Perra Esstyrlynn, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She prefers to wear black pants and tee shirts. Her green crest is braided into rings. Her ears are large.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is obsessed with finding treasure.
History: She served in the navy to pay for her family's outstanding loans. When Perra reached her early adolescence her Dragonborn mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She is searching for what she claims is her rightful reward.
Motivation: She has passion for adventuring and risk; and she has a crush on the local barber
Flaws: Ugly. Bonds: Job, Adventurer, Military, Has a crush. Occupation: Marshal
Voice: Rolls R's
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Giant, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 100 gp. Black pearl (300 gp). 3 Tanglefoot bags.
Uzza Fate, Female Tiefling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears loose pants and a collared shirt complete with sweater beneath her coat. She has done her best to style her red hair to look like a famous performer. Her gold eyes peer out from beneath her Stetson green hat.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Human artifacts is her passion; and wants a kiss
Flaws: Ugly, Antagonistic. Bonds: Has a crush, Adventurer, Immigrant. Occupation: Tailor
Voice: Strong lisp
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 8 (-1) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 230 gp.
Antinua Xistsrith, Female Half-Elf [Permalink]
Personal [hide]
Description: She is dressed in a clean violet cloak covering her clean studded leather. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She has a long white ponytail with little hanging trinkets. She has a tattooed face.
Personality: Aggressive, abrasive, and angry, Antinua embodies much of what other species detest in the Half-Elves. She is harsh and unforgiving.
History: When she was but 3 years old her parents immigrated from the north. She helped her mother out around the business and became quite the natural. She inherited the family business which she has now maintained for 11 years.
Motivation: She is unsatisfied with her job; and to clean up the streets
Flaws: Antagonistic. Bonds: Attractive, Immigrant, Job, Guardian. Occupation: Mayor
Voice: Pirate accent
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Good (CR 2)
Armor Class 7
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 5 (-3) | 6 (-2) | 16 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Abyssal, Undercommon, Sylvan
Attacks Melee +4 / 1d6+2, Ranged -1 / 1d6-3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 9000 cp. 1 Breastplate.
Uadjit Beryntolthropal, Female Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears green leather gloves, a green jacket, and tight pants. She has dyed her greying gold crest a little too much giving a sharp gold color. Her red eyes dart around the room hyper actively observing anyone and anything.
Personality: Uadjit speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: Uadjit hails from a village terrorized by gnolls. Uadjit abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: To reunite with her old friends.
Ideals: Impeccable. Bonds: Criminal record, Enemies, Adventurer. Occupation: Bowyer
Voice: Thin and wheezing
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 190 gp.
Az-Adar Trowbridge, Male Half-Orc [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His hair is cut close to his head. He has several tiny ruby earrings on each ear.
Personality: Prone to second guessing himself, he comes off as nervous. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Az-Adar reached his early adolescence his Half-Orc father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now mingles about in high society.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Rich, Military. Occupation: Shipwright
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 12 (+1) | 12 (+1) | 17 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common, Orc, Aquan
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Chrysoberyl (110 gp). 1 Masterwork Uncommon Weapon.
Thoradin Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. His skin is fair and his fingers are delicate and long. His white hair is knotted and matted. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has always had a great fascination with Dwarven culture. He has a minor phobia of water and hates getting wet.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.
Motivation: A strong sense of loyalty to Dwarven people; and meet up once more with his childhood friend
Flaws: Insane, Racist, Fearful. Bonds: Military, Adventurer. Occupation: Merchant
Voice: Voice breaks
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 18 (+4) | 15 (+2) | 15 (+2) | 2 (-4) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 250 gp.
Akmen Clever, Male Tiefling [Permalink]
Personal [hide]
Description: This malnourished man wears green painted combat armor at almost all times. He has done his best to style his red hair to look like a famous performer. His white eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Akmen is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His first spouse was a Hunter, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his brother's freedom.
Motivation: Regain custody of his daughter; and to reunite with his absent mother
Flaws: Addict, Antagonistic. Bonds: Poor, Family. Occupation: Body Guard
Voice: French accent
Attributes [hide]
Medium (6'10") Tiefling, Neutral Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 15 (+2) | 17 (+3) | 16 (+3) | 20 (+5) |
Senses Passive Perception 13
Languages Common, Gnoll, Terran, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 sp. Red-brown spinel (120 gp).
Wymar Alston, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He prefers to wear grey clothing when he does not wear armor. He has a long red beard with little hanging trinkets. He wears a mask on his face.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born a particularly ugly child, much to the horror of his parents. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Glassblower. He tends to his Glassblower job now, and dutifully fulfills any obligations he has.
Motivation: Sabotage a competitor; and he feels kind of lost in life
Ideals: Athletic, Optimist. Flaws: Ugly, Depressed. Bonds: Job. Occupation: Glassblower
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 8 (-1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon, Ignan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 20 pp. Chrysoberyl (120 gp). 2 Alchemist’s fire.
Agnes Radcliffe, Female Human [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her head has been shaved. Her ears are large.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Gifted from a young age, Agnes studied abroad. Cursed with a spirit at a very young age, Agnes has worked very hard to control her curse. She was granted martial powers by her dying brother.
Motivation: Wants a kiss.
Ideals: Joker, Optimist, Gifted. Flaws: Ugly, Disease. Occupation: Banker
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 9 (-1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 30 gp. Chrysoberyl (90 gp).
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