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NPC Generator

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Advanced [show]


Ulblyn Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Halfling, and stands approximately 2'11". He is dressed in an above average manner, and his gloved hand is found clutching a greatsword. His silver hair, when down, is lengthy. His amber eyes are slightly larger than normal.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Ulblyn was born the youngest of three triplets. A freak accident while working with his Ruler mother left him crippled. Due to his spouse's obsession with being a Ruler they were divorced and he won custody of their daughter. He worked as a Adventurer, and he later adopted a second daughter.

Motivation: Nothing but the best is good enough for him; and a deep hatred of dire rats

Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Enemies, Family. Occupation: Adventurer

Voice: Spits and sputters

Attributes [hide]

Ulblyn Greenleaf, Male Halfling Sorcerer 2
Small (2'11") Halfling, Neutral Good (CR 2)
Armor Class 14
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 14 (+2)10 (+0) 12 (+1)15 (+2)
Skills Intimidation +4, Stealth +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 370 gp.


Social Check DCs


William Addington, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He is portly but not overly obese. He wears a feathered hat to hide his balding. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He takes great joy in being the best Barkeep in town.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. In his youth he was a Sculptor, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He's also a talented Sculptor, but doesn't like to broadcast it.

Motivation: His religion dominates his actions; and further expansion of business

Ideals: Fighting, Passionate. Flaws: PTSD. Bonds: Job, Religious. Occupation: Barkeep

Voice: Jamaican accent

Attributes [hide]

William Addington, Male Human Sorcerer 1
Medium (5'3") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)10 (+0) 11 (+0)14 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 40 pp.


Social Check DCs


Hubert Digby, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is white, silky, and of moderate length. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is calm most of the time but flees social interaction. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Hubert was born with his mother's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hubert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Attractive, Enemies. Occupation: Farmer

Voice: Scandinavian accent

Attributes [hide]

Hubert Digby, Male Human Sorcerer 1
Medium (5'4") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)16 (+3) 16 (+3)14 (+2)
Skills Performance +4, Stealth +4
Senses Passive Perception 13
Languages Common, Gnome, Halfling, Goblin
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: Just what you see.


Social Check DCs


Habor Scorn, Male Tiefling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tiefling, and stands approximately 5'6". He wears rags and sports a simple walking cane, and his gloved hand is found clutching a rapier. His hair is blue and curly. His eyes are white.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He uses divination through singing.

History: Born in the north to a Hunter, Habor learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Hunter work with an outfit from a few towns over. Hunter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To prove his worth to the world; and wants to open a new tavern

Ideals: Optimist, Gifted. Flaws: Disease, Impulsive. Bonds: Poor, Job. Occupation: Hunter

Voice: Mumbles to self between sentences

Attributes [hide]

Habor Scorn, Male Tiefling Sorcerer 1
Medium (5'6") Tiefling, True Neutral (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)15 (+2) 11 (+0)14 (+2)
Skills Arcana +4, Religion +4
Senses Passive Perception 10
Languages Common, Druidic, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 800 sp.


Social Check DCs


Tree Mirror, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears pastel painted combat armor at almost all times. She is portly but not overly obese. Her yellow fur is matted, messy, and big. Her hazel eyes are slightly larger than normal.

Personality: Aggressive, abrasive, and angry, Tree embodies much of what other species detest in the Tabaxis. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Tree was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Through the years after Tree was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Tree's father didn't care for her much, and the feeling was mutual. After a long history of fighting, Tree and her spouse have recently divorced.

Motivation: She feels the way she acts is they only way to get by in the world; and she's repulsed by the pc

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Fortune-teller

Voice: Speaks with lips pursed

Attributes [hide]

Tree Mirror, Female Tabaxi Sorcerer 2
Medium (4'9") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)13 (+1) 15 (+2)12 (+1)
Skills Investigation +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 60 gp.


