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NPC Generator

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Advanced [show]


Watson Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears suspenders and white workpants. His shirt is brown, and he wears a heavy white leather apron most of the time. With a patchy chestnut beard and wild chestnut hair. His thin eyebrows rest above his beady hazel eyes.

Personality: He is a Jeweler first and foremost. He believes firmly that knowledge should be universal. He is an amazing painter.

History: He got into the Jeweler business at a young age. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: He is unsatisfied with his job; and his religion dominates his actions

Ideals: Gifted. Flaws: Ugly, PTSD. Bonds: Job, Religious. Occupation: Jeweler

Voice: Sensual and smooth

Attributes [hide]

Watson Shadowquick, Male Halfling Sorcerer 1
Small (3'3") Halfling, True Neutral (CR 1)
Armor Class 15
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)19 (+4) 12 (+1)16 (+3) 14 (+2)14 (+2)
Skills Intimidation +4, Investigation +5
Senses Passive Perception 12
Languages Common, Halfling, Infernal, Undercommon, Druidic
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 1000 cp.


Social Check DCs


Jo Wiseacre, Female Halfling [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She prefers to wear white clothing when she does not wear armor. Her hair is long and silver with streaks of red, and is pulled back with small white clips. Her face is scarred and worn.

Personality: Jo is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: She was born into a rich family. Jo was born on a far southern island where she grew up under the tutelage of her father, an expert Painter. She moves from town to town, unable to find a place to settle.

Motivation: She is unsatisfied with her job; and expand her business

Ideals: Athletic, Extrovert. Flaws: Ugly. Bonds: Job, Rich, Immigrant. Occupation: Painter

Voice: American accent

Attributes [hide]

Jo Wiseacre, Female Halfling Sorcerer 2
Small (3'0") Halfling, Lawful Good (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)11 (+0) 15 (+2)15 (+2)
Skills Perception +4, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 50 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Hamil Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: This light-skinned male wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is tall, broad shouldered and powerfully built. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise brown. His teeth are white and perfect.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Hamil was born with his mother's beautiful face. He found a children's book about a Halfling Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He used his abilities to travel the world and help people.

Motivation: Obtaining odd cultural Dragonborn artifacts is his passion.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Adventurer, Attractive, Immigrant. Occupation: Mortician

Voice: Deep voice with rolling R's

Attributes [hide]

Hamil Wildheart, Male Halfling Sorcerer 1
Small (3'2") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)9 (-1) 15 (+2)12 (+1)
Skills Intimidation +3, Perception +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 90 gp. A roughly beaten golden orb (30 gp).


Social Check DCs


William Axton, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large grey jacket. His attire stands in sharp contrast to his hand crossbow, which is beautifully polished and possesses an ornate carving of a dagger on it. His silver hair is long and unkept. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born a particularly ugly child, much to the horror of his parents. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. William took refuge in the old dungeon and found the beat up hand crossbow and armor he uses now. He's since become an addict/alcoholic.

Motivation: Half-Elven compassion; and he wants random interesting trinkets and junk, hates to throw anything away

Flaws: Ugly, Addict, Racist, Antagonistic, Disease. Bonds: Nature. Occupation: Shipwright

Voice: Australian accent

Attributes [hide]

William Axton, Male Human Sorcerer 1
Medium (5'8") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)12 (+1) 8 (-1)8 (-1)
Skills Acrobatics +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 2000 cp.


Social Check DCs


Tordek Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears a broad hat to cover his moderate length chestnut hair. His eyes are green and catlike.

Personality: He is extraordinarily eccentric. He is obsessed with a lost civilization.

History: His father raised him in a mountain cabin. He found a children's book about a Dwarf Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Doesn't want to be a Tailor and was forced into it by his family; and an old rival family wants him found

Ideals: Logical. Flaws: Insane. Bonds: Adventurer, Nature, Family. Occupation: Tailor

Voice: Scandinavian accent

Attributes [hide]

Tordek Daerdahk, Male Dwarf Sorcerer 1
Medium (4'2") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)11 (+0) 8 (-1)14 (+2)
Skills Animal Handling +1, Investigation +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 600 sp. 1 Banded mail.


