Erias Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: He wears long strands of jet and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and he perpetually has his shortbow ready. He wears his black hair up in a very large beehive style do. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a very good compulsive liar and kleptomaniac.
History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and seeks redemption
Ideals: Fighting. Flaws: Ugly, Insomniac. Bonds: Rich, Criminal record. Occupation: Engraver
Voice: Raspy
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 15 (+2) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Terran, Goblin
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 2200 sp.
Vola Huckabee, Female Half-Orc [Permalink]
Personal [hide]
Description: This western woman is dressed in earthy colors with a white and brown handkerchief worn on her left side. Her clothes are grease stained in places. Her silver hair is cut short with large spiked bangs in the front. She wears a mask on her face.
Personality: She likes to make people angry or surprised. When she's not drinking or sleeping the drinks off, she's doing poetry.
History: Born to a pair of adventurers, Vola grew up listening to her mother's many stories. After coming to the age of reason, Vola took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark; and she wants to meet her childhood hero
Ideals: Artistic, Gifted. Flaws: Antagonistic. Bonds: Poor, Immigrant, Adventurer. Occupation: Architect
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'3") Half-Orc, True Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 100 sp.
Verna TellPenny, Female Halfling [Permalink]
Personal [hide]
Description: A pudgy woman standing about 2'11" has a big stupid grin on her face most of the time. She is wearing a perfectly clean shirt and pair of pants. Her golden hair is lengthy and is close to two feet long. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She has a habit of throwing herself into exceedingly dangerous situations.
History: Born to a pair of adventurers, Verna grew up listening to her father's many stories. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Wishes to resurrect an old love; and she wants to meet her childhood hero
Ideals: Disciplined. Flaws: Impulsive. Bonds: Attractive, Adventurer, Criminal record, In love. Occupation: Priest
Voice: Pirate accent
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 14 (+2) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 110 gp. Red-brown spinel (90 gp).
Laucian Ofandrus, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He typically wears a sleeveless long coat of deep violet leather and dull grey iron scale mail. His brown hair is lengthy and is close to two feet long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: A deeply religious man he believes everything happens for a reason. He has a habit of throwing himself into exceedingly dangerous situations.
History: His parents moved while he was still in utero so he is the first generation to be born here. Laucian abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He's looking for his big break.
Flaws: Impulsive. Bonds: Attractive, Religious, Immigrant, Adventurer. Occupation: Merchant
Voice: Booming voice
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 70 gp.
Willow Brightmoon, Female Halfling [Permalink]
Personal [hide]
Description: A 3'0" eastern woman, she is wearing a long, red, dusty cloak. She has slicked back blonde hair. Her brown eyes lackadaisically let the world flow into them.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She ran away from her former home and has been making her living as a Junk Dealer for the past few years.
Motivation: Balancing her hectic life and new Junk Dealer responsibilities is difficult; and a need for knowledge about a nearby landmark
Ideals: Athletic, Fighting. Bonds: Job, Military, Adventurer. Occupation: Junk Dealer
Voice: Nasally tone
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 10 (+0) | 11 (+0) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 500 sp.
Greethen Tiammanthyllish, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is dressed in an above average manner. He sports a flattop crest cut. His eyes are likewise gold.
Personality: He likes to make people angry or surprised. He plays an instrument quite well.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Greethen was left his father's suit of armor and trained in its use and care. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He's repulsed by the PC; and retire the richest man in the south
Ideals: Artistic, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Military. Occupation: Mortician
Voice: Russian accent
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 150 gp.
Adran Mystralath, Male Elf [Permalink]
Personal [hide]
Description: He stands about 5'3" and wears a blue tunic with violet highlights, and long white pants that bunch up around his shoes. His left leg appears badly burned and disfigured. His white hair is smooth and relatively long. His eyes are likewise hazel.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Adran was raised in a hard working conservative environment. Cursed with lycanthropy at a very young age, Adran has worked very hard to control his curse. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To unite with his sister; and sabotage a competitor
Ideals: Gifted. Flaws: Disease. Bonds: Job, Rich, Family. Occupation: Dyer
Voice: Squeaky
Attributes [hide]
Medium (5'3") Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Ignan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 700 sp. 1 Masterwork Uncommon Weapon.
Emmeline Holton, Female Human [Permalink]
Personal [hide]
Description: This woman stands a little under 6'1" and is a bit bulky. She is very muscular particularly in the legs. She has a large grey mantle and cape that has been intricately interwoven into her red robe. Her wide-brimmed hat is riddled with cuts and holes. Her face is covered beneath a completely black helmet.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is a great chef.
History: Born to a pair of adventurers, Emmeline grew up listening to her father's many stories. She was an adventurer many years ago and she formed a blood bond with her Gnomish companion (her 'brother'). She ran away from her former home and has been making her living as a Spy for the past few years.
Motivation: Further expansion of business.
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Spy
Voice: Shortens vowels
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 500 sp.
Nurkara Trueanvil, Female Dwarf [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a tea of some kind. She likes to wear darkened spectacles and heavy clothing, no matter the weather, marred by teas. She has no hair. She has blue eyes.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: She was born to loving parents in a slum to the north. From there she went from mercenary job to mercenary job. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature shortbow.
Motivation: She loathes her own lifestyle; and she has passion for adventuring and risk
Flaws: Ugly, Depressed, Shy. Bonds: Poor, Adventurer. Occupation: Servant
Voice: Dutch accent
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 12 (+1) | 9 (-1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. 1 Masterwork manacles. 1 Simple lock. 1 Average lock.
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Their contribution stands as a beacon of hope for all adventurers!