Social Check DCs


Norkruuth Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: He usually wears his green robe and has his axe always slung over his shoulder, and carries axes. His blue crest is heavily combed to the left. He has a dull look in his gold eyes.

Personality: He acts crazy and hedonistic. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the west his family was never financially stable. Brilliant and gifted he never wanted to apply himself. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Norkruuth fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand his business

Ideals: Fighting, Extrovert, Gifted. Flaws: Hedonist. Bonds: Poor. Occupation: Server

Voice: Old thin voice

Attributes [hide]

Norkruuth Xephyrbahnor, Male Dragonborn Sorcerer 1
Medium (6'3") Dragonborn, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)12 (+1) 12 (+1)11 (+0) 10 (+0)12 (+1)
Skills Intimidation +3, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 1d4+5, Ranged +3 / 1d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 800 sp. Jade (60 gp).


Social Check DCs


Prâk Brady, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a husky man, who wears an entirely white suit with green socks and a vest with buckled shoes. His brown hair is knotted and matted. His gray eyes are slightly larger than normal.

Personality: He has always had a great fascination with Half-Elven culture. He takes great joy in being the best Map Maker in town.

History: Prâk lived on a farm with his father, near the main road leading to a nearby town. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He moves from town to town, unable to find a place to settle.

Motivation: He is a bit of a kleptomaniac; and to be a apothecary again

Flaws: Racist. Bonds: Job, Family, Immigrant, Criminal record. Occupation: Map Maker

Voice: Relaxed voice

Attributes [hide]

Prâk Brady, Male Half-Orc Sorcerer 1
Medium (5'8") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 8 (-1)10 (+0) 16 (+3)11 (+0)
Skills Arcana +2, History +2
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 1000 cp.


Social Check DCs


Marbas Idea, Male Tiefling [Permalink]

Personal [hide]

Description: He is wearing a long, green cloak. He carries a battered shortspear and tarnished trident as well. His white hair is unkempt and raggedy. His otherwise smooth face is marked with small tiny scars.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is used to getting what he wants. In part because he is a meticulous planner.

History: Marbas was born in the north. At a young age he loved to build and create. At some point he was captured by drow and was tortured. After several years of this he finally managed to escape. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved

Ideals: Fighting, Optimist, Professionalism, Persistence. Flaws: Ugly. Bonds: Poor. Occupation: Doctor

Voice: Farmer accent

Attributes [hide]

Marbas Idea, Male Tiefling Sorcerer 2
Medium (6'2") Tiefling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 10 (+0)14 (+2) 12 (+1)14 (+2)
Skills Medicine +3, Performance +4
Senses Passive Perception 11
Languages Common, Druidic, Elven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 150 gp. Eyepatch with mock eye of sapphire and moonstone (400 gp). Eyepatch with mock eye of sapphire and moonstone (400 gp). Gold dragon comb with red garnet eye (400 gp).


Social Check DCs


Trym Whispermouse, Female Halfling [Permalink]

Personal [hide]

Description: 2'11" and lanky with angular features, she is an attractive figure. She usually wears her white robe and has her longbow always slung over her shoulder. Her brown hair is styled in orderly dreadlocks. Her blue eyes dart from person to person.

Personality: Confrontational and typically high on some drug or another. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Trym was born in the east. At a young age she loved to build and create. While studying, she fell in love. They married and had a son. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: She is terrified, and will act out of fear; and wishes to resurrect an old love

Ideals: Persistence. Flaws: Addict, Fearful. Bonds: Attractive, In love. Occupation: Cartwright

Voice: Old thin voice

Attributes [hide]

Trym Whispermouse, Female Halfling Sorcerer 2
Small (2'11") Halfling, Lawful Good (CR 2)
Armor Class 14
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)16 (+3) 15 (+2)7 (-2) 17 (+3)11 (+0)
Skills Athletics -1, Medicine +5
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee -1 / 1d6-3, Ranged +5 / 1d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 140 pp.


Social Check DCs

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