Kristryd Strakeln, Female Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her white hair is greying along the sides and has receded to reveal a widow's peak. Her blue eyes are passionate and lively.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.
History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Kristryd took refuge in the large cave and found the beat up greatsword and armor she uses now. She bought a greatsword and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Entrepeneur, Artistic. Bonds: Attractive, Nature, Immigrant. Occupation: Animal Trainer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 13 (+1) | 12 (+1) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven, Giant
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 160 gp. 1 Darkwood Shield.
Merihim Art, Male Tiefling [Permalink]
Personal [hide]
Description: A 6'6" western man, he wears a black costume with the symbols of the sun god on his torso. He has dyed his greying red hair a little too much giving a sharp red color. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gold eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Merihim was born with his mother's beautiful face. While studying, he fell in love. They married and had a daughter. Some 3 years later his spouse died after the birth of his daughter. Heartbroken, Merihim never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: Balancing his hectic life and new Banker responsibilities is difficult; and wishes to resurrect an old love
Ideals: Optimist. Bonds: Attractive, Job, In love, Poor. Occupation: Banker
Voice: Dutch accent
Attributes [hide]
Medium (6'6") Tiefling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 140 pp.
Zepar Conviction, Male Tiefling [Permalink]
Personal [hide]
Description: This malnourished man wears light armors faded through time and improper care. His dark red hair is slicked back into a classic pompadour. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He snorts whenever he laughs or is feeling confident. He is skeptical of what others tell him and is slow to trust.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Tieflings in the south were limited. He left for the south, certain he would find work there.
Motivation: He is compelled to act according to his religious beliefs.
Flaws: Shy. Bonds: Poor, Attractive, Immigrant. Occupation: Brewer
Voice: Low and grunting
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 6 (-2) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 220 gp.
Anthony Accord, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he likes to wear ponchos typically of a light yellow in addition to tight pants. His golden hair is styled in orderly dreadlocks. His face is scarred and worn.
Personality: He hates Half-Elves with a passion. As such he is filled with self loathing. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Gifted from a young age, Anthony studied abroad. As a young adult he joined a group advocating for an improvement in Half-Elven conditions. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He wants to get laid; and he would like to get married and retire
Ideals: Optimist, Gifted, Logical. Flaws: Ugly, Racist. Bonds: Has a crush. Occupation: Performer
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Gnome, Undercommon, Goblin
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20 gp. Onyx (40 gp).
Halimath Cithreth, Male Elf [Permalink]
Personal [hide]
Description: He wears blue trousers with tan and black striped suspenders. He wears various colorful collared shirts. He carries with him a set of axes on his belt, each one with a emerald on the hilt. He has a small bristly mustache and wavy red hair. He has several tiny emerald earrings on each ear.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He believes the world needs to unite to get rid of brigands once and for all.
History: He was born blind and as such lacked many opportunities for work. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Halimath fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and he feels kind of lost in life
Ideals: Fighting. Flaws: Depressed, Disease. Bonds: Rich, Enemies. Occupation: Shoemaker
Voice: Speaks in third person
Attributes [hide]
Medium (4'10") Elf, Lawful Good (CR 1)
Armor Class 13
Hit Points 1 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 5 (-3) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 400 sp.
Pog Pingun, Male Gnome [Permalink]
Personal [hide]
Description: This man wears dark leathers with embroidery. He has a penchant for wearing a ring with an oversized topaz on his right hand. He wears a wide-brimmed hat to hide his balding. His eyes are a pleasant amber.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He served in the navy to pay for his family's outstanding loans. Like his father and his brother before him, after school he went straight into learning to become a Mayor. He has drifted from career to career and currently works as a Mayor.
Motivation: Sabotage a competitor; and he wants revenge against goblins
Flaws: Fearful. Bonds: Rich, Enemies, Military, Job. Occupation: Mayor
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 17 (+3) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Giant, Orc, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 sp.
Doudra Verthisathurgiesh, Female Dragonborn [Permalink]
Personal [hide]
Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She carries with her a set of quarterstaffs, each one with a amber on the hilt. She only wears one on her belt and the other on her back. Her crest is copper, silky, and of moderate length. Her red eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: She was born in the south. She took every job she could get her hands on, but the opportunities for Dragonborns in the south were limited. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Doudra fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Her spouse's relatives view her with great suspicion; and find a way to reverse the transformation of her brother
Ideals: Fighting. Flaws: Selfish. Bonds: Attractive, Family, Immigrant. Occupation: Fisher
Voice: Thin and wheezing
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 10 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: Tiger eye turquoise (14 gp).
Howard Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is dressed in a clean red cloak covering his clean studded leather. He is an epitome of beauty. He sports a long chestnut beard, and similarly colored long hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He is happy with his job as a Unemployed. He turns his eye from what people do, preferring to live and let live. When he's not drinking or sleeping the drinks off, he's doing music.
History: Howard was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. He worked as a nervous Unemployed and found it very stressful. In the meantime he has taken over work as a Unemployed and occasionally as a mercenary.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Ideals: Artistic. Bonds: Attractive, Job, Poor, Adventurer. Occupation: Unemployed
Voice: Rolls R's
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 2)
Armor Class 15
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 13 (+1) | 10 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 1800 sp. 1 Silk rope.
Gale Paws, Female Tabaxi [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her white fur is drawn into a tight pony tail with a skull scrunchie. Her eyes are a pleasant hazel.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She was born in the south. She went to a religious school and was inspired by the priests there in charitable deeds. She now mingles about in high society.
Motivation: Her religion dominates her actions; and balancing her hectic life and new sage responsibilities is difficult
Ideals: Entrepeneur. Bonds: Job, Rich, Immigrant, Religious. Occupation: Sage
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 13 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 16 (+3) | 9 (-1) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 50 gp.
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