Social Check DCs


Valanthe Goltorah, Female Elf [Permalink]

Personal [hide]

Description: 5'0" and muscular, this northern woman wears light armors faded through time and improper care. Her red hair has been sun bleached extensively. She wears large thick round spectacles.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was an athlete and attended two major summer competitions. She never won. She has been a successful dealer in antiques buying low and selling high.

Motivation: She is currently in port desperately looking for someone to get her out; and retire the richest woman in the north

Ideals: Athletic, Optimist, Entrepeneur. Bonds: Slave. Occupation: Navigator

Voice: Relaxed voice

Attributes [hide]

Valanthe Goltorah, Female Elf Sorcerer 2
Medium (5'0") Elf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 2 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 5 (-3)10 (+0) 12 (+1)12 (+1)
Skills Insight +3, Religion +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 1900 sp. Lapis lazuli (8 gp).


Social Check DCs


Sumnes Staurheim, Female Half-Elf [Permalink]

Personal [hide]

Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears very tight pants and wife beaters, though occasionally she sports a violet coat. Her red hair is greying along the sides and has receded to reveal a widow's peak. She has a tattooed face.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: She was born to loving parents in a slum to the north. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Sumnes grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Sumnes. She has recently gotten a pet goose that steals things from people.

Motivation: A rival would like her out of the picture; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Passionate, Justice. Flaws: Ugly. Bonds: Criminal record, Poor. Occupation: Map Maker

Voice: Prounounces S like Z

Attributes [hide]

Sumnes Staurheim, Female Half-Elf Sorcerer 1
Medium (5'5") Half-Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)13 (+1) 11 (+0)14 (+2)
Skills History +3, Investigation +3
Senses Passive Perception 10
Languages Common, Elven, Aquan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 4000 cp.


Social Check DCs


Three Of Snakes, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a fancy brown dress. Her orange fur has been sun bleached extensively. She has amber eyes and a brown hat with a yellow feather.

Personality: Abrasive and pushy, she has a hard time making friends. She believes the world needs to unite to get rid of giants once and for all.

History: Born to a pair of adventurers, Three grew up listening to her mother's many stories. Her homeland was ravaged by war and she spent much of her life rebuilding it. She has dedicated herself to building a better kind of golem.

Motivation: She's repulsed by the PC; and a deep hatred of giants

Flaws: Antagonistic, PTSD. Bonds: Attractive, Immigrant, Enemies, Adventurer. Occupation: Architect

Voice: Uses sign language

Attributes [hide]

Three Of Snakes, Female Tabaxi Sorcerer 2
Medium (6'3") Tabaxi, Chaotic Good (CR 2)
Armor Class 13
Hit Points 14 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)9 (-1) 17 (+3)11 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 110 gp. Chrysoberyl (40 gp). Amber (40 gp). Azurite (8 gp).


Social Check DCs


Chad Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears rags and sports a simple walking cane and is in decent physical shape. His brown hair is cut jaggedly and amateurishly. He wears an eyepatch.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has a small toy that he constantly fidgets with.

History: Chad was raised in a hard working conservative environment. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He struck the Seamstress job and began his own company from there.

Motivation: He wants to meet his childhood hero.

Flaws: Ugly, Shy, Addict. Bonds: Poor, Job, Adventurer. Occupation: Seamstress

Voice: Loud with bravado

Attributes [hide]

Chad Cumberbatch, Male Human Sorcerer 2
Medium (6'1") Human, Neutral Evil (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 16 (+3)8 (-1) 17 (+3)18 (+4)
Skills Perception +5, Performance +6
Senses Passive Perception 16
Languages Common
Attacks Melee -1 / 1d6-3, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1100 sp. Alexandrite (300 gp). Violet garnet (300 gp). Golden yellow topaz (300 gp). 4 Alchemist’s fire.


Social Check DCs

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