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NPC Generator

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Advanced [show]


Soveliss Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears tight fitting clothing which further accentuates his frame. His whole body is exceptionally muscular. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: This man loves dancing and to teach people dancing more than just about anything. He enjoys reading and quiet.

History: Soveliss was born with his father's beautiful face. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has comitted a past crime that haunts him to this day; and he is a bit of a kleptomaniac

Ideals: Artistic, Logical. Flaws: Shy. Bonds: Attractive, Immigrant, Criminal record. Occupation: Barkeep

Voice: Jamaican accent

Attributes [hide]

Soveliss Qualanthri, Male Elf Sorcerer 2
Medium (4'11") Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)14 (+2) 13 (+1)13 (+1)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Ignan, Aquan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 260 gp. Citrine (30 gp). Lapis lazuli (11 gp).


Social Check DCs


Leaf Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A 5'7" western man, he is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft blue waves gently in the breeze. He wears his cinnamon fur up. His face is covered beneath a completely black helmet.

Personality: He likes to make people angry or surprised. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He got into the Herbalist business at a young age. He struck it rich when he found rare goods in large quantities. He now owns his own business.

Motivation: His relatives are trying to arrange a marriage; and wants to open a new tavern

Flaws: Antagonistic. Bonds: Rich, Military, Job, Family. Occupation: Herbalist

Voice: pre-pubescent

Attributes [hide]

Leaf Wind, Male Tabaxi Sorcerer 2
Medium (5'7") Tabaxi, Lawful Neutral (CR 2)
Armor Class 15
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)20 (+5) 10 (+0)11 (+0) 11 (+0)14 (+2)
Skills Animal Handling +2, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +7 / 1d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 300 sp. Brass mug with jade inlays (200 gp). Solid gold idol (400 gp). 1 Masterwork Light wooden shield.


Social Check DCs


Trym Greenbottle, Female Halfling [Permalink]

Personal [hide]

Description: She is lean but muscular and wears many layers of old clothing at all times. She has moderate length white hair. She has gleaming, smiling violet eyes.

Personality: While she acts the brute, she is far gentler than she would appear. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She has set out to sabotage the competition.

Motivation: She is compelled to act according to her religious beliefs; and she has a rivalry with the church that dominates her actions

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor, Religious, Job. Occupation: Tailor

Voice: Scandinavian accent

Attributes [hide]

Trym Greenbottle, Female Halfling Sorcerer 2
Small (3'1") Halfling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)13 (+1) 13 (+1)14 (+2)
Skills Nature +3, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 90 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Kite In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman likes to wear darkened spectacles and heavy clothing, no matter the weather. She has a penchant for wearing a ring with an oversized jet on her left hand. Her fur is white and curly. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She has a habit of throwing herself into exceedingly dangerous situations.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Assassin arts, while her mother instructed her in etiquette, music and courtly manner. She was taken from her home at a very young age. She's since become an addict/alcoholic.

Motivation: She has money and likes to spend it; and she is currently in port desperately looking for someone to get her out

Ideals: Passionate. Flaws: Impulsive, Addict. Bonds: Rich, Slave. Occupation: Assassin

Voice: Jamaican accent

Attributes [hide]

Kite In Woods, Female Tabaxi Sorcerer 2
Medium (4'9") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)8 (-1) 14 (+2)14 (+2)
Skills Acrobatics +4, Deception +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Silver chalice with lapis lazuli gems (100 gp). Brass mug with jade inlays (600 gp).


Social Check DCs


Zagga Bradshaw, Female Half-Orc [Permalink]

Personal [hide]

Description: She prefers to wear white pants and tee shirts. Her blonde hair is slicked back into a classic pompadour. Her thin eyebrows rest above her beady violet eyes.

Personality: She has always had a great fascination with Tabaxi culture. The war was a terrible time for her, and Zagga does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: A powerful brothel owner made her what she is. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She wants nothing more than to rejoin the army.

Flaws: Ugly, Racist, Depressed. Bonds: Military, Mentor. Occupation: Carter

Voice: Smooth and feminine

Attributes [hide]

Zagga Bradshaw, Female Half-Orc Sorcerer 1
Medium (6'2") Half-Orc, Lawful Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 10 (+0)11 (+0) 12 (+1)13 (+1)
Skills Intimidation +3, Investigation +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 200 sp.


Social Check DCs


Pelt Wing, Female Tabaxi [Permalink]

Personal [hide]

Description: 5'2" and muscular, this southern woman is dressed in a clean pastel cloak covering her clean studded leather. Her yellow fur is knotted and matted. She has gleaming, smiling hazel eyes.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Pelt was born the youngest of three triplets. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. Due to her spouse's obsession with being a Architect they were divorced and she won custody of their daughter. She worked as a Navigator, and she later adopted a second daughter.

Motivation: Wants to raise her children well; and to reunite with her absent mother

Ideals: Athletic, Impeccable, Opinionated. Flaws: PTSD. Bonds: Family. Occupation: Navigator

Voice: Stutters

Attributes [hide]

Pelt Wing, Female Tabaxi Sorcerer 1
Medium (5'2") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)11 (+0) 8 (-1)17 (+3)
Skills Athletics +4, Persuasion +5
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 600 sp. 1 Banded mail.


Social Check DCs


Ermina Eastaughffe, Female Human [Permalink]

Personal [hide]

Description: This woman dresses well, typically a more casual-formal manner. She is muscular with a powerful set of arms. Her golden hair has been sun bleached extensively. Her green eyes lackadaisically let the world flow into them.

Personality: Ermina wants to be seen as a stoic, levelheaded, noble Sorcerer, so she tries to act the part. She does a good job, for the most part... She loves her children and doesn't want them to worry about her. She loves to share her painting with anyone who is interested.

History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. Before the accident, she was one of the most outspoken anti-Halfling activists. She was mortally wounded, saved by a kind and fast-acting Halfling doctor. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: Her spouse's relatives view her with great suspicion; and find a way to reverse the transformation of her brother

Ideals: Disciplined, Artistic. Flaws: Racist. Bonds: Attractive, Family. Occupation: Bather

Voice: Speaks like tongue is numb

Attributes [hide]

Ermina Eastaughffe, Female Human Sorcerer 2
Medium (5'9") Human, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 12 (+1)13 (+1) 13 (+1)13 (+1)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 3000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Oskar Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a brown vest and prefers black and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. His golden hair is smooth and relatively long. His violet eyes have a joyful gleam in them most of the time.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He used his abilities to travel the world and help people.

Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, PTSD. Bonds: Slave. Occupation: Sage

Voice: Sensual and smooth

Attributes [hide]

Oskar Orcfoe, Male Dwarf Sorcerer 1
Medium (4'5") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)16 (+3) 13 (+1)8 (-1)
Skills Acrobatics +3, Animal Handling +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Sylvan, Ignan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 100 gp. Silver pearl (60 gp).


Social Check DCs


Gerald Beitz, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears grey leather gloves, a grey jacket, and tight pants. He wears a broad hat to cover his moderate length white hair. His blue eyes dart from person to person to random spaces in the air.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Gerald was left his father's suit of armor and trained in its use and care. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often; and he is not mentally stable, and does not behave rationally

Ideals: Athletic. Flaws: Hedonist, Insane. Bonds: Military, Nature. Occupation: Guard

Voice: High pitched, excited

Attributes [hide]

Gerald Beitz, Male Human Sorcerer 1
Medium (5'3") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)9 (-1) 12 (+1)14 (+2)
Skills Acrobatics +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 sp.


Social Check DCs

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