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NPC Generator

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Advanced [show]


Everard Cotton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears brown trousers with violet and blue striped suspenders. He wears various colorful collared shirts. He keeps his chestnut hair in a pixie cut. He wears a mask on his face.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born a particularly ugly child, much to the horror of his parents. His family was turned out during the war. He and his family wandered south to less war torn lands. He's since become an addict/alcoholic.

Motivation: He doesn't get along with people that don't share his tastes; and to prove his worth to the world

Ideals: Impeccable. Flaws: Ugly, Impulsive, PTSD, Addict. Occupation: Unemployed

Voice: Rolls R's

Attributes [hide]

Everard Cotton, Male Human Sorcerer 2
Medium (5'5") Human, Chaotic Good (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)16 (+3) 14 (+2)11 (+0)
Skills Nature +5, Stealth +3
Senses Passive Perception 12
Languages Common, Orc, Giant, Aquan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 130 gp.


Social Check DCs


Buvvie Offund, Female Gnome [Permalink]

Personal [hide]

Description: The light-skinned woman stands 3'1" and wears a tan tunic with brown highlights, and long pastel pants that bunch up around her shoes. Her silver hair is kept up in a ponytail inside a broad hat. Her eyes are hazel.

Personality: Confrontational and typically high on some drug or another. She does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: Her mother raised her in a mountain cabin. From there she went from mercenary job to mercenary job. She bought a nunchaku and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To reunite with her old friends.

Flaws: Addict. Bonds: Enemies, Nature, Adventurer. Occupation: Interpreter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Buvvie Offund, Female Gnome Sorcerer 2
Small (3'1") Gnome, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 17 (+3)15 (+2) 15 (+2)11 (+0)
Skills Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Auran, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 210 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Sannl Holderhek, Female Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is well dressed, constantly wearing a brown suit, green shirt, and grey tie. Her brown hair is cut jaggedly and amateurishly. Her eyes are likewise gray. Her teeth are white and perfect.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-brother.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. After a long history of fighting, Sannl and her spouse have recently divorced.

Motivation: Marry her brother to traveling adventurers.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Knight

Voice: Soft and mumbly

Attributes [hide]

Sannl Holderhek, Female Dwarf Sorcerer 3
Medium (4'3") Dwarf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)10 (+0) 6 (-2)11 (+0)
Skills Athletics +3, Insight +0
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 60 pp. Amber (120 gp). Smoky quartz (20 gp). Star rose quartz (20 gp).


Social Check DCs


Halimath Berevan, Male Elf [Permalink]

Personal [hide]

Description: This man is generally shirtless and showing off his tattooed chest, and sports empty pouches on his belt. He wears a Stetson hat to hide his balding. His eyes are likewise blue.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He got into the Jeweler business at a young age. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Halimath took refuge in the ruined castle and found the beat up hand crossbow and armor he uses now. After a long history of fighting, Halimath and his spouse have recently divorced.

Motivation: Balancing his hectic life and new Jeweler responsibilities is difficult.

Flaws: Antagonistic. Bonds: Criminal record, Job, Nature. Occupation: Jeweler

Voice: Middle-eastern accent

Attributes [hide]

Halimath Berevan, Male Elf Sorcerer 1
Medium (5'0") Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)12 (+1) 12 (+1)12 (+1)
Skills Medicine +3, Performance +3
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: Just what you see.


Social Check DCs


Farideh Caavylteradyn, Female Dragonborn [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears baggy black pantaloons and a tan scarf. She has done her best to style her copper crest to look like a famous performer. Her red eyes are passionate and lively.

Personality: Farideh is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: She was always a brilliant, if unscrupulous mind. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Farideh grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Farideh. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Extrovert, Logical. Flaws: Ugly, Insane. Bonds: Criminal record. Occupation: Soapmaker

Voice: Creaky witch voice

Attributes [hide]

Farideh Caavylteradyn, Female Dragonborn Sorcerer 1
Medium (6'8") Dragonborn, Neutral Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 10 (+0)12 (+1) 16 (+3)17 (+3)
Skills Deception +5, Intimidation +5
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 100 gp.


Social Check DCs


Greethen Dhyrktelonis, Male Dragonborn [Permalink]

Personal [hide]

Description: This malnourished man wears rags and sports a simple walking cane. He has dyed his greying scarlet crest a little too much giving a sharp scarlet color. He is baby faced.

Personality: He likes to make people angry or surprised. Energy wise he seems alert and responsive.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has been a successful dealer in antiques buying low and selling high.

Motivation: He wants revenge against gnolls; and retire the richest man in the south

Ideals: Professionalism, Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Military, Enemies. Occupation: Banker

Voice: Sore throat, cough

Attributes [hide]

Greethen Dhyrktelonis, Male Dragonborn Sorcerer 1
Medium (6'4") Dragonborn, Chaotic Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)12 (+1) 13 (+1)16 (+3)
Skills Investigation +3, Survival +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 140 gp. Large well-done wool tapestry (200 gp). 1 Masterwork Light wooden shield.


Social Check DCs


Quick Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: She dresses well, typically a more casual-formal manner, and she perpetually has her bow ready. Her brown fur is slicked back into a classic pompadour. This blue eyed northerner is not easily forgotten.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. A friendly and beautiful Tabaxi, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.

History: Born in a small village she learned the ways of the warrior from her mother. She made a point of taking high paying jobs and getting most of it up front. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She has decided she is irredeemable; and she has comitted a past crime that haunts her to this day

Ideals: Fighting. Flaws: Insomniac. Bonds: Attractive, Adventurer, Criminal record. Occupation: Carter

Voice: Speaks fast with a slight lisp

Attributes [hide]

Quick Grass, Female Tabaxi Sorcerer 3
Medium (5'3") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)14 (+2) 15 (+2)17 (+3)
Skills Nature +4, Religion +4
Senses Passive Perception 12
Languages Common, Goblin, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 200 gp.


Social Check DCs


Dean Myerscough, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man dresses in collared shirts and wears a proper scarf over his head and is in decent physical shape. He keeps his silver hair in a pixie cut. His eyes are brown and catlike.

Personality: Always inclined to offer people food he seems plenty friendly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the west was not economically sound they moved to his current location. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his old friends; and a deep hatred of goblins

Ideals: Philantrophist. Bonds: Adventurer, Immigrant, Enemies. Occupation: Bather

Voice: Hissing voice

Attributes [hide]

Dean Myerscough, Male Human Sorcerer 1
Medium (6'3") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)13 (+1) 14 (+2)13 (+1)
Skills Deception +3, Nature +3
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 20 pp.


Social Check DCs


Iados Murder, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing the road beaten gear of a warrior. His dark red hair is braided into rings. His skin is flawless and his silver eyes scan people very quickly.

Personality: Stoic and calm, he prefers to meditate than take action. The war was a terrible time for him, and Iados does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: From birth he was tutored by a cruel and relentless mentor. His mother was a soldier and died while he was still young. Iados was left his mother's suit of armor and trained in its use and care. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Iados fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he loathes his own lifestyle

Ideals: Fighting, Disciplined. Flaws: Depressed. Bonds: Attractive, Military, Mentor. Occupation: Adventurer

Voice: Spits words with contempt

Attributes [hide]

Iados Murder, Male Tiefling Sorcerer 1
Medium (6'2") Tiefling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)17 (+3) 15 (+2)19 (+4)
Skills Athletics +1, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Abyssal, Ignan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 40 gp. 1 Banded mail.


Social Check DCs

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