploughman
Voice: Irish accent
Attributes [hide]
Medium (4'9") Tiefling, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 15 (+2) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 2900 sp.
Chem Dread, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a green top hat and green clothes. He is bristling with hidden weapons, mostly shortspears and tridents. His black hair is greasy and uncared for. His gold eyes peer out from beneath his top green hat.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He does not trust anyone and sleeps with one eye open.
History: He served in the navy to pay for his family's outstanding loans. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spice Merchant work with an outfit from a few towns over. Spice Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. Recently he has begun working with bootleggers and crooks.
Motivation: Seeks redemption; and to be a laborer again
Ideals: Optimist. Flaws: Ugly, Insomniac. Bonds: Criminal record, Military, Job. Occupation: Spice Merchant
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 18 (+4) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Undercommon, Aquan, Draconic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Banded mail.
Jacoba Watson, Female Human [Permalink]
Personal [hide]
Description: This woman is very fat, and wears tight fighting clothing, which leaves very little to the imagination. Her red hair is braided into rings. Her eyes are likewise gray. Her teeth are yellowed and unaligned.
Personality: She dislikes all the random violence that takes place in the west. She always tries to repair and not replace. It was this mentality that drove her into the Detective business.
History: Her mother raised her in a mountain cabin. A gypsy cursed her at a young age, leading to her ugly appearance. She bought a lance and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Pacifist, Persistence. Flaws: Ugly. Bonds: Nature. Occupation: Detective
Voice: Old thin voice
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 14 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Abyssal, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1200 sp.
Anbera Graybeard, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a brown tunic with yellow highlights, and long tan pants that bunch up around her shoes. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her black hair is knotted and matted. She wears crescent spectacles with a black brim.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. Flattery will make her almost putty in your hands.
History: Gifted from a young age, Anbera studied abroad. Anbera was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Anbera decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has recently gotten a pet goose that steals things from people.
Motivation: She is being blackmailed/forced/etc and this influences her actions.
Ideals: Gifted. Flaws: Depressed, Selfish. Bonds: Attractive, Criminal record. Occupation: Farmer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 14
Hit Points 6 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 9 (-1) | 11 (+0) | 7 (-2) | 5 (-3) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 260 gp. Golden yellow topaz (400 gp). Moss agate (13 gp). Violet garnet (400 gp).
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Their contribution stands as a beacon of hope for all adventurers!